I've stayed out of this mess. But after a couple of weeks of the "experiment" I've got some input.
Everyone has a "Game breaker". I've got mine. I left a game after 5 years because of it. For me it was Axis/Allied and an RPS.
The hook here was to fly "anything you want, anytime you want".
I don't fly a hell of alot, spend more time doing things related to this game then playing it. When I do I'm a furballer. I just want a good fight. I like midwar planes. Give me a fight and I'm happy. If there's a fight I'll find it.
Sure I *****ed about the fuel porkage, I ***** about the hordes, I ***** about timid pilots but in the end NONE of those things to me are "Game breakers".
This game rocks. The new experiment doesn't affect me AT ALL.
But I don't like what I'm seeing here.
This game as it "was" was driven by the war gamers. Makes no sense to me, I'm old school but they are many, and they are devoted to the continual pursuit of winning the war that never ends.
It was driven by those people. LOTS of them. It was the engine that made the arena dynamic, ever changing.
With the adjustments of AHII fuel porkage values and the addition of plane restrictions it has in effect stifled the engine that makes the arena "go".
Those people that are vital parts of the engine that makes the arena go are coming face to face with a "Game breaker".
That's not good. That's obvious. Got some good people I know who LOVED this game looking elsewhere.
Some reassessment is in order.
If the D was my ride, I'd be lookin too.
Two Centavo's from a furballer who wouldn't get caught dead in a pretty ponie..
( Arlo, please spare me )