Originally posted by Jackal1
So, in essence you are saying that the majority of players are playing for the capture aspect and that`s what they find enjoyable? Then you are saying to take away what the majority enjoys? Yea, that makes sense. lol
Jackal...
You might wanna get those glasses cleaned

. The essence of what I said is
exactly what I said..."
The solution may be to alter the game so that it is less about conquest and more about combat. " In no shape or form do I suggest taking the landgrab out of the game. BTW, I never used the world
"majority" either.

Shane...
Thanks for the clear and concise read on what I posted

.
Originally posted by hitech
NB: I agree that the system could change peoples playing style.
But why would it be different from 1 country to the next, or why would it create a country imbalance?
HT...
Possibly because people of like mind began to gravitate to the country that was showing the most organization.
(any psychologists out there???) What I am saying is that I believe that having a perk bonus for resets
could tend to mute the boredom factor that might normally balance the game over a period of time. Think about it in terms of dogs...(no, I am not implying that anyone is a dog here

). If you feed a stray dog, he will keep coming back. Even in a situation that might be bad for the dog, he would keep coming back as long as you
"reward" him. I am
NOT suggesting that field captures and resets be removed from the game. AH has an excellent conquest system, especially in comparison to its predecessors.
Slap...
While I like the balanced arena odds I have seen lately, I am against
forcing anyone to switch countries. My motives here are purely selfish, I don't wanna have to figure out who I can count on in a pinch

. I am also not
machiavellian enough to believe that the ends justify the means. Hopefully, some alternative will be forthcoming.