Author Topic: Perk system apprehension?  (Read 967 times)

Offline Pongo

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Perk system apprehension?
« Reply #15 on: February 11, 2001, 10:42:00 PM »
Those numbers are a little funkey Ram. The number we need is how many sorties are flow. Thats not what that number is.
That number says that you are more likely to see a Hog C then all the 109s, 190s and p47s and the P38 combined.
I think that is far from the truth in the MA. I dont know how the numbers shake out but they are nothing like that. Is anyone experiancing Hog Cs in numbers like that?
I aggree they are getting the kills. But they get alot of ponys kills and 109 pilots kills.

Offline Mark Luper

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Perk system apprehension?
« Reply #16 on: February 12, 2001, 05:44:00 AM »
Loyalist,
I beleive you and anyone else certainly has the right to voice your opinions on how the "game"/"sim" is evolving and what it's state is now.

That being said there is one item that really controls how it is develped as far as choices made on aircraft included in the "game"/"sim". This is NOT at WWII simulation! From the outset it was stated to be a Air Combat Simulation using WWII type aircraft. ACM was the whole point of it. They have added other features to peak our interest and give us somthing a little different to do such as ground and water vehicles, and a strat system but the heart of this simulation, unless this goal has changed, was to enable players to experience air to air combat.

In that context then the inclusion of aircraft that saw little or any actual combat is completly acceptable (at least in my way of thinking).

By including these aircraft and continuing to provide aircraft no one else models make's this "game"/"sim" unique.

I too would like to see some of the early war planes included but would probably not spend too much time flying them unless it were in a scenario or special event of some sort.

That's my $.02 worth.



MarkAT

Keep the shiny side up!

Offline Mighty1

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Perk system apprehension?
« Reply #17 on: February 12, 2001, 07:15:00 AM »
OK if Loyalist is his real name then I apologise for the accusation.

As far as the question ..Yes I am uneasy with the perk system.

For starters I'm having problems even getting them and the other is I don't have time to play enough to get enough to do anything.

I've been on the last couple of days and I keep getting zero for perk points even though I kill AC or bomb tagets and land OK. 0 points! Then I get killed and don't kill anything and I get 1.75 points.

Not sure how the point system works but I'm pretty sure that's not right.
I have been reborn a new man!

Notice I never said a better man.

Offline BlauK

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Perk system apprehension?
« Reply #18 on: February 12, 2001, 07:36:00 AM »
I also prefer a more historical plane set over the present one. Red Baron 2 had this set out nicely. The time period changed automatically and new planes became available in correct order at certain intervals.

Maybe one day could represent one year in terms of plane availability. After reset the 1st day would be 1939 and then the 7th day would be 1945. Moving to the next day after 45 would be problematic though since people get to keep the plane they if only refuel and rearm instead of exiting the plane   Maybe refueling would not work for planes from 1945 after the time changed back to 1939.

This method offered nice match-ups and all had to learn to fly planes from different time periods.


  BlauKreuz - Lentolaivue 34      


Offline Vermillion

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Perk system apprehension?
« Reply #19 on: February 12, 2001, 08:01:00 AM »
Am I aprehensive about the Perk Point System (PPS)? Yes, but only that it will need to be tuned, and that for a time, some people will learn how to "game the game". For instance the Jabo'ing factories for hordes of fighter points, which is absurd. But those issues will be fixed, just like HTC has fixed other issues.

But I do take issue with your statement that only real men and long time experienced pilots have the skill to fly early war and midwar aircraft. Real Nuts & Bolts planes as you call them.

Bull Crap.

I have had a continuous account open at AW since the early AW4W on AOL days thru AW2 beta, thru the present. I started playing WB's in the waning days of 0.99, and played there up to 2.75. And I have played here in AH since the very first day of open beta. And personally, I love late war and "what if" perk planes. Am I some 13 year old, "QuakeBoy" ?

No I'm not flaming you, but I'm trying to point out that in your two posts in this thread have take a very high handed tone that says "If you don't like manly man early war planes, your just a no skilled no experienced quaker". Which is wrong.

If you like early war stuff, fine. Alot of my best friends in WWII flight sims are the same. I see nothing wrong with that. But there is nothing wrong with liking late war planes either, and they take just as much skill to fly. Maybe a different skill set, but just as much skill.

Sorry but the He111 was no more important than the B29. Someone who sacrificed their life at Dunkirk, was no more noble than someone who sacrificed theirs at Iwo Jima or Okinawa. No matter if the war was a "foregone conclusion" or not (which I could argue in depth with you)

Life is Life. Battle is Battle. And the ultimate sacrifice for your country, is still the ultimate sacrifice. Period.

I'm not flaming you Loyalist. But I really hate to see this pervasive "early war elitism" that is starting to sink into this community from over in WB's.

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Vermillion
**MOL**, Men of Leisure

[This message has been edited by Vermillion (edited 02-12-2001).]

lazs

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Perk system apprehension?
« Reply #20 on: February 12, 2001, 08:32:00 AM »
No, this is not a WWII simulation but it is a simulation that uses WWII ac and... It is a GAME.  It is a game that anyone can jump in any time night or day 24/7 and participate and have the same chance of success as anyone else.  There is no beggining and no ending except for a loose "win" scenario that really has no affect on the gameplay.

The idiotic perk system is totally contrary to what we have now.   It destroys the basic fairness of the planeset.  Look at all the whining when one plane is even percieved to be slightly better than the others.   I ruins the fun of casual players who will face vastly superior planes than theirs with no recourse to simply choose one themselves.

It will guarentee that early war planes will be ignored or, at the very least, be put on the back burner till a whole new concept can be adopted.

And for what?  So that a few anal dipshits can run away better?  So they can get a chance to see how their "dream" plane would do against vastly inferior planes?  Why not have an ultra late war arena where these planes can fly against each other?

I can't see how I would enjoy killing in a perk ride or being killed in one in the current arena.  

Perk can add nothing but confusion and animosity.   If perk planes cost thousands of points then they will be only mildly aggravating but then what will be the point?  If they cost only a hundred or so then you will see them every time you go up... Every day will be jet day.  I didn't play on jet day.
lazs

Moose11

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Perk system apprehension?
« Reply #21 on: February 12, 2001, 10:35:00 AM »
Lazs, is there any way for you to post without cursing?

This thread was somewhat tame until you of course added yer two cents.

The reputation you've built up is so anti-perk based that if anyone ever sees you in a perk plane you'll never hear the end of it.

I'm not 'for' or 'against' perks yet. When the system has been out for a month (so, T+1 month from the release of 1.06) we can have the same discussion and at that point, I (and others) could very well hate the damned perk system. But most of us are open and willing enough to try it before we make a decision.

To me this entire arguement is a moot point until we start seeing the new planes out.

AKSeaWulfe

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Perk system apprehension?
« Reply #22 on: February 12, 2001, 10:56:00 AM »
While we're second guessing things..

<sarcasm>
I think WWIIOl will blow the socks off of this game and it will be out in 2 days.

I think WBIII will be out next week and the graphics will be amazing, and run fast as hell on a P166 with a 1st generation 3D card.

I think that the world will end in 2020AD because a race of super monkeys will come about and kill us all then blow up the planet when they start fiddling around with our nuclear weapons.
</sarcasm>

-SW


lazs

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Perk system apprehension?
« Reply #23 on: February 12, 2001, 11:31:00 AM »
is "dipshit" cursing?   Look.... you don't have to be karnak to figure out the things that I have laid out.   They are all quite logical and inevitable.   If some are "rewarded" for certain "styles" or behavior over others and that "reward" consists of giving them an unfair advantage.... I mean... Duh.  
lazs

Moose11

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Perk system apprehension?
« Reply #24 on: February 12, 2001, 11:46:00 AM »
Ah well. Lazs, you a rook?

Offline Wanker

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Perk system apprehension?
« Reply #25 on: February 12, 2001, 11:59:00 AM »
<S> Loyalist, glad to have you in the squad.  

I used to wonder about those things, too, when I first joined AH. But, I saw right away that Pyro and HiTech weren't going to give us an early war planeset no matter how much I whined. So, I've started to think that to make a niche for themselves, it's better to finish the late war planeset. I enjoyed the game "Secret Weapons of the Luftwaffe" way back in 1991, and see no reason why it wouldn't be fun to fly the "what if" planes online---as long as the numbers are limited.

As to them "selling out to the quakeheads"...I'd say no. I would describe it more like them trying to appease the hard core junkies, while trying to build their customer base by adding features that make learning how to play easier. It's gotta be a tough balancing act. And no matter what they do, somebody will whine about it, so I think they just do what they think is right.

Verm, I resemble that remark about Early War Elitests. Hey, maybe I could start a new squad called the **EWE**.  

Offline Vermillion

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Perk system apprehension?
« Reply #26 on: February 12, 2001, 12:14:00 PM »
LOL banana!! **EWE** I like that  

Would your squad greeting be....

Baaaaaahhhhhhh!!

No wait, my old squad on AW, ACCS, trademarked that long ago  

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Vermillion
**MOL**, Men of Leisure

Offline Yeager

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Perk system apprehension?
« Reply #27 on: February 12, 2001, 12:18:00 PM »
Bottom line is there will be people unhappy with this upcoming perk system.  There are people that have been unhappy with damned near everything AH has done to one extent or another.  Sometimes they mature and stay, sometimes they dont mature and stay anyway.
Other times they leave and come back (usually under a different handle) and other times they leave and never come back.

In the end folks will either mature past their present dissatisfactions or move someplace else that doesnt make them happy for whatever mundane reason and repeat the cycle all over again.

Yeager

"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline popeye

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Perk system apprehension?
« Reply #28 on: February 12, 2001, 12:38:00 PM »
I'm taking a wait-and-see attitude, but it seems like a lot of development resources invested to model planes that will be available to only a few players -- or, if a lot of players get perk planes, then it's gonna be "Jet Day" every day.

Of course, I'd rather do the twisty-turny in a Wildcat, than the zoom-n-vaporize in a Bearcat.

Waitin' to see.
KONG

Where is Major Kong?!?

Offline Loyalist

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Perk system apprehension?
« Reply #29 on: February 12, 2001, 04:56:00 PM »
As long as there are enough historical scenarios going on, and as long as the plan on adding some earlier aircraft, I'm perfectly fine with it.  

Perhaps a long lasting WWII arena would work?  Make it so it follows one theatre of ops throughout the war.  One year a day is pretty fast, but one year per month would be perfect.  I would be in for that for sure, anyone else?

Vermillion, just so it is clear.  There is not a generation in the history of mankind to which I hold a deeper respect.  The point of my post was not to say that those men who lost their lives later in the war were less important.  My post was meant to say that the planes used at the end of the war were not as important to the war as those early or mid war planes.  Not the men, the planes.

Anyways, I doubt my posting will affect the games outcome in the future.  I just thought I would toss my opinion out there and see how everyone responds to it.  Obviously my opinion is not shared by the majority here, so I will accept that it is best for HTC to stick with their current plan.  Even though I may personally disagree with it.