Author Topic: Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding  (Read 5141 times)

Offline Zazen13

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #75 on: September 08, 2004, 12:22:36 AM »
Quote
Originally posted by kj714
Dang that explains it, never realized the lead was that much! Always chimped it in gv's.

thanks Zazen!


No problemo ! Glad to be of help. Happy Vulcher slaying to you!

Zazen
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Author of, "The Zen Art of Cherrypicking" and other related works.
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Offline Iceman24

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exiting to tower in a gv before death
« Reply #76 on: May 25, 2005, 03:02:44 PM »
Since I cannot eject in a tank I basically think of exiting to the tower as ejecting or jumping outta my tank before a bomb falls on it... in real life if you knew a bomb had been dropped on you, would u sit there and wait to die, or try and save your life by running away... it seems very noble to say you would die, but in reality there is no way your staying, your gonna try and save your life... personally i think they should make you drive back to the hanger or to an area around the hanger, and if you leave before that on the runway you get a ditch, but I can't program the game all I can do is try and play it.. .the key word being PLAY !!... if it makes a guy happy to get killed on the runway let him do it, if it makes you happy to snub the other guy of a kill do it, if it makes you happy to vulch then do it.... its just a game, do whatever makes you happy, everybody is different.. personally i don't care about stats heck just look at my score, when i run out of ammo i just bail because i don't wanna take the time to land, would rather take off and get back in the fight... but thats just me :)

Offline Creton

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thanks for tips zazen. I dont use any sights at all while in a osti but will try the tap thing to see if it helps.I'm not so sure of my stats in a osti ,dont know how to check ,but ussually I get a few before some spitfire pings my turrent out with 303's as I try to rip him a new one with 37mm to no avail! Funny how that works,but man what a sight to see the hit sprite and see peices scatter ,got a cool snap shot of 3 planes I'd hit falling on top of my osti.This game is what we make it to be for ourselves individually.

JB12

Offline BUG_EAF322

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My tip is bomb the VH than clusterbomb all gv dweebs.

Offline navajoboy

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Quote
Originally posted by Darkish
This was pretty much my position, until last night.  Thought to hell with it - nits not getting 28 without a fight.  Boy, we held that field (isolated from bishland) for 5 hrs straight and were still going strong when I had to call it a night.  I have to say it was the most fun I've had in months.  I feared the game was getting stale, but all that's needed was a slight attitude adjustment; as the man says "frankly my dear, I don't give a.... ".  Getting a wheels down plane kill - easy: getting up from a vulched base and taking a few of the buggers with you - priceless.

Thanks for the aiming tips Zazen.


well said sir !!!  Priceless is correct!

navajo24 :aok
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Offline Edbert1

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That sounds reasonable but doesn't the airspeed of the target have a lot to do with how much you need to lead them. At full zoom, on the edge of your screen at 1K works for 400mph, but not for 200 (or vice versa). Am I missing something here?

Offline iKo

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Quote
Originally posted by TexMurphy
Jumping back to tower to deny a kill is imho an extreamly lame exploit, actually more lame then the already lame act of vulching.

Tex


I guess you have the tower set so it looks like the pilot is walking to the tower huh? Or is it set to instantly put you back in tower? Or didn’t you know you could do that?

BTW this vulching talk is BS

1.   Planes are simply capping a base on offence
2.   Ostwind is capping field on defense

It’s that simple, oh by the way it is gamey coz it’s a game if you have not noticed. Now I know a lot of us want it to feel as real as possible that is our fantasy and why most of us play and get so serous. (But we talk about realism but forget about real war and dieing conveniently leaving that part out) Same reason that us old timers paid over 6.00 dollars per hour to play Air Warrior over 8 yrs ago. And I never saw any BS like I see on these posts here in AH. It was such a great community we had in AW. I think the biggest difference is it is so cheap to play and 1000 times better than yrs ago. That it has attracted some different kinds of players that would not be as die hard as we were, if it was still 6 bucks an hr to play. But they sure do complain about everything allot. :rofl

Thank you very much Zazen for trying to help people in the Ostwind. Helping the community always makes for a better game to you sir.
Thank you also HTC for puting out a game that we almost lost.
« Last Edit: May 26, 2005, 11:54:30 AM by iKo »

Offline mojo55

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Zazen,If I may be blunt, whats wrong with you ?

Offline SkyWolf

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Quote
Originally posted by mojo55
Zazen,If I may be blunt, whats wrong with you ?


He posted in September of 2004.... that's what's wrong. :D

Woof

Offline Innominate

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The entire point of AH is setting up, and maintaining a good vulch.
Everything else is just a means to that end.

Exiting from a vehicle to avoid giving someone a kill is extremly lame.  As is EVERY attempt to deny someone a kill while in the middle of combat.  There is a difference between exiting on a runway before a bomb hits, and exiting in a GV before a bomb hits.  In the GV you're actively engaged in the fight, exiting FROM A FIGHT only when your life is in danger.  In an aircraft you're making no attempt to inflict damage anymore, simply to escape.  A fighter on the runway is hardly engaged in combat.  (This includes vulchees, so spawn and .ef all you like)

Exiting in a GV before a bomb hits you is akin to pulling a disconnect in the air when someone is going to run you down.

Using game mechanics to escape a fight you're involved in is lame.
« Last Edit: May 26, 2005, 02:55:48 PM by Innominate »

Offline JB73

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Quote
Originally posted by eskimo2
In the end, we tend to see ourselves as noble knights of the sky; our wives, kids, co-workers and friends, however, see us as computer dorks who play “airplane”.
just read this oldie thread and caught this nugget ; )
I don't know what to put here yet.

Offline SkyWolf

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Quote
Originally posted by Innominate

Exiting in a GV before a bomb hits you is akin to pulling a disconnect in the air when someone is going to run you down.

 


Hmmmm... I started to saddle up on someone I'd chased the other day and suddenly, about 600 out, they just vanished. Is that what happened? Not bad SA... They were there...then GONE... no where at all.  :(

Woof

Offline Lye-El

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Quote
Originally posted by SkyWolf
Hmmmm... I started to saddle up on someone I'd chased the other day and suddenly, about 600 out, they just vanished. Is that what happened? Not bad SA... They were there...then GONE... no where at all.  :(

Woof


Possibly, it could also be the random discos that most people get from time to time. My worst ones come when I'm  in the saddle just ready to make the shot and I disappear. :mad:


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline pellik

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Zazens approach isn't the best one for calculating lead in an ostie. The truth of the matter is that range to target is irrelevent to lead unless you want to take the speed loss your projectile faces into effect. And to be honest I'm not even sure if HT models that.

What you do need to know is how to estimate is your target's speed and relative angle to you. Here is the general formula you would use to calculate lead:

a = sin-1 (sin(b) * V(t)/V(p))

a = the amount to lead in degrees (if your calculator is set in degrees. I recommend this as figuring out how many radians to lead isn't usually very useful)
b = the relative bearing, AoT in this case.
V(t) = speed of target
V(p) = speed of projectile


-p.

Offline Edbert1

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Quote
Originally posted by pellik

a = sin-1 (sin(b) * V(t)/V(p))
 


LOL...I knew you were a geek...but I had no idea!