Author Topic: Stuka Tank Buster for the planeset  (Read 3571 times)

Offline GRUNHERZ

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Stuka Tank Buster for the planeset
« Reply #90 on: October 17, 2004, 05:07:16 AM »
Quote
Originally posted by GScholz
Perhaps if we get this Stuka it will need to get perked?

:D


WTF??

Offline Flyboy

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Stuka Tank Buster for the planeset
« Reply #91 on: October 17, 2004, 06:29:00 AM »
perking the stuka?

LOL what a joke

Offline Canaris

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« Reply #92 on: October 17, 2004, 08:08:23 AM »
Now I would love one of those things.  But I feel it should be put under the bomber score and not the fighter/attack score.

Second why perk it?  Its slow and cant turn very well.  There would be no reason to perk it because if the stuka was used for dogfighting then it would easily be outmatched by the fighters.


Canaris

Offline GScholz

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« Reply #93 on: October 17, 2004, 10:49:46 AM »
Quote
Originally posted by GRUNHERZ
WTF??


From the latest Star Trek Enterprise episode.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline Tony Williams

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Stuka Tank Buster for the planeset
« Reply #94 on: October 17, 2004, 12:03:12 PM »
Quote
Originally posted by Kurfürst
47mm at 60 degrees at 600m, in other words a typical T-34 is vulnerable anywhere expect the front at _very_ long distances to the BK 3.7, even at less than perfect angle, the sides being 45mm thick, then top armor hardly more than 20mm...


And how about the Russian heavy tanks?

TW

Offline Pongo

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« Reply #95 on: October 17, 2004, 12:10:44 PM »
Not something we have to worry about in the game right now tony. But in his memoirs Rudel had alot of trouble killing Is2s with his stuka.

Ya is should be perked. Any half decent pilot will be able to get 5 tank kills per sorti with it. It needs to be perked so that it doesnt remove the panzer from the game and so that it has a perk icon!

Offline Tails

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« Reply #96 on: October 17, 2004, 12:17:29 PM »
Pongo, have you ever flown our current Stuka? It doesnt need a perk tag, people drop everything to go kill it anyways!

The Stuka-G would be in the same catagory. Maybe a little more armour, but people will still break off and drop everything to go kill one just the same as with real perk planes.
BBTT KTLI KDRU HGQK GDKA SODA HMQP ACES KQTP TLZF LKHQ JAWS SMZJ IDDS RLLS CHAV JEUS BDLI WFJH WQZQ FTXM WUTL KH

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Offline Kweassa

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« Reply #97 on: October 17, 2004, 04:49:16 PM »
Again, stop thinking it in the A2A category. HT/Pyro doesn't perk stuff according to performance. They perk stuff according to balance.

 How easy a Ju87G gets killed by other planes does not matter. The only thing matters, as I said, is how menacing this plane is for the GVs.

 One shot penetrates a Panzer at any angle, any range, anywhere hit. Close range shot penetrates a Tiger at any angle, any range, anywhere hit. Think about that.

Offline Tails

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Stuka Tank Buster for the planeset
« Reply #98 on: October 17, 2004, 05:00:13 PM »
A pair of 40mm rounds blows away planes at any angle, so long as said plane is smaller than an A-20, so why aint the Hurri-2D perked? A suicide pilot in a 37mm-armed Yak-9 can take down any bomber or fighter.

A Stuka-G takes a decent pilot who knows how to fight with those kinds of weapons to do any good. Every Tom, Dick, and Harry we got in the MA wont be able to make use of it.
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Offline gear

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Stuka Tank Buster for the planeset
« Reply #99 on: October 17, 2004, 05:16:55 PM »

 We don't have panthers.

Offline MOSQ

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« Reply #100 on: October 27, 2004, 10:23:08 AM »
Kweassa,

Just for the heck of it I have been trying out the Stuka against tanks a few times lately.  Last night I upped a Stuka with the bunker buster 1800 Kg bomb to fight panzers attacking 135. It was a relatively safe air attack because the Panzers were spawning from 144 (Ozkansas) which is a ways away and they had no air cover.

CapnMike was there in a Panzer on the ground trying to intercept the Nit panzers otw our town.

I upped and climbed to 1000 agl which took about the same time as an IL-2. I spotted a panzer's shell fire on our town. He was buried so deep in the trees no icon was visible. I circled a couple of times to let CapnMike know where he was, then began an attack run. As I closed under D1000 I was surprised to see two panzer icons, side by side. I dropped my bomb into the trees, result, both panzers died. Yipee Skippy, never killed two panzers with one bomb before!

Went back to base and rearmed. The panzers respawned and were headed to town again, but this time I saw them in the open. One in front, the second maybe 6 vehicle lengths back, running full speed across desert type moonscape terrain. CapnMike was close in his panzer, but couldn't fire because of the rough terrain hiding them.

I dropped in from 1500 agl, taking a bead on the lead panzer and dropped just behind him. Much to my amazement, and everyone else's, both panzers blew up! Whoa Baby! 2 x bombs = 4 x dead Panzers! I would have loved to have heard the conversation in the tower back at 144 between the two US squad victims!

CapnMike couldn't stand by and watch this anymore. He landed and upped a Stuka too.

Another panzer upped and made it to the trees before CapnMike got there. He dropped a couple of times too low, his bomb failing to explode while I kept an eye on the panzer's movements. The panzer was very careful to stay in the trees, but to no avail. Capnmike dropped his blockbuster in the clear opening next to the tree line, another dead Panzer!

Besdes being great fun, it was enlightening. I don't think I could have done one bit better with the 37 mm gun pods than I did with the bunker buster.

The ONLY reason I was successful was the panzers had no air cover, and failed to bring an Osty with them. An Osty would have taken me out before my drop each time.

I had no problem climbing high enough to make my attacks. It seemed to take about as much time as in an IL-2 to take off and setup for an attack run.

I don't think the G model will be anymore imbalancing than the current D model is with the 1800 KG bomb.

I now have 10% of all the JU-87D kills on Panzers this tour. I hope to finish with a lot more.

PS Edit: I was on the other night when 616FUBAR upped a formation of Lancasters to defend one of our bases from a massive GV attack. In one pass he took out NINE GVs. Nine!

It was great he was able to stop a GV attack on our base. But it's lame as heck that one player can kill nine panzers, ostys, M-16s and Tigers at one time.

High altitude strategic bombers being used as low level tactical anti-GV bombers is the threat to the ground war you are concerned about. They are a way bigger threat to the ground war than a JU87-G is.
« Last Edit: October 27, 2004, 11:59:37 AM by MOSQ »

Offline Red Tail 444

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« Reply #101 on: October 27, 2004, 11:37:36 AM »
And...a new toy for those HO hordes...dual 37MM (shivers up the spine)

Offline Wolfala

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« Reply #102 on: October 27, 2004, 02:30:25 PM »
Mosq,

Ya gotta give credit where it is due.  6 - for all of his hormonal imbalance, demonstrated that Linebacker 2 type raids can be, while draconian, brutally effective when done at the proper times.

Wolfala


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Offline Zanth

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Stuka Tank Buster for the planeset
« Reply #103 on: October 28, 2004, 09:24:48 AM »
Quote
Originally posted by Red Tail 444
And...a new toy for those HO hordes...dual 37MM (shivers up the spine)


No need to worry we already have a plane with dual 40mm AP - and it flys better than a stuka.  But nobody very afraid of it.  (Edit to add too it does not get flown very much)

Offline 1K3

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« Reply #104 on: October 28, 2004, 10:27:28 AM »
The "Blitzkrieg formula" will be complete if we get the stuka T-buster :)