It wouldn't make sense *not* to think they'd figure out a way to fix the system.
As a lot of people have said, we cannot tell what will happen until 1.06 comes out. Hey, if it sucks, I'll start squeaking with ya guys, but I'm pretty sure HTC will be putting a lot of resources into making sure it's a good system. After all, the point is to attract *more* and *happier* customers.
People seem to get in the mindset that HTC is just doing whatever they want without any input from the playerbase.
I would think that is exactly the opposite from the truth. A RPS has been proven not to be strategically market wise in two ways - lesser numbers during the early war years, and the of course the people who argue that they are paying $30 a month to have a C-Hawg all 30 (or 31) days.
Yes, it can be also aruged that the perk system only allows some players to get the nicer planes, thus giving them more bang for their buck. This is why I believe that players should receive an influx of perks per tour - say 50 in each catagory. This will allow everyone a shot once or twice in their perk of choice. (or make it should be 100? In whatever case, it could be tweaked)
Either/any way, lets just see it. Right now perks aren't killing the game. One hell of a furball last night over 10, I bet there were'nt a lot of rooks thinking 'oh, I gotta go in a 202 to get perks' while we were starving off a vicious Bish assualt.
I'm not advocating the perk system is going to be an excellent idea put into place until it actually gets here. (when the planes do, I mean) I am fighting tooth and nail to get people to just sit down and be patient.
Plus, in 1.06, what perks will we see? The Arado and Tempest? (are those the two definite perks?) Two planes that are somewhat unbalencing in large numbers but its not like you'll see a Tempest having the same success as some of the 'other' planes in the arena.
Anyway, too much writing. Work to do.