Author Topic: Its pretty remarkable...  (Read 3580 times)

Offline Murdr

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Its pretty remarkable...
« Reply #120 on: October 02, 2004, 01:14:10 PM »
In browsing the original discussion, I wanted to point out a couple things.  Ships are considered as objects.  Objects in ah take a set amount of ordinance weight to destroy.  Hits from projectiles translate to ordinance weight.  IE. 1-.50 M2 AC round=1.17lbs of ordinance.  If 100% of a Bf110G2's rockets and cannons hit a target it could inflict 8628lbs of damage.  Last I knew MA settings for CV were 12000lbs.

There are no armor penetration consideration for objects.  The object is hit, it does (x)lbs of damage.  You are asking for a completely new damage code to be written just for ships.  Not stating that its either good or bad to request, just that what you want is not a simple adjustment.

Also, as some real accounts that have been pointed out in this thread, many ships while not sunk by bombs/rockets/suicide they were rendered unusable, mostly by resulting fires.  Just because in the game a ship sinks when you believe realisticly it should not, does not mean that the ship would have realisticly still been combat ready.  Considering the fast pace of the arena, I dont see a marked difference between sinking it immedately, or having it sit dead in the water.

Lastly, while not a capitol ship, 2 P38s sunk a jap freighter with just guns.  (well ok, they did put their drop tanks on it, then started a fire by lighting them up).  That night the freighter blew up and sunk.  Again, in an enviroment where a flight last rarely more than an hour, what difference does it make if the ship sinks immediately, or has no combat effectiveness for 5 hours then sinks.

Offline Don

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Its pretty remarkable...
« Reply #121 on: October 03, 2004, 11:04:13 AM »
CVz and Cruisers were armored, except the decks on CVz which weren't armored (except British CVs which were steel armored). The armor on these ships was designed to withstand large caliber hits. So, to strafe any capital warship and sink it was highly improbable. This, like several other aspects of AH2 is off the mark; it wasn't a problem in AH1 but, is now a problem in AH2.
« Last Edit: October 03, 2004, 11:06:47 AM by Don »

Offline Morpheus

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Its pretty remarkable...
« Reply #122 on: October 03, 2004, 11:06:32 AM »
Yep...
Quote
it wasn't a problem in AH1 but, is now a problem in AH2.


Which spawns yet another problem due to the simple fact that many think its not a problem.  And that is a problem.
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Offline Murdr

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Its pretty remarkable...
« Reply #123 on: October 03, 2004, 12:49:19 PM »
Again.  What is being argued is the realistic effect of a piece of ammunition on a ship.  My question is what about the realistic effect of a piece of ammunition on a ships combat readyness.  Realisticly a ship did not have to be sunk to be removed from battle.  

Take out the rudder, ignite the magazine, cause a fire that cant be controled, damage the flight deck.  All of those scenerios and more could remove a ship from combat without sinking it.
With battles taking place at many times the speed they would in real life, what is the difference if it is removed by sinking it, or rendering it useless on the battlefield?

The difference as it seems to me that you want ships to be practically indestructable.  You want them to only be sunk under strict conditions, and not account for conditions that would make them unusable short of sinking.

If that is not the case it sounds like you want a heck of alot of modeling just to provide a visual cue, that has the same effect on the battle.  If a visual cue is what you want, why not just have the ships modeled to float around consumed by flames, and completely unusable if the strict conditions of sinking it are not met, but the damage requirements were.  It would be a simpler condition to model, but again its the same thing you have except it looks different.

My point is, that although the cause/effect of specific ordinance aginst a ship may not be exactly correct, on the whole the effect on the battle is plausible.  The latter point, should be considered when looking at the former.