Originally posted by SlapShot
agree 100 %
Would like to see another condition added to CV control.
The person who has control has to be within a certian radius (miles) of the CV. This would force the captain to actually stay within control range. Leave the radius ... lose control.
It would also help to eliminate the hogging of CV Control by just 1 person, unless of course CV Groups are steaming next to each other.
the problem is you do NOT need command to set waypoints for a CV.
in your scenario on lets say the mindanao map, CV18 up in the far west is 100 miles form the front line when it starts. if someone had to sit on that CV for 4 hours to get it into position to even fight it would never get there.
setting waypoints for a CV is nto and should never be tied to someone being "in command"
taking command should be used they way it is designed. taking the CV and heading it in a better line around those PT spawns for example. the whole rank takes command is in place so that people who have played the game longer and understand the gameplay can run the CV... sometimes away from impending danger.
i do not agree with the hiding of CV's, and wish there was a way around it. the thoughts mentioned already all seem to be someone's idea of gameplay. dont forget that 1 persons idea of "fun" is another;s idea of "gameing" or something.
so far, the only plausable solution was the time limit imposed on owning the port attached to the CV. if the prot is owned for XXX time, and the CV is nto part of the country, it automatically de-spawns and re-up and the home port.
with the new reset conditions on place, that also seems unusuable. imagine 1 country is down to 7 bases (1 a port) and a CV on SFMA for example. those older maps unlike the new ones can not fly planes. the attacking country could take the port, kill all the barracks, then just sit and wait. eventually the CV would "auto spawn" giving them the reset.
from what i see the "gameplay" of it all just gets too complicated, and there is no simple solution.