Author Topic: HT .. Topredos...  (Read 380 times)

Offline JB73

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HT .. Topredos...
« on: October 21, 2004, 11:13:10 AM »
i just was contmeplating this after reading the bomber thread.

as it stands right now, the way torpedos are modeled, and the way carrier group anti aircraft fire is set, doing a torpedo run is a guarenteed death.

im not talking about the 5" guns, for this conversation they are not manned. if you do a sucessful torpedo run by the time you are close enough to drop you do not have time enough to pull up or away before the ack rips you do death.


my real question is how long do the torpedos run in the water, and how close is it to being historically accurate?

i have no clue about real life torpedos, but in AH they seem to need to be dropped rather close,

i know there has been some discussion of gameplay considerations in the past regarding many things. is there a possibility of you looking into extending the range of a torpedo so that one has even a 50-50 chance of getting past or away from the CV ack?

as it stands a torpedo is the best way to sink a ship as for as how much it takes, but it is soo diffucult, and most assuredly deadly that noone wants to do it.

maybe if it was more survivable the low lancasters climbing and dropping would stop somewhat. there would still be low KI's and JU88's but they were meant to do that.

<> thank you for your time.
I don't know what to put here yet.

Offline RTSigma

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HT .. Topredos...
« Reply #1 on: October 21, 2004, 12:23:24 PM »
A while back, some RT's and I did a 3 plane torpedo run with some kates.

While it was hell, its possible. You need to come in extemely low (we were about 10ft) and the trick is to go as a group.

Torpedo attacks can't be done by yourself, fly as a group and attack from multiple angles.


Although it is hard to aim and ensure a hit, practice makes perfect.

Happy hunting!

Sigma of VF-17 JOLLY ROGERS

Offline CavemanJ

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HT .. Topredos...
« Reply #2 on: October 21, 2004, 12:45:48 PM »
Haven't tried torp runs in AH2 yet, but in AH1 I made several with Ju88s and rtb'ed with both drones after sinking the flat top.  This was the exception I guess... about 60% of the runs I'd get back with only 1 bird, 30% I'd make it back with 2 birds, and 10% with all 3.  And every bird in the formation took some hits, some critical some not.  Sometimes I'd have a good run on a fleet and get out with all 3 airframes, but because of damage to engine/oil/fuel I'd lose one or both drones before landing.

Offline BenDover

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HT .. Topredos...
« Reply #3 on: October 21, 2004, 12:54:54 PM »
The main problem is that torps are slow as hell, they're only slightly faster than the ships. So you have to come in from 12 o'clock of the fleet, line up, and then release when the ack starts firing.

Also as said above, come in low. I remember reading in one of the version readmes (think it was around 1.05) that ack is less effective the lower you are

Offline JB73

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HT .. Topredos...
« Reply #4 on: October 21, 2004, 01:04:53 PM »
Quote
Originally posted by BenDover

Also as said above, come in low. I remember reading in one of the version readmes (think it was around 1.05) that ack is less effective the lower you are
that is definatly not true..


you have to come in below 200 feet and below 200MPH to drop torps, and dead 12 is almost impossible to hit, your target is too narrow.




personally i have no problem sinking CV's with JU88 torps, it is natural and easy to me for some reason. if they arent turning when i drop id say 95% i will sink the flattop.

i have gotten 3 ship destroyed messages in 1 flight before too. 40 some perks lol.

the biggest problem is the manned guns though, i usualyl have to take a 110 in and kill those guns, then auger get the ju88's and go in.
I don't know what to put here yet.

Offline Karnak

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HT .. Topredos...
« Reply #5 on: October 21, 2004, 01:20:44 PM »
It would also be great to have the Japanese torpedoes modeled so that the Ki-67 didn't have to be flying at near idle power settings in order to have the torpedoes survive the impact with the water.  Being able to go in at a decent speed would help greatly.
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Offline JB35

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HT .. Topredos...
« Reply #6 on: October 21, 2004, 01:23:14 PM »

Offline BenDover

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Re: HT .. Topredos...
« Reply #7 on: October 21, 2004, 01:24:42 PM »
Not really impossible, you just have to be able to tell if you're drifting to the side or not, then use rudder trim to fine tune it. I find it easier than working out the lead for side shot, but each to his own.

And my way usually doesn't involve torps anyway, usually it's done with a buff from a level drop (I calibrate, not divebomb).

Offline JB73

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HT .. Topredos...
« Reply #8 on: October 21, 2004, 01:30:37 PM »
Quote
Originally posted by JB35
73 take a look at this , it may help
 
http://www.virtualpilots.fi/feature/lento_ohjeet/ah_torpedoguide/
i gave you that link LOL



anyway this is getting a bit off topic intended.


i am more concerned about the ACK, the drop speed required, and the distance torpedos travel thats all.
I don't know what to put here yet.

Offline JB35

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HT .. Topredos...
« Reply #9 on: October 21, 2004, 01:34:05 PM »
LOL i know , thought you might have lost it when you lost your HD , I tried to impliment the pic I downloaded into the AH map folder like it says , but it didnt work for me , give it a try and let me know .