Author Topic: Every Man For Himself - High  (Read 2747 times)

Offline Kev367th

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« Reply #30 on: August 16, 2004, 03:58:44 AM »
We already have a score factor/multiplier, it didn't encourage anyone to move.
Anyone think of the poor newbie on his 2 week free account if they perk instead of disable? At least at the moment he has the option to change sides, perking them just puts the poor guy in even more trouble. Result - 2 week free trial, bye bye.
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Offline Redd

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« Reply #31 on: August 16, 2004, 04:57:50 AM »
Quote
Originally posted by Kev367th
We already have a score factor/multiplier, it didn't encourage anyone to move.
Anyone think of the poor newbie on his 2 week free account if they perk instead of disable? At least at the moment he has the option to change sides, perking them just puts the poor guy in even more trouble. Result - 2 week free trial, bye bye.



Plane type or country numbers aren't currently  factored into score as far as I know. but I could be wrong. I thought they only affected perks


There are people  ( a lot , not just a few) that care enough about their score that they drive miles in PT boats to shoot a few rockets at a building. They would probably change country quickly if they thought it would improve their score
« Last Edit: August 16, 2004, 05:00:25 AM by Redd »
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Offline beet1e

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« Reply #32 on: August 16, 2004, 05:44:46 AM »
Quote
Originally posted by hitech
I have herd lots of ideas but most that I have seen are always made to "Not impact me".
I've read some of the whines, and I agree entirely with HT here. Some examples -
Quote
Instead of disabling a plane, apply a perkage charge to it.
Translation: Right now I have bucketloads of perk points, and this method would allow me to fly what I want when I want.
Quote
Change the balancer to kick in only when the total arena attendance goes above 300.
Translation: My squaddies and I are prepared to reschedule our slot times to avoid USPT, so that we can fly whatever we want whenever we want.
Quote
My squad flies historical, so we HAVE to have the P51D.
Translation: We've named our squad after a WW2 mustang squad. We were hoping that this empty gesture would trick you into letting us fly the P51D whenever we want.
Quote
Instead of stopping these aircraft completly when one sides numbers are high couldnt they be limited to rear air bases or the larger rear bases?
Translation: We don't mind flying from further back - we need the flying time in order to get to our intended altitude of 25K.
Quote
The new patch is kewl with 1 exception and you know what that is! I pay my 15 a month to fly whatever i want to fly and now im dictated to as to what i can and cannot fly and thats crap.
Translation: It's not the game fix that's crap, it's me. So I'm sticking to my self declared rights as a consumer because I feel it's my right as a customer to mask my own suckage with an uberplane.

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Offline 68DevilM

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« Reply #33 on: August 16, 2004, 06:25:47 AM »
Quote
Originally posted by hitech
Midnight: Since you conseed side balance is needed.


Try come up with an idea that does the following.

1. Moves people to the other side.

This is the basic issue, I have herd lots of ideas but most that I have seen are always made to "Not impact me". So they were basicly saying for this small penalty I still won't change countries and still get to fly the way I want. Well that dosn't acomplish the thing you agreed needed to be solved.


HiTech


or just make it so if there are larger numbers on one side, you can only join one of the others.

Offline Balsy

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« Reply #34 on: August 16, 2004, 07:19:21 AM »
HiTech,

Imagine NDisles map with the 3 mainlands having ALL uncaptureable fields. Suddenly the objective is no longer gangbanging for reset, but prominence is shown by who owns the center island.

The island maps in AW the objective was always to own the "Hawaii" island in the middle of the map. This was the "contested" portion of the map and where the land grabbing battles took place. Everything else was centered around grabbing a supporting base, CV for the attack on the Hawaii island. It was a blast.

You want good quality fights, they'll be in this scenario, you want to land grab, you can do it on the "center island". You want to show your country is the "best" you can grab the most "inner" bases. But bottom line is there will always be your homeland to launch from, and good fights to be had.

Rotate the maps every 3 days no matter what, have 6 or so uncapturable fields. You've effectively taken away the "objective" of resetting someones homeland and replaced it with the capturing of a generic piece of land in the middle of the map. This will quell the hate and discontent of all the subscribers
« Last Edit: August 16, 2004, 07:22:53 AM by Balsy »

Offline Warp

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« Reply #35 on: August 16, 2004, 07:47:55 AM »
Does anyone remember when we had the most balance in team numbers?  It was when the squads, or most of them, had semi-regular team rotations.  It got to the point that many CO's were talking to each other to figure out where the other squads were moving this tour or this month so the numbers were mostly balanced.  It wasn't originally setup that way, but it evolved into that and it worked well.  

Another benefit was that everyone got to know each other better.  The atmosphere was much more "friendly", not like the maliciousness I see now.  I am seeing references in recent posts about letting people die in a furball if someone changes teams because they don't know anyone and "hate" other players on those teams.  I think that is really sad.  It's a game, have fun and quit taking everything so seriously and personally.  

Most know that I recently left the AK squad so that I can switch around to the other teams.  I tell ya, the last couple weeks have been an absolute hoot.  I worried a lot less about the "numbers" and had a lot mre fun flying WITH everyone else instead of worrying about killing those same guys or getting killed by them.

Sure, everyone still gets frustrated, but I find my frustrations to be a lot more centered on issues with the game and the internet than with any one particular player or what they are doing.

I was also pleasantly surprised that the other teams welcomed me the way they did.  I hung out with the JB's for a while and had a blast.  I hung out with the nits for a week or so and it was a hoot.  It was interesting to fly AGAINST the bish for a change.  

I really would like to see the squads rotating again en masse.  I think it would gravitate back to the way things were...numbers would balance better and I think everyone as a whole would have a lot more fun and a lot less frustration and anger.  HT's newest "system" for balancing sides is just a testament to the centric nature that has pervaded the game.

Offline dtango

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« Reply #36 on: August 16, 2004, 08:10:41 AM »
HT:

Didn't want the following to get lost in the thread.  I had 2 questions:

(1) What were your thoughts regarding the idea Skynome posted or ideas similar to it? Are there modifications to that idea that would make it acceptable in your view?
http://www.hitechcreations.com/foru...referrerid=3699

(2) With the current system, could safeguards be built in so that we don't lose squadron cohesion due to the spikiness of short term numbers and country shifts that gets members locked in countries away from their squadrons?  E.g:
  • AUTO COUNTRY SWITCH: 1st squad member goes online and is in country A. 2nd squad member who several hours before was in country B goes online 10 minutes later and is automatically switched to the country A to join the 1st squad member.  Auto country switch would have to overide any country time limits.
  • COUNTRY SWITCH VOTE: If there are multiple squad members online a squad member doesn't switch countries individually but only switches after a "squad switch vote" (like map votes or kick votes in FPS multiplayer games).  On a successful vote all squad members online switch to the voted country by the system.
  • VOTING PARAMETERS: Votes can only be issued in tower.  Squad members flying can respond to votes.  The system doesn't switch countries for the squad until all squad members are in the tower on a successful vote.  All members already in tower waiting can't re-up until the last squad member still flying lands at which point they are all switched by the system to the new country.


Thanks!

Tango, XO
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« Last Edit: August 16, 2004, 08:17:41 AM by dtango »
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Offline 4510

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« Reply #37 on: August 16, 2004, 08:26:42 AM »
Quote
Originally posted by Kev367th
We already have a score factor/multiplier, it didn't encourage anyone to move.
Anyone think of the poor newbie on his 2 week free account if they perk instead of disable? At least at the moment he has the option to change sides, perking them just puts the poor guy in even more trouble. Result - 2 week free trial, bye bye.


I don't think Perks will change much... but give the new guys 300 perks to start with.... at the end of 2 weeks let it reset to 0 and they can go from there.

Offline humble

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« Reply #38 on: August 16, 2004, 08:28:38 AM »
Quote
Originally posted by dtango




Humble:
I take exception to the comment that teamwork is garbage.  That's certainly why I've lasted as long as I have online here.  What draws me is tight teamwork among a close knit group of pilots in AH in a massive online gaming enviroment.  Otherwise I could get the same from IL2 FB, Falcon 4.0, CFS3 etc. for free instead.

Tango, XO
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I didn't say that teamwork was garbage, in fact it's an admirable thing and I've never had anything but respect for any of the squads that actually fly as a "unit"...

What I mentis simple, alot of comments have been directed along the lines of "we're being bunished for "flying as a team", "using tactics" being better" etc...when the real bottom line is that pure numbers has been the imbalancer.

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Offline 4510

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« Reply #39 on: August 16, 2004, 08:30:35 AM »
Quote
Originally posted by beet1e
I've read some of the whines, and I agree entirely with HT here. Some examples  



Your nose is turning brown....

Offline Overlag

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« Reply #40 on: August 16, 2004, 08:34:57 AM »
ive said it time and time again, perk EVERYTHING. that means the sides with more numbers looses more perks...........
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Offline beet1e

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« Reply #41 on: August 16, 2004, 08:40:13 AM »
Quote
Originally posted by 4510
Your nose is turning brown....
...but at least it's still short.

Offline hitech

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« Reply #42 on: August 16, 2004, 08:41:45 AM »
4510: Another past aceptible behavior.

This thread was one of the few that was going well. So Im telling you stop attacking people, including me, and debate the issue.

To everyone else, do not dog pile. let it drop and go on.


HiTech

Offline dtango

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« Reply #43 on: August 16, 2004, 08:45:58 AM »
humble: - ah, thanks for the clarification.

Tango, XO
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Offline Hyrax81st

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« Reply #44 on: August 16, 2004, 08:49:13 AM »
Quote
Originally posted by Murdr
That one was already put out for consideration last week.


I guess it was easy to miss with all the threads busting out all over... Did it get an HTC response ?