Author Topic: Can we have buff spawns?  (Read 1436 times)

Offline Raider179

  • Gold Member
  • *****
  • Posts: 2036
Can we have buff spawns?
« Reply #30 on: October 04, 2004, 11:15:24 AM »
jeez, hey I got an idea lets just all sign a peace treaty. BUff spawns? are you kidding me? then the goon should spawn by enemy town. War is not supposed to be an even fight. Someone should win. Someone should lose. Deal with it.

Offline eta32

  • Zinc Member
  • *
  • Posts: 55
Spawn bombing..
« Reply #31 on: October 04, 2004, 02:09:40 PM »
what a silly idea (imo).
I think a lot of folks don't high alt bomb because of the inconsistency of the accuracy of the bomb site in AH2.
I know HT..  before you say anything.. the bombsite is not an exact science...
but... it has changed since AH1..  in AH1 I could fly at alts of 25k plus and with proper calibration.. I could actually hit a specific target or two.. with just a cpl of bombs.  
But that is impossible to do now. Regardless of how much time or how careful the calibration now.. more than likely you will not hit the target.
I think that is a reason a lot of guys don't fly High level bomber formations any longer. I know I don't.
Now you have to pretty much carpet bomb from high alt.. and hope you are in the same zip code when the bombs impact.
For guys that are into the bomber missions.. we don't really mind the long flights or the enemy fighter attacks... that is part of the game.. what we do not like is the improbability of hitting our target consistently. Therefore a feeling of wasted time comes into the picture.
I remember when I flew with the 325th in CT we had missions with our bomber crews that lasted for  almost 2 hours for a single mission. No one minded this... that actually contributed to the realism of the gameplay.
I think a "bomber spawn point" is not the answer and imo a silly suggestion.
Anyone that does not have the patience to plan an attack plot your course and fly from a distant base to gain hilgh alt to attack a target.. probably should not be attempting high alt bombing.. but stay in fighters or other low level attack ac for a quicker fight.
Now before the flame throwers light their torches... I prefaced everything with: IMO... and that my friend is my right! :aok

Offline eta32

  • Zinc Member
  • *
  • Posts: 55
buff Spawn
« Reply #32 on: October 04, 2004, 02:12:39 PM »
I agree... having a full crew.. or at least several gunners and perhaps a bombadier would be a real hoot.
Now the maximum of gunners in a bomber formation is 2 people.. (pilot  and passenger gunner)
HT... think about enableing us to do that.. that would really be fun.

Offline eta32

  • Zinc Member
  • *
  • Posts: 55
member status..
« Reply #33 on: October 04, 2004, 02:22:19 PM »
I just noticed... I have been here since Dec 02 and I am still a member...
hmmm not Sr. yet? lol

Offline Scootter

  • Silver Member
  • ****
  • Posts: 1050
Re: member status..
« Reply #34 on: October 04, 2004, 04:56:39 PM »
Quote
Originally posted by eta32
I just noticed... I have been here since Dec 02 and I am still a member...
hmmm not Sr. yet? lol


Post more, its not time driven.

Offline BigGun

  • Silver Member
  • ****
  • Posts: 842
Can we have buff spawns?
« Reply #35 on: October 04, 2004, 05:20:39 PM »
It would make vulching buff formations too hard.

Offline Simaril

  • Platinum Member
  • ******
  • Posts: 5149
Re: Spawn bombing..
« Reply #36 on: October 04, 2004, 05:34:46 PM »
Quote
Originally posted by eta32
what a silly idea (imo).
 Regardless of how much time or how careful the calibration now.. more than likely you will not hit the target.


Not really my experience, at least since I got better joytstick. On the other hand, I usually drop from 8-15k.

I guess I dont see the point of climbing to 25k; I dont have unlimited time, and if I want to bomb I can get 2 missions at medium alt in the time it would take to get that high. The ONLY reason I can think of to spend that time is to try to avoid fighters -- but killing them (or trying) is half the fun! Many fighters dont handle well or cant reach 20k, and even those that can perofrm up there wont often chase. Fighter pilots dont want to waste that time either.

Try bombing lower -- I can hit specific building groups at 15k+. You'll enjoy the cat and mouse of defending against fighters, and if you have a wingmate who'll formation buff with you you'll be suprised at how many fighters you can clean up.
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline Simaril

  • Platinum Member
  • ******
  • Posts: 5149
Can we have buff spawns?
« Reply #37 on: October 04, 2004, 05:35:38 PM »
Quote
Originally posted by BigGun
It would make vulching buff formations too hard.



:lol :lol :lol



But seriously, what about allowing it at the same base that has 163's enabled? It would still avoid the climbout, it'd be rear area enough to prevent buff blasting as base defense, and it could be handy when a country is close to elimination.
« Last Edit: October 04, 2004, 05:38:20 PM by Simaril »
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline icemaw

  • Gold Member
  • *****
  • Posts: 2057
Can we have buff spawns?
« Reply #38 on: October 04, 2004, 05:50:12 PM »
I could see it now your trying to capture a base. Only BH left up and 100 gunned buffs drop in the fight from 10k.
Army of Das Muppets     
Member DFC Furballers INC. If you cant piss with big dogs go run with the pack

Offline kj714

  • Silver Member
  • ****
  • Posts: 874
Can we have buff spawns?
« Reply #39 on: October 04, 2004, 06:01:45 PM »
This is the anti-thesis of sorts of the "low level bombing formations are gamey", well here's a possible suggestion to  get the belly scrapers off the ground that sounds pretty good. But too gamey??

I've said this before, but with all the bases so close together, this thing begins as a game, not a sim. It's funny how "gamey-ness" always begins just past an individual's own comfort zone. If the fighter jocks had to fly a minimum of half an hour or more to reach an nme base, while certainly more "simmy", it would be unacceptable. Hey, it would help eliminate those suicide attacks too, huh? If gv guys had to spend an hour driving across the landscape to attack, forget it.  But, OMG, do something for the bomber guys on a little time/space compression basis, oh nooooo, way too gamey.  Lets not forget auto takeoff either. Hmmm, I wonder how often German Panzer crews rolled down the sides of mountains in neutral at speeds approaching 60-70 mph?

Puh-leeze

BTW heavy fighters aren't nearly as restricted as to getting up and over to the base as bombers are, no reason to have a running start for them.

Offline dedalos

  • Plutonium Member
  • *******
  • Posts: 8052
Can we have buff spawns?
« Reply #40 on: October 05, 2004, 08:07:14 AM »
Quote

Lets not forget auto takeoff either.


How is that hurting the game?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Mak333

  • Nickel Member
  • ***
  • Posts: 495
Can we have buff spawns?
« Reply #41 on: October 05, 2004, 08:33:29 AM »
<-- Gots a good suggestion.  First, the auto take off does hurt the game because people need to learn how to take off properly.  This would seperate the newbies from the pros when in missions, and also getting off the field to defend.  If you don't know how, there is always the training arena.  In my opinion, I think too many of ya give the newbie's too much room to learn the game.  Push them to learn in the training arena before coming to the MA.

Now to the bomber aspect....  It seems as though Hitech is really stressing perks and ENY values etc.  Why not perk extra bombers in a formation?  

Here... Lets say you want to take up a B17 to destroy a field.  1 B17 - no perks required.  To take up a second B17 to join in a formation - 5 perks.  To take up a third, another 5 perks.  So in total if you were taking a formation of B17's you would be spending 10 perkies each run - that is if you didn't return them to Uncle Sam.  Think about it... The luxury of not having to deal with suicidal formations of bombers time and time again.  While it may be fun to blow a field to pieces in lancs, it does seem logical to have negative consequences for doing so.  THe only way I can think of penalizing is perking extra bombers you add to a formation.

I also like my other idea of additional perks per thousand feet.  It doesnt take alot of skill to dive at a target and release at low level correct?  We all can agree that level bombing takes much more skill.  So why not award the players who DO level bomb, more perk points per target according to their bombing altitude.
« Last Edit: October 05, 2004, 08:36:04 AM by Mak333 »
Mak

Offline dedalos

  • Plutonium Member
  • *******
  • Posts: 8052
Can we have buff spawns?
« Reply #42 on: October 05, 2004, 08:54:54 AM »
Quote
Originally posted by Mak333
<-- First, the auto take off does hurt the game because people need to learn how to take off properly.  


Why???  All it takes to take off is full throtle, even wep on if you like, and a litle bit of ruder.  Anyone can master it after 3 tries.

When you meet someone in the air, how does the way they took off effect the outcome of the fight?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline mjolnir

  • Nickel Member
  • ***
  • Posts: 506
Can we have buff spawns?
« Reply #43 on: October 05, 2004, 09:49:24 AM »
Quote
Originally posted by Mak333


Now to the bomber aspect....  It seems as though Hitech is really stressing perks and ENY values etc.  Why not perk extra bombers in a formation?  

Here... Lets say you want to take up a B17 to destroy a field.  1 B17 - no perks required.  To take up a second B17 to join in a formation - 5 perks.  To take up a third, another 5 perks.  So in total if you were taking a formation of B17's you would be spending 10 perkies each run - that is if you didn't return them to Uncle Sam.  


This might be feasible if they ever fix it so that the drones don't pop like balloons whenever an enemy fighter gets near, not to mention the damage transfer bug that still shows up from time to time.  I can deal with the guns being less accurate than they used to be, but the drone toughness seems way too weak to make them perk-worthy.

Offline Mak333

  • Nickel Member
  • ***
  • Posts: 495
Can we have buff spawns?
« Reply #44 on: October 05, 2004, 03:20:42 PM »
Dedalos, you took it wrong, probably from my poor explanation.  Taking off in different planes is totally different.  You don't feel the difference if you always leave auto-take off on or if you never re-arm.  The problem being that people just seem to think the battle is in the air.  Well, if you can't get off the ground, you can't fight.  I never said that the battle is determined in the air because of the take off.  I am strictly talking about takeoff's.  There may not be a "need" to take off the auto-takeoff option but it would definitely be more realistic...

This is more than a game, this is an opportunity to learn about flying and simulations.  Why not make it as real as it can get to a reasonable point?
Mak