Originally posted by Kev367th
I might agree with you Furoius but for a few points.
1) I don't believe most would be willing to have their perks reset to 1000 each month, theres seems to be some 'status' attached to having loads of perks built up.
2) People suggesting perking currently disabled planes only seem to willing to pay around 20 perks for them.
If you read again, you will se that I stated only players will perks <1000 will get them reset to 1000.. players with >1000 will keep what they have.
Why would someone think there is a 'status' to having lots of perks? No one else can see them. I've got over 4800 fighter perks and I only fly the P-51D, one of the lowest perk earners out there. Unless a P-51H shows up, I have no use for my perks right now.
Yes, I think 20 perks is very reasonable to pay for an aircraft, providing the entire aircraft set is perked. In the system I am suggesting, everything is perked, so things can't be so expensive you run out of perks on day 1 of every tour.
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Also, everyone, please don't quote hard numbers in negative responses. The numbers I used in the original post are examples for disscussion, not exact figures that must be implemented in order to make the concept work.
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The concept is that the 1000 perks you get at the beginning of a tour would be enough to get you through a couple weeks of average play time as an average pilot
(Getting around 1.0 K/d for example only) If a player ran out, getting more perks would be a simple matter of flying supply misssions.
If a player was concerned about the rate at which he was earning perks, all he would have to do is switch to the lower number country where he could earn them at a multiplier.