I am posting this thread with Alot of respect to the HTC team.
I will try to chose my words wisely to avoid the censorship, Please, if any members need to reply, reply with a positive attitude.
To HTC, The screenshots of the KI-84 are awsome. But even better was the explaination of what took place behind the scene, and why.
I believe AHII is on a great track to becoming what IMO people "percieved" it to be. I didn't want to post emediately after with a "When,why,where" post, But I am guilty:(
With some MAJOR steps forward in comparitions of AHII to AH1, It seams IMHO a few steps were taken back. I know "I" also don't know whats coming around the corner and I'm sure there will be Many more major jawdropping things to come, but some things I have a few questions on.
The water to land transitions have taken a backseat, I would take a guess this is just a quick fix, One, ( as a mapmaker ) Really hope could be fixed soon. I know the TE is not a priority at the moment, and have read all the "updated news" I am trying to wait patiently for the new TE, so If I come off alittle annoyed , Ignore it, I'm not. I AM happy for the opportunity to have the TE, but It does need work.
The new tile system is easily understood, will you be accepting new default tiles until it is ready? Or are you close enough for the release?
As new skins are accepted, will you be accepting new skins for Objects, and GV's? Objects Including but not limited to Trees, Flame skins, buildings, etc?
I've Noticed In AH1, some VOID objects when placed give off a different ambient light (shine) when placed. Does this mean objects and/or tiles COULD have different reflective percentages?
If so, could the water lighting be turned up a notch, or even have reflections? If this is being worked on, could you ( no pun intended) reflect alittle light on this subject?
Trees, I read you are reworking these. Great news, to hear, again alittle more info would be a big help to quench my curiousity. Since I've reskinned all of the trees.
With the fields now grouped, custom fields are not possible. I can live with that, Will the individual objects be available in the future?
Bridges, Workable over a tile, Will we see this in the future? If not could we get object parts we can reskin and use to build custom objects? Uhmmm, like a bridge?
Clutter, There were different tree types in AH1, AH2 has the same tree just in a different mix and density, will the ability to have different tree mixes be available in the future? And if so will we have the ability to change the configuration, type and pattern?
I Like the different tile transitions that break up the pattern in the new TE, I understand it completely, anyway in the future to limit this to a certain number of tiles besides the whole map? Or the ability of the mapmaker to have more of a say in the pattern?
Shallow water, I know we will see this in the future, Yes here comes the dreaded no-no's of all questions...... When?
How about a "free" tile added to the TE so we can use it where,when, IF we want? Yes, more "COAD" but with the ability for US to reskin and use it, opens up many, many more possiblities and uses. Shallow water, Sand dunes, or even to "break up' the monotone of the land water transitions ( I've done this in the past for "Pearl")
Back to the water and water land transitions. I believe this is IMHO where the new TE is lacking the most.
Maybe this belongs in the TE forum, more exposure here, and if you choose to answer, I'm sure many people would love to also read your reply.
Thanks in advance for taking time to read this.
NUTTZ