Author Topic: Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding  (Read 5248 times)

Offline Birdo

  • Parolee
  • Zinc Member
  • *
  • Posts: 20
      • http://wildaces.org
good stuff Zazen
« Reply #60 on: September 05, 2004, 02:44:13 AM »
Nice advice Mr Zazen... but to add one part... always use your friendly Flak.... especially if you have someone on your six... the roping works with flack great!
Course you already knew that didnt you...

Offline Flossy

  • Aces High CM Staff (Retired)
  • Plutonium Member
  • *******
  • Posts: 11070
      • Flossy's Website
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #61 on: September 05, 2004, 05:11:50 AM »
Great post, Zazen!  I also love defending fields under heavy attack in an Osty and see nothing gamey about hitting the tower to avoid being killed - and land my own kills.  :D
Flossy {The Few}
Female Flying For Fun

Offline eskimo2

  • Platinum Member
  • ******
  • Posts: 7207
      • hallbuzz.com
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #62 on: September 05, 2004, 06:37:50 AM »
I tried the osty last night with your advice in mind.  "Landed" a 5 kill sortie.  

It works.  Good write up Zazen.  

Then I landed a 8 and 13 kill vulch (mostly) sortie in a Chog.

:)

eskimo

Offline DREDIOCK

  • Plutonium Member
  • *******
  • Posts: 17775
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #63 on: September 05, 2004, 07:40:21 AM »
Quote
Originally posted by Zazen13
Like the fairly earned kills he's getting on your teammates as they spawn at predictable places  and before they can even taxi down the runway?

Zazen


He who insists on upping from a capped base,gets vulched and continues to do so is a moron and deserves whatever he gets.

The counter to Zazens plans

attack from several directions at once. Take out VH, Drop on Hangar or tower nearest FP or waste an egg on the FP itself causing FP operator to end mission.

End result, VH dead, And no more FP.
Vulch till your hearts content or till pilots upping from capped base grow a brain and take off someplce else
:aok
« Last Edit: September 05, 2004, 09:11:35 AM by DREDIOCK »
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline DREDIOCK

  • Plutonium Member
  • *******
  • Posts: 17775
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #64 on: September 05, 2004, 07:42:17 AM »
But,, I will keep the aiming advice in mind for the rare times Im in a FP.

But I manage to kill more flying planes with the main gun of a tank then in a FP

Planes dont hold up very well to tank rounds lol
« Last Edit: September 05, 2004, 09:11:11 AM by DREDIOCK »
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline xBarrelx

  • Copper Member
  • **
  • Posts: 126
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #65 on: September 05, 2004, 08:56:30 AM »
yeah its a good post but ur still screwed if the vh goes down. ur not taking down any vulchers by watching them from the tower. tips on upping from a capped field might be better :lol

Offline DREDIOCK

  • Plutonium Member
  • *******
  • Posts: 17775
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #66 on: September 05, 2004, 09:19:46 AM »
I dont and wont do this but I've heard several times about people putting tape on their monitor screens and marking it as some sort of gunsight/bombsite

Why not instead of using tape and getting sticky stuff on your monitor which can be a pain to get off.
Use a sheet of thin transparent plastic and use the static from your screen to hold it in place.

Or just use a Dry erase marker

would be a hell of alot easier to remove once you dont want it there anymore
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Grizzly

  • Nickel Member
  • ***
  • Posts: 399
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #67 on: September 05, 2004, 01:28:52 PM »
Good advice Zazen. I'd like to add a couple.

Park the FP or M16 on a refuel pad. It allows you to exit with a landing. If you run low on ammo, go to the driver position and wiggle the joystick (you don't have to start the engine).

But I like to sit next to the tower on fields that have the tower on a hill. This gives me a better view, shields my six, and makes me more visible. The later is good to encourage nme to attack you instead of the VH. The best way to kill a plane is when it's headed straight at you.

It's interesting how some players accuse you of gaming and bring up the old tired advice on upping during a vulch fest. I have often ended a vulch fest single handed with an Osty, allowing my countrymen to take off and defend. Now AH2 has made it much more difficult to hit an nme plane with a GV. And field guns are almost worthless. This strips our ability to defend bases, so IMO any advantage we can gain is worthy. Else, we may as well have one country and a bunch of undefended bases to attack, with lots of AI planes taking off to vulch.

One thing I've noticed in AH2 is a variance in the hit point on the 37mm cannon. Pick a target at a good distance and fire at it. Then compare where the hit sprites appear in relation to the cross hair (there's a lot of variance). Now try it in zoom mode and note if the sprites are in the same place. Try the same thing at different distances. I've found that in zoom the bullets hit below and to the left of the cross hair. And this varies with distance. Perhaps this can explain how a plane can fly directly at you and pass by without suffering a single hit. Either that or lag/rubber bullets. All is not fair for field defense.

Offline MOIL

  • Silver Member
  • ****
  • Posts: 1639
      • http://www.ltar.org
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #68 on: September 05, 2004, 02:04:01 PM »
I remember that back in the good 'ol Grizzly,  I know we used to cover many a runways with ya when the enemy was attacking.
Of course this was before the community let us know that this is a flight sim and not a GV game, then turned the field ack into BB guns and the ground veh's into useless piece's of equipment.

Back then it was fun tho,  good times!

Offline Grizzly

  • Nickel Member
  • ***
  • Posts: 399
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #69 on: September 06, 2004, 12:45:35 PM »
Yeah, and I discovered long ago that I can do a lot more damage in a GV than in a plane. Moil  =o)

Quote
Originally posted by MOIL
I remember that back in the good 'ol Grizzly,  I know we used to cover many a runways with ya when the enemy was attacking.
Of course this was before the community let us know that this is a flight sim and not a GV game, then turned the field ack into BB guns and the ground veh's into useless piece's of equipment.

Back then it was fun tho,  good times!

Offline Redd

  • Silver Member
  • ****
  • Posts: 1316
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #70 on: September 06, 2004, 10:15:55 PM »
Thanks for the tips Zazen.


When following your method in the Osti, is it also important for me to .s each plane as I kill them. It is certainly a great way of calling out the kills as they happen - saves waiting until the end of the sortie, and it's good to be able to clearly identify each kill to the arena as well.

Or  should I only do it with the ones that put up a really tricky close fight.
I come from a land downunder

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #71 on: September 06, 2004, 10:56:21 PM »
Quote
Originally posted by Redd
Thanks for the tips Zazen.


When following your method in the Osti, is it also important for me to .s each plane as I kill them. It is certainly a great way of calling out the kills as they happen - saves waiting until the end of the sortie, and it's good to be able to clearly identify each kill to the arena as well.

Or  should I only do it with the ones that put up a really tricky close fight.


Do it after each kill if you have the time, especially if the guy you killed was on a vulch run. I use this method to ensure repeat business. I KNOW for a fact that the poor bastard I just killed and 'd  is going to come back heavy looking for revenge, then I kill him again. ;) Wash, Rinse and Repeat as necessary.:D

The whole idea is to him before he re-planes and takes off. This way you really get under his skin, he grabs ordnance instead of coming light to vulch your friends. Heavy with that ordnance he comes to plunk it on you instead of  the VH, town or FHs, etc. Then of course, if you miss him on his run on you, you can simply end mission before his ordnance hits you, wasting his entire trip, landing his pelt and probably several of his friends' pelts in the process.

You get the idea, pretty soon people will realise this game isn't about vulching and porking and we'll really start having some fun. ;)


Zazen
« Last Edit: September 07, 2004, 12:51:25 AM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Masherbrum

  • Radioactive Member
  • *******
  • Posts: 22416
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #72 on: September 07, 2004, 12:13:50 AM »
Quote
Originally posted by Karnak
Oh, I'll do all I can to avoid being killed, but I stop short of using (abusing?) game mechanisms to rob the enemy of a fairly earned kill.


This should be whine of the week.

Zazzy, I've done the same thing for over 1.5 years.  Clipboard up, etc.  Next time I'm on, I'll pass on some tips to ya.

No kill IS EARNED, unless that message comes up.

Karaya
FSO Squad 412th FNVG
http://worldfamousfridaynighters.com/
Co-Founder of DFC

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #73 on: September 07, 2004, 07:08:13 PM »
Quote
Originally posted by Masherbrum
This should be whine of the week.

Zazzy, I've done the same thing for over 1.5 years.  Clipboard up, etc.  Next time I'm on, I'll pass on some tips to ya.

No kill IS EARNED, unless that message comes up.

Karaya


I would appreciate any tips you may have, my thirst for knowledge is insatiable!

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline kj714

  • Silver Member
  • ****
  • Posts: 874
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #74 on: September 07, 2004, 07:26:47 PM »
Dang that explains it, never realized the lead was that much! Always chimped it in gv's.

thanks Zazen!