Originally posted by Stang
Beet, you make it sound like the furballing/dueling crowd is the entire problem with the game. Truth is that crowd is probably the smallest of any "club" in the game. Look at how populated the DA is, hardly ever more than 5-6 guys in it. There are 10x as many milkrunning potatos than furballers in AH. Which has more effect on gameplay, which frankly has sucked for a long while?
No, I didn't mean it to sound like that. But it has to be said that in AH and even in other games (Bridge is a classic example), when players become too
fanatical, there's a huge tendency for them to become disappointed or frustrated when other players around them do not attain the same high standards. That could happen because the other players have less experience, or simply do not have the same level of ambition. Either way, and in whatever game that occurs, ill feeling between the players is often the result.
No, the furballing crowd is not what's wrong with the game, although in the past they did themselves become fanatical to such a degree that they wanted game changes that were designed to support
their gameplay style and nobody else's. From the furball camp, I used to see whines about bombs (and calls for them to be perked), whines about maps and fields being too far apart, whines about suicide fuel porkers, whines about target hardness, whines about night & day, whines about defending HQ being “no fun”, whines about certain players being "timid", whines about jabo guys duffing all the FH at a field, whines about the pizza map - which deserve a catageory of their own... whines about HQ-radar being too "soft", and the devastating effect it has on "FUN" when the thing goes down...
...and yet would pour scorn on those who would climb above 15K to do something about it!

