Originally posted by Mayhem:
First off all most of those you can't dictate ingame. People machines are defrrent. Fact You can make a 20cal 50cal 20mm 25mm glow red hot before it malfuntions if it's properly maintained (cleaned and lubricated). Ive even warped barrels and still been able to shoot rounds threw them.
Sure. You can do it with a M61. Not in WWII with the highly unreliable Hispano M2. So worth of this point equals to =0.
Blackouts is an issue of a persons physical condition. An out of shape person will black out faster and faster then a in shape person. Pilots typicaly do feel strain under high G's but given enough time between high G loads thier tolerance will be the same. think ive gone over this to many times on the falcon boards.Falcon boards? lol. Modern fighters carry anti-G suits. WWII don't (P51s and P47s used them in late 1944-1945, but then again 109 pilots sat with legs near the body thus negating some G effects

).
In WWII even the stronger pilot after 3 or 4 minutes of high G-loaded maneouvers is going to lose much of its capability. Get used to it, it was this way in World War two. So worth of this point equals to=0.
fuel mixtures, rpm, cowl flaps trim management, all of these are really unnessesry things that take away from the game. and I still have to do it threw a keyboard mouse and joystick on a monitor that only represents about 40 deg by 40 deg rather then my full vision 185 deg by 120 deg plus the abilaty to turn my head. in alot more directions then snap views alow me. want to make it real have some one put a gun to your head if you get shot down they pull the trigger thats about as real as you can get. I want real flight models not a control system that requires me to invest 1300 bucks on a vertial cockpit plus a 300 dollar hotas rig and 3 quickshot's and a PC dash. mabey in 20 years we will have the technoligy for it but most of us are running 400mhz systems 128mb ram and a voodoo 2/3 or Nvidia TNT card. some of the luckier people like me have a full hotas rig, but most people are using twisty sticks. Ive nver liked trim its about 6 more controls I have to deal with most of the time I didn't and just used kentuky windage. Some of this would be neat but would die after a while and alienate more and more players. If you got every thing you wanted you would have your very own sim unfortunetly you would be the only one playing it. Oh we can also rule out most forms of autopilot on almost every plane. did i mention you the more youplay the dumber and more experianced you would have to get if you wanted to fly jap or german planes. training would be completely out of it cuase theres no fuel for you to train with.In short: you want realism in the things you like ,you dont want it on the things you don't. As RPM, Throttle, mixture, etc, mean you MUST pay attention to your engine instead firewalling it all night long, you come here saying that you lack the proper HOTAS.
I dont have a HOTAS, I have a CH F16 combatstic (THANKS SAW!!!

), and rudders. When I started in Aces High, one year ago I owned a 2-button CH virtual yoke with one of the two buttons damaged. I claimed as strong as I do now for the highest realism affordable.
Worth of this point...=0
Ammo gauges ...Have you looked into every WWII cockpit? I've seen a few and some of the US planes actually had guages for ammo or a low ammo indicator light (most did I think) it wasn't an accurate number guage like we have in AH or warbirds (Air warrior uses a pointer guage like a fuel gage) but I don't think the Fw190 even later models did either.answer:Evidently you have never looked into a WWII warbird cockpit, or even seen a photo (I've done both if you take a Buchon as a WWII warbird). NO plane modelled in AH ever carried ammo counters, except the german ones.
Worth of your point equals to...=0.
The gun malfunction due to heavy use sound great but realistically they wheren't that common to begin with.buddy did you REALLY read the quote posted avobe? PLEASE take your time ,go up, and read it. It states clearly that the Hispanos in 1945 WERE JAMMING ALL DAY LONG. Especially over 15000 feet.
I think its fair to give every one a perfect sample of the plane they want to fly. I think its a good idea that a player doesn't have to spend a week learning to manage his controls and guages and spend most of his time in the air dealing with cowl flaps trim and fuel mixtures. we would have to add in they could fly for years in the game and never ever see a bandit. and those that did see a bandit would have to have spent 4 hours flying there 15 seconds of fight and another 4 hours back. most people would be lucky to get 2 kills in the first year of the game. Want to unballance the game add in kamakazi's the plane counts as 2 bombs and the 2 bombs they carry are pre armed adnd will detonate when they crash great for scenerios but not for the MA. oh ya we have night lets add in fog so you have to land by intrament alone since this is janurary thats 12 hours a day of the game.
first, yes, its unfair to give everyone a perfect sample of the plane in question. That does work against the planes that historically had two of the best advantages possible in a real life combat: Pilot workload reduced to almost nil, and complete trust in your machine because you know it will never fail.
Fw190 was one of the finest engineerign pieces of WWII, the best of its breed because allowed the pilot to FIGHT exclusively, not having to guide his ride across the sky. It was a HUGE advantage for the 190 on its day and we dont have it here.
And about Hispanos...its all said and quoted. HTC should take note of that quote. Believe me its MUCH better to AH to model true performing Hispanos with jammings ,poor ballistics due to mixed ammo, etc, that to perk the F4U1-C. That way the 20% of kills will never repeat itself: why? because the cannons wont allow spray and praying and 20 second bursts.
Perking the F4U1-Ct, BTW, will do a lot of good for the game itself

but I think the realistic guns are better
