Author Topic: New Area - Simulation Mode  (Read 1478 times)

Offline Midnight

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New Area - Simulation Mode
« on: September 10, 2004, 11:43:43 AM »
Airbumba's post about simmer / gamer gave me this idea. Maybe it's been talked about before...

Let's ad a new arena that is the same basic setup as the MA, only with a few changes incorporated from several other player's ideas and prevoius posts.

1. Life limiter - A player gets only X lives per hour.

2. Perk everything and adjust ENY values so you can actually earn more perks while flying high performance planes.

3. Disable level bomber dive bombing ability

4. Enable the Night that lasts for more than 30 minutes - with short range icons in nighttime conditions.

5. Make field capture require 15 troops instead of 10

These are some items that I *think* can be done by area settings and not require a lot of code changes to accomplish.

To me, this would at least make for a good experiment in the CT area to be tried out for a week or two.

If you don't like it - don't worry, it wouldn't effect your MA as you know it.

Offline TexMurphy

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« Reply #1 on: September 10, 2004, 11:49:01 AM »
Set it up Axis vs Allies.

Offline Edbert

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« Reply #2 on: September 10, 2004, 12:39:24 PM »
Not adressing your specific rule-set but if you see the MA is a 'relaxed realism' arena then the CT might be more to your tastes.

Offline Soulyss

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« Reply #3 on: September 10, 2004, 12:44:33 PM »
Some of these ideas have been tried in the CT over the years it's been around.  I admire the idea but I am skeptical if such an arena actually attracted enough players to make it a viable option.
80th FS "Headhunters"
I blame mir.

Offline Midnight

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« Reply #4 on: September 10, 2004, 01:32:02 PM »
I always see the CT (The way it is now) as less attractive because it's always a 2 country thing "axis -vs- allies" with a limited plane set.

What I am suggesting is that we get ALL aircraft and vehicles just like the MA, only with more "player controls" that make it more "sim" than "game"

1. say 4 lives per hour - don't waste them in 5 minute Jabo suicide attacks or getting vultched 10 times in 2 minutes like in the MA now.

2. perk values like CT settings - I remember a time when I flew there, P-51B was free, but you could afford a P-51D after shooting down 3 or 4 enemy fighters.

3. Speaks for itself

4. I think the "simmers" like the night and it would be more useful if icons went to short range at night. Then nightfighter skins would be so cool.

5. If field capture required 15 troops, a slightly more coordinated attack would be needed to capture a field.

VWE

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« Reply #5 on: September 10, 2004, 01:44:25 PM »
4 an hour?! I don't die that many times in a night! If you want it to be closer to real, I'd say no more than 2 lives every 24 hours. That's right, you get 1 mulligan... after that your a bonehead that belongs in the MA!

Offline slimm50

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« Reply #6 on: September 10, 2004, 02:07:56 PM »
Quote
Originally posted by VWE
4 an hour?! I don't die that many times in a night! If you want it to be closer to real, I'd say no more than 2 lives every 24 hours. That's right, you get 1 mulligan... after that your a bonehead that belongs in the MA!

I guess that would include me, then:(

Offline Midnight

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« Reply #7 on: September 10, 2004, 02:08:30 PM »
Quote
Originally posted by VWE
4 an hour?! I don't die that many times in a night! If you want it to be closer to real, I'd say no more than 2 lives every 24 hours. That's right, you get 1 mulligan... after that your a bonehead that belongs in the MA!


Not to sound like a flame, but looking at your stats from last tour, it looks like you were killed, on average
- once every 13.57 minutes in a fighter
- once every 15 minutes in a bomber
- once every 20 minutes in an attack aircraft
- once every 6.6 minutes in a GV

So are you saying you only played about 30 minutes each time you logged in? Judging from your total time last tour, I guess that's possible if you played every night for about 39 minutes.

Anyway, I think 4 deaths per hour is enough to keep the suicide tactics down to a minimum yet still let players have fun and fight a war.

VWE

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« Reply #8 on: September 10, 2004, 02:14:03 PM »
So what are my CT stats...

Offline Edbert

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« Reply #9 on: September 10, 2004, 02:28:17 PM »
Quote
Originally posted by VWE
So what are my CT stats...

Almost 21 minutes between deaths as a fighter in the CT last month....why?

VWE

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« Reply #10 on: September 10, 2004, 02:46:53 PM »
Because I don't usually fly more than an hour a night and I just came back here last month. If you will note my primary time is in the CT and this month I bet I have no more than an hour or two in the MA. So when I sain 4 deaths a night I was right... its easy to flame just about anyone if you don't take the time to look at all the stats. This is a discussion about making a more realistic areana and giving someone 4 lives an hour is no different than what we have now.

Offline Dead Man Flying

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« Reply #11 on: September 10, 2004, 02:53:29 PM »
I predict that this arena will be a miserable failure.  Just saying.

-- Todd/Leviathn

Offline RacrX

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« Reply #12 on: September 10, 2004, 02:58:26 PM »
I think its not a bad idea. The MA is getting pretty monotonous these days. :o

Offline Edbert

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« Reply #13 on: September 10, 2004, 03:05:38 PM »
Quote
Originally posted by VWE
Because I don't usually fly more than an hour a night and I just came back here last month. If you will note my primary time is in the CT and this month I bet I have no more than an hour or two in the MA. So when I sain 4 deaths a night I was right... its easy to flame just about anyone if you don't take the time to look at all the stats. This is a discussion about making a more realistic areana and giving someone 4 lives an hour is no different than what we have now.

I wasn't trying to flame anyone. I noticed about 21 hours in the CT last month for you. I only wish I could fly that much!

Offline Midnight

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« Reply #14 on: September 10, 2004, 03:09:25 PM »
VWE - It's not really important what your stats are right now.

I think limiting someone to 2 deaths per 24 hours is too restrictive and will really keep people away. Just think how Teed people get if they die within the first 15 minutes of Squad Ops or Scenarios.....

In a 4 death per hour arena, the some of the things that will disappear the quickest will be...
- CV suiciders
- people who get vultched 20 times before finally getting their La7 off the ground and kill a single troop at the last possible second.
- having to shoot down the same guys over and over until you run out of ammo / E and then they kill you as your trying to RTB (when you won the fight already)
- Suicide JaBo mission to kill ground targets and then come back to vultch in fresh plane.

I would really love for HTC to give this a try. It might be a good way to let the "simmers" play the sim they want and the "gamers" to play the game they want.... all without bothering each other.

HTC, are you there?