Midnight, I completly disagree with the details but the general ideas you thought of have some good points in them. And they are only slightly relevant to country NUMBER (not quality) balancing.
I like ideas extending the perks system, making them meaningful even if you don't fly 262s - therefor making the ENY values meaningful and the perk multiplyer (here's the player numbers connection). As HT said, he sees the perk system as a mean to control plane usage so I hope a lot of planes get very lightly perked (search for Kaweasa's perk agenda). Maybe in the future it can be used to pay for field mod. (paddle blade on jug D11?) and heavy ordnance.
another basicly good idea: "Reset everyone to 1000 perks."
again, not exacly as you ment it, but making a cap for the number of perks you can hoard. combined with the extention of the perk system (now, they are meaningless anyway).
getting perks for "Getting troops delivered to a map room (2 perks per trooper in, regardless of actually making the final capture)"
another good idea. reward the goon fliers (which many of are new players) for "damaging" the map room - same as bomb hits. Not that bomber perks are used for anything right now.
now this is a real novel idea:
winning / loosing the war: "Being in the middle country = -10 perks (This is designed to encourage the middle country to attack the winning country, rather than pig-pile on the loosing country which is common now) "
This will require some more thinking, but the principle - punishing the middle country (probably just gangbanging the weak country) is good.
for the effort. maybe players ideas don't get implemented, but I belive they drive "creative thinking" with the developers.
Bozon