I gotta agree with Zazen, DREDIOCK, and some of the others. For me personally, and from a pure "desire to play an online flightsim" perspective the initial concept of "fly whatever you want, whenever you want" is a major hook. What I found to be the major appeal of this game (and, at least one of it's predecessors) was the fact that there were very few rules, and that the gameplay situation used to evolve almost organically. Sometimes the chips were down, but hey, sometimes they were up. They challenge of gameplay was constantly evolving. What didn't change was the ability to do whatever the heck you wanted in whatever ride to wanted in response to the situation.
This is the 1st time I've chimed in on this topic, and probably will be the last. Usually when I'm dissatisfied with a product, I simply cease buying it. However, I also derive tremendous satisfaction from things that are peripheral to the on-line flying here. Things like working with the squad I'm involved with. So here I remain. If not for the squad, and the friendships that have come with that, I might be more inclined to cancel. Judging from Zazen's numbers it seems many others are struggling with the same descision. (I've seen in a general way the decrease in participation he alludes to) The danger here for HTC is a lot more cut and dry than many have eluded to here. For alot of pilots in AH, it's likely to be a very simple consumer descision: "If I like the product, I'll buy it. If I don't, I won't anymore." Forget about the whining, It can be very misleading as to the success or failure of any of Dale's decisions. Arena participation and cancelled subscriptions are the litmus test.
Good luck to all.
!
DuBe