Originally posted by TequilaChaser
Yep DeadMan, I believe I started my reply at the cross roads part you refered to.....
I still view it as 3 types of fighting style though,
easiest - Boom and zoom fighting
then - angles/stall fighting
then- energy Fighting
but we all have our opinions
Yup. I angles fight, I energy fight, and I do both at the same time. As far as I'm concerned pure angles fighting is very much like an arcade game, you stay at your best corner speed, apply flaps if applicable, work the ACM's for snapshot angles and voila, that's it. Not a whole lot to concern yourself with, there's you, there's your adversary, simply work him for a gunnery solution before he does the same to you and you win. I'm not saying it doesn't take skill, I know better, I'm just saying it doesn't take a whole lot of thinking, forethought, expansive awareness or tactical analysis.
Energy fighting properly (not just BnZ), on the other hand, requires a far more diverse set of skills, especially mental skills. You must have situational awareness that spans the entire arena down to your gun range at all times. You must have precise tactical awareness, by this I mean knowledge of all enemy and friendly plane's E/alt states, vectors and likely intentions within your visual range and even beyond to local dot dar range. You must have patience, discipline, good aim and a very good grasp of ACM's, especially some of the more complex ACM's that are not as immediately obvious as are those most often employed in strictly angle's fighting scenario's where the goal is to simply cut the corner, ride the edge of a stall and get lead for a snap-shot or tracking shot.
Then there's the combination of the two. I think everyone does both to some extent, except possibly the cariacturized versions of energy fighters that ONLY BnZ Urchin spoke of (they are undoubtedly more annoying than effective). My rule of thumb when to switch gears, personally, is whether I have a sustained turn-rate advantage over my adversary and whether I am likely to conclude the fight before he gets help. If I'm in a pony, for example, I'll turn with anything but the pure angles fighters in a heartbeat. In a Typhoon however, there's only a small number of planes I'll go to angles with in most situations (Jugs, La7s & 190s for example).
Yes, I'll try to gain seperation from the other planes with a turnrate advantage, but don't confuse keeping an enemy at arms length to negate his superior turn performance with running. Maintaining vertical and/or lateral distance and flight-path seperation is a crucial consideration in almost any air combat action and is a principle consideration with regard to almost any air combat manuever. Anyone who says otherwise has no clue wtf they are talking about.
Zazen