Author Topic: New Area - Simulation Mode  (Read 1481 times)

Offline Misfit

  • Nickel Member
  • ***
  • Posts: 727
New Area - Simulation Mode
« Reply #30 on: September 11, 2004, 04:02:02 AM »
I dunno, i went awhole month awhile back, with only 1 death the whole camp and that was to manned ack! My id then was JB4, but shhh:rolleyes:

I also know Moot went a whole camp with no deaths using a TA152.

So maybe 2 an hour :D

I think its cool Midnight is thinking outside the "Box". I dont know if im gonna pull out my Pom Poms for this idea, but atleast he is trying to come up with something new. I guess its easier to be a critic then an artist :p
« Last Edit: September 11, 2004, 04:07:16 AM by Misfit »

Offline Misfit

  • Nickel Member
  • ***
  • Posts: 727
New Area - Simulation Mode
« Reply #31 on: September 11, 2004, 04:05:14 AM »
K-Ken put your Pom Poms away M8. Levi can handle himself. Maybe find some new heroes, get out more? :D

Offline Kev367th

  • Platinum Member
  • ******
  • Posts: 5290
New Area - Simulation Mode
« Reply #32 on: September 11, 2004, 05:39:42 AM »
The DA is used that little it could be done away with and a more stategic MA put in place. Turn current MA into a furballers one.
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
New Area - Simulation Mode
« Reply #33 on: September 11, 2004, 07:17:59 AM »
Midnight 1 thing to consider. You basicly have just put a cap on number of kills per hour also, Because for every kill there is a death. You have just basicly set a max of 4 kills an hour in your setup.

Offline Midnight

  • Silver Member
  • ****
  • Posts: 1809
      • http://www.brauncomustangs.org
New Area - Simulation Mode
« Reply #34 on: September 11, 2004, 09:12:10 AM »
Quote
Originally posted by hitech
Midnight 1 thing to consider. You basicly have just put a cap on number of kills per hour also, Because for every kill there is a death. You have just basicly set a max of 4 kills an hour in your setup.


??? What? If there is a fight going on between two countries, each with 50 or so players on... how could someone be limited to only killing 4 of them an hour? each of them has 4 lives per hour. So, 50 enemy fighting against a country.. times 4 lives per hour each, that's 200 lives to be killed each hour. Yes, those 200 lives will be killed by several players, but I think the average k/t isn't going to go down that much.

And you can't count the k/t of the "furballing" crowd in the average - They probably wouldn't be playing in the SIM-Mode arena.

Offline 2shad4u

  • Parolee
  • Copper Member
  • **
  • Posts: 138
New Area - Simulation Mode
« Reply #35 on: September 11, 2004, 10:41:16 AM »
i wouldnt like only having so many deaths an hour/ so many kills an hour limited. if someone were limited to the amount of times they could die they would go play another game definately or there would be fights at like 50k because people dont want to die/fight!

Offline 2shad4u

  • Parolee
  • Copper Member
  • **
  • Posts: 138
New Area - Simulation Mode
« Reply #36 on: September 11, 2004, 10:42:41 AM »
oops delete that last post i didnt know that you were talking about a whole new Arena sorry
« Last Edit: September 11, 2004, 01:48:41 PM by 2shad4u »

Offline Misfit

  • Nickel Member
  • ***
  • Posts: 727
New Area - Simulation Mode
« Reply #37 on: September 11, 2004, 03:19:37 PM »
50K fights!!!!!!!!!!!!!!!!!
WoooWHOOOO the TA152 will become a Legit fighter!!!!!!
It will be the next LA7:lol :rofl
« Last Edit: September 11, 2004, 03:22:27 PM by Misfit »

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
New Area - Simulation Mode
« Reply #38 on: September 11, 2004, 03:24:07 PM »
Quote
Originally posted by 2shad4u
oops delete that last post i didnt know that you were talking about a whole new Arena sorry


You just wanna show off your new batvatar. ;)

Offline 4510

  • Copper Member
  • **
  • Posts: 302
New Area - Simulation Mode
« Reply #39 on: September 12, 2004, 12:06:50 AM »
Quote
Originally posted by Dead Man Flying


But now you're looking at an arena where dying carries substantially greater costs without some other objective (like missions) providing an incentive to engage enemies.  As a result, the arena hinges on players avoiding one another as much as possible.

-- Todd/Leviathn


I am not for against this arena idea.  However I will echo LEVI in one respect.  In AW when we would have a lose two and barbecue WAR NIGHT.... suddenly everyone was in a speed plane... and running was in vogue.  Oh sure we had a few die hard turn and burn types.... and they left the WAR NIGHT early.  After that... it was amusing to see all the SPIT guys suddenly flying Ponies.

Offline 4510

  • Copper Member
  • **
  • Posts: 302
New Area - Simulation Mode
« Reply #40 on: September 12, 2004, 12:07:29 AM »
Quote
Originally posted by Dead Man Flying
Deleted for flame response


FLAME ON!

(Don't want to miss my chance)

Offline 4510

  • Copper Member
  • **
  • Posts: 302
New Area - Simulation Mode
« Reply #41 on: September 12, 2004, 12:10:25 AM »
Quote
Originally posted by hitech
Midnight 1 thing to consider. You basicly have just put a cap on number of kills per hour also, Because for every kill there is a death. You have just basicly set a max of 4 kills an hour in your setup.


Ah you limit the number of kills available in an hour true.. but certainly not who gets them...


(Pictures the pigs that race at the county fairs for the Oreo Cookies)

Offline Toad

  • Plutonium Member
  • *******
  • Posts: 18415
New Area - Simulation Mode
« Reply #42 on: September 12, 2004, 03:08:20 PM »
This idea should be tried, if only to allow some of us to run book on it and make a little money.

I think Levi and Scholz have it correctly and I'm giving 2 to 1 odds.

Takers?
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
New Area - Simulation Mode
« Reply #43 on: September 12, 2004, 10:04:55 PM »
Quote
Originally posted by Midnight
Not to sound like a flame, but looking at your stats from last tour, it looks like you were killed, on average
- once every 13.57 minutes in a fighter
- once every 15 minutes in a bomber
- once every 20 minutes in an attack aircraft
- once every 6.6 minutes in a GV

So are you saying you only played about 30 minutes each time you logged in? Judging from your total time last tour, I guess that's possible if you played every night for about 39 minutes.

Anyway, I think 4 deaths per hour is enough to keep the suicide tactics down to a minimum yet still let players have fun and fight a war.

Here Here. Im for the new look of the CT.
As we all can agree the CT isnt going to suffer low numbers anymore than it does already.
Enough of that.
Midnight....FIX that WEBSITE!!!!
I miss going to yous guys website!  ;)
Thanks and g/l

Offline kj714

  • Silver Member
  • ****
  • Posts: 874
New Area - Simulation Mode
« Reply #44 on: September 13, 2004, 02:42:22 AM »
Quote
Originally posted by Midnight
Typical - read the post again. This would be another anrea. The MA would be left alone!


No, I got that. Ahh, nevermind, have fun with your arena.