Author Topic: High Altitude Bombing  (Read 791 times)

Offline rod367th

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High Altitude Bombing
« Reply #15 on: September 27, 2004, 07:26:56 PM »
lol  screw this everyone should fly same plane 1k max alt same fuel same ammo.





 Complain how others play is as dumb as this bbs gets. Whinning how or what others fly is just nonsense. It doesn't take away your game play. And Have never seen some one fly a way that wasn't used in WW2.


  Low alt bombing was done by lanc;s and b17s in ww2. If you like i can get story of lanc's buzzing german fields on thier way home from bombruns at night. They would fly low over bases and straffe it run home. they did this most nights on waty home.




 If HTC keeps changeing game because a few complain about majority in this game, There will be no one in game soon and whines will be no players. "WE NEED TO CHANGE GAME TO GET MORE PLAYERS" OF COUSRE  this will be last whine.

Offline DREDIOCK

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High Altitude Bombing
« Reply #16 on: September 27, 2004, 07:33:14 PM »
Kweassa

I was intially sceptical of your post at first. Them warmed to it as it I went along. The only real problem I see is when the Horde drives deep ihnto your homeland and can weak havok at will to the strat targets.
 But There is a definate need for more strat targets, City, Factories etc. Or I shouldl say there is a definate need for those to have more of an impact on gameplay.
AS it stands now there is very little reason to hit strat targets other then to aqquire some easy bomber perks which are also next to usless

Good post
Death is no easy answer
For those who wish to know
Ask those who have been before you
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It ain't pretty

Offline Grimm

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High Altitude Bombing
« Reply #17 on: September 27, 2004, 08:07:15 PM »
During the Q&A  Pyro brought this up and mention the time when things change.

Remember a couple years ago,  all the folks were whinning about the 30K B17s that could drop with pinpoint accuracy?   You could launch bombers go get a bit to eat when they climbed.  Then pick a good line up on a small field,  pickle off 4 eggs on the first Fighter Hanger,  then another 4 on the next one.  Then extend make a 180 turn and quickly line up for the final one and drop an entire field.  

Hitech answered with the new bombsite.  

That was the day Jabo became King for Feild destruction,  it also became the time when a low alt run was more effective for the causal bomber pilot.   You really dont need to calibrate from real low,  just get close and let the eggs go.  

I also have several systems to fly AH2 on here at home.  I can get pretty accurate on my good system with a $350 flight control system.   Funny thing is,  I can hardly calibrate using an older system with a first generation sidewinder.    If caliberation isnt done well,  the margin of error is lager.   If I calibrate with that crapy stick, and drop at a low alt, I might hit target.  

Often its either newer players or causal bomber pilots up in the bombers on most nights.   Do you think most new players have invested in top notch controls yet?   Most are using whatever was cheap to try out flying.  

Personaly I think rather than having to hold the cross hairs on a spot,  if you just held down a key for 3-5 seconds set the calibration would be a better situation.   If you make course, alt or speed changes a recalibration would be needed.   This might improve the bombing situation some.  

Hitech reasoned that if you made a bombsite someplace between maybe we would have Meduim alt bombers.  

Anyway,  it appears that the bombsite change was single biggest factor in the change in bomber tactics.

Offline bozon

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High Altitude Bombing
« Reply #18 on: September 28, 2004, 02:31:41 AM »
I fear that a 10k airstart point will result in 10k lanc dive bombers.

why would anyone who is interested in results more than in the sim would level bomb when he can dive and hit better?
strat target will in crease the number of bombers - dive bombers.

I see no good solution at this point.

Bozon
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Offline wipass

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High Altitude Bombing
« Reply #19 on: September 28, 2004, 02:53:22 AM »
I fail to see why anybody would complain about low level bombers ?  Is it because it's gamey ? because it's not historical ? because it's effective ?  because it's unfair ?

All three sides are able to launch low level bombers, so it's not unfair,

Sure it's effective, so is shooting down the bombers !

Historical ? Is sinking a battleship with a 110 historical ?

Sure it's gamey, but no more so than tiffies suiciding a field,

just live with it

wipass

Offline RTSigma

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High Altitude Bombing
« Reply #20 on: September 28, 2004, 03:03:05 AM »
Nah, spawning doesn't give the pilot a sense of effort.

I don't do bomb runs alone. I usually mated up with others and made the climb. During this time we chat, I read, keep an update on whats going on. When we would enter the battle area we'd cut the loose talk and start with serious talk, such as keeping an eye out for fighters and the situation at hand.

For the bufferies to get a real sense of belonging, if there were more sense to the factories then you'd see more dedication.

Heres some thoughts I have for some new factories:

-Ammo Factories - these take care of the major ammo types, such as heavy cannon for fighters. Damaging this would reduce lethal cannon load or completely getting rid of it all together for a predetermined amount of time or until resupplied. Small caliber (7.62, 12.7, .30 cal, .50 cal) would not be affected.

-Supply Factories - these would concern the maintenence of aircraft. This could range from the inability to 'rearm and refuel' to requiring more C-47's to resupply an airfield.  Damaging or destroying this factory can affect the AI scripted resupply trains and convoys. Tanks may lose the ability to smoke or the reduced payload of HE or AT rounds.

-Ordance Factories- Damage or destruction of these buildings would limit the use of heavy bombs, leaving the weaker, lighter bombs. Rockets could be reduced in number or none at all.

-Fuel Factories - Damaging or destroying this facility can limit the country-wide or section-wide amount of gasoline even further.

-Aircraft Factories- These facilities would handle the aircraft used for each side, or sector. This could limit or do away with certain planes (P-51, La7, Spit, etc) and certain bombers.


Now notice I said sectors, there could be regional factories, which would mean that there would be an emphasis on protection of a certain front or area. This could be detailed on the clipboard map by circles, zones, or pathways of linked supply. Complete destruction of a factory may not cripple that certain aspect, but hinder a side's cause. These would be defended by an airfield closeby that can up 163's and also ringed by ack.

The reason for having regional factories would encourage the concentration and coordination of fronts, rather than one to concentrate on. Another note is that there would be multiple HQ's, with overlapping radar for their zones. This is so that a handful of guys can keep radar down for an annoyingly long time.

That is what I have as an idea. Be on the lookout for something written up nicely.

Sigma of VF-17 JOLLY ROGERS