Author Topic: Suicide diving level bombers  (Read 3056 times)

Offline Kweassa

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Suicide diving level bombers
« Reply #120 on: September 20, 2004, 11:57:59 PM »
New idea..

 How about if the bomb destructiveness to field objects drops down to half if the bombs are released under 8k AGL?

 That will allow the people to do what they want, but the effectiveness of it all would be downed by half.

 So with a deck running B-17 formation armed with 6x1000lbs bombs - each bombs will do only 500lbs of destruction if the drop alt is lower than 8k. Each salvo will drop not 3x1000lbs triangle, but a 3x500lbs triangle.

 ....

 This will drop the overall effectivity of the messy "scatter bombing" by half, and require much more precision.

 If for instance, they want to kill all 3xFHs on a small base in one pass deck run with a B-17 formation, their efforts would need to be precise. A 3xB17 formation carries 18k(6000x3lbs) worth of ord. If it is dropped from under 8k, the effectiveness penalty will be half the total worth, so it becomes 9k(3000x3lbs). It is precisely enough to kill all 3xFHs. But only when exact amount of ord is delivered to all 3xFHs - will the hangars go down in one pass.

 In the case of the Lancs, a form. carries 42thousand lbs - which when halved, is still 21thousand lbs worth. However, it will still need to time its drop well. Each salvo will be worth 3x500lbs triangle, so the Lanc pilot will have to make sure he has the right delay time and flight path so the 14 salvos are dropped on each of the three FHs in a right amount.

 ...

 So in effect, where one could kill all 3xFHs in a small field in one lame suicidal deck-run pass currently, he'll have to do it twice with the suggested "halvening". If he wants to deliver the full effect of the bombs, he'll have to do it properly.

 The "halvening", would rarely take any huge effect when bombing towns or strat objects, since they go down easily enough.

 However, it would significantly effect the usefulness of the bombers as a kamikaze deck run crop duster - spraying bombs over vital field objects to get rid of them easily without any real work.

Offline straffo

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Suicide diving level bombers
« Reply #121 on: September 21, 2004, 04:52:24 AM »
I'll make prehaps a stupid propostion but ... you're used to read me now :p

What about restoring the old "laser" bombsight making it working only between 5K and 20K.

And add a bit of shake on the crosshair so the bomber pilot had to fight the "shake" and so stay in the bomber position ?

A sort of mix between the current bombsight and the good old laser sight.

Offline DREDIOCK

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Suicide diving level bombers
« Reply #122 on: September 21, 2004, 07:34:51 AM »
Quote
Originally posted by hitech
My view:
1. I do not wish to disable shallow angle dive bombing from buffs.
2. I do wish it to be with in the limits of what realy could be done.
3. I do not wish to disable it, just because it wasn't done much in real live, if it could physicly be done.

The arguments I agree with so far.

1. Disabling bomb droping when in external mode.

2. Find out what the limits on bomb drops are.

(btw people are mixing terms ,please do not use the term AOA, for climb angle)

Climb or descent angle by itself should not effect if a plane can release or not. If realy should be based on the direction of the total force vector from the plane, along with the length of that vector.

Anyone care to do some research on the drop paramaters of different bomb racks?


HiTech


Why not on the heavies just make bombs droppable from the Bombadiers position only.
Seems to me would solve all the problems in one fell swoop
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Offline Westy

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Suicide diving level bombers
« Reply #123 on: September 21, 2004, 07:40:11 AM »
Finding specs on racks is turning into quite the task. Not given up but I'm not getting anywhere at the moment.

As for what to do about bombers? Perhaps I should refrain from adding my .02 till I resubscribe but if I was playing I'd not want bombing dumbed down tp pander to the loweest common denominator.  It should take some skill IMO. Not as much as learing ACM, developing SA and figuring out how to shoot deflection shots but it should be a heck of a lot more complicated than moving your mouse a bit and clicking a button.  
 Players using fighters effect other players on an individual basis. However a solo player in a bomber/jabo effects the gameplay of many others.   That's not good.