Author Topic: Thank You For OZ Big potato peeling <S>  (Read 681 times)

Offline mars01

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Thank You For OZ Big potato peeling <S>
« on: October 23, 2004, 01:01:35 PM »
Last night was a great time, except for moron knights that had to take furball island.  

Thank god for the carriers.  Knights had a carrier between I think it was A13 and A22 something like that.  Proved to be a great fighting ground.

Even when one carrier was lost, there was always another carrier ready to start a fight somewhere else.  I wish all the maps allowed for a decent fight most of the time.

Most fun I have had in a while!!

Whoo hooo all involved!

Offline nopoop

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Thank You For OZ Big potato peeling <S>
« Reply #1 on: October 23, 2004, 01:08:29 PM »
It was a good time. First time up in three weeks and those fights were just what the doctor ordered.

Now I remember why I love this game.
nopoop

It's ALL about the fight.in a brew...

Offline ebgb

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Thank You For OZ Big potato peeling <S>
« Reply #2 on: October 23, 2004, 02:29:05 PM »
agreed,  hoarde maps suck
Oz maps rule

Offline harry1

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Thank You For OZ Big potato peeling <S>
« Reply #3 on: October 24, 2004, 10:17:11 AM »
Whats the deal with low Frame rates on these maps???? Is there anything that can be done to improve them?

Offline rogerdee

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big maps low fr
« Reply #4 on: October 24, 2004, 10:33:06 AM »
you can try  adjusting  your  slides  for  textures  and  disaply  to  make it run easier
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Offline Flyboy

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Thank You For OZ Big potato peeling <S>
« Reply #5 on: October 24, 2004, 10:42:41 AM »
the problem with Oz or any other big map, is when its off US prime time, when numbers drop below 100, its really hard to find a fight :(

Offline TequilaChaser

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Thank You For OZ Big potato peeling <S>
« Reply #6 on: October 24, 2004, 05:24:05 PM »
I like the Oz map, but it is the only map in rotation that gives me screen freezes, stutters, warping, and every other dang bug, or what ever that was affecting most...........any other map besides the Oz map works great!
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Offline ghi

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Thank You For OZ Big potato peeling <S>
« Reply #7 on: October 25, 2004, 02:36:59 AM »
i like this map, lot of hot fights around the CVs, but CVs are going down too eassy (110s 30mm, BS) and the fun ends

Offline mars01

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Thank You For OZ Big potato peeling <S>
« Reply #8 on: October 25, 2004, 09:34:48 AM »
I totally agree ghi, this is a big issue the HT doesn't see fit to change yet.

It is ridiculous how easily a carrier can be killed and I have to laugh when a plane can strafe it and sink it.  That is such a joke.  The last shot to a carrier should not be a bullet.  Bullets should do little more than kill gun positions.  Bullets in no way should add damage that could kill a carrier.

If the carriers were harder the fights would rage longer and all the maps would benefit dramatically.

You'll also hear a lot from the WAR guys that they are too hard now and in real life blah, blah, blah.  These are the guys that would rather kill undefended bases than end up fighting for hours.

Any way I agree, harden carriers, put more ack on them add more support ships, keep the fights raging.

One more thing, I think they should not allow carriers to come within 20 miles or so to shore either.  It would be cool if a CV group had regenerable troop ships that you had to send closer to shore with a few destroyers and a battleship, so you could minimize the people bringing in CVs and having the cv ack hit over the field.  You would also make the carrier more vulnerable when it sends the troops in because it would lose some of its support ack etc.

Offline mars01

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Thank You For OZ Big potato peeling <S>
« Reply #9 on: October 25, 2004, 09:34:52 AM »
I totally agree ghi, this is a big issue the HT doesn't see fit to change yet.

It is ridiculous how easily a carrier can be killed and I have to laugh when a plane can strafe it and sink it.  That is such a joke.  The last shot to a carrier should not be a bullet.  Bullets should do little more than kill gun positions.  Bullets in no way should add damage that could kill a carrier.

If the carriers were harder the fights would rage longer and all the maps would benefit dramatically.

You'll also hear a lot from the WAR guys that they are too hard now and in real life blah, blah, blah.  These are the guys that would rather kill undefended bases than end up fighting for hours.

Any way I agree, harden carriers, put more ack on them add more support ships, keep the fights raging.

One more thing, I think they should not allow carriers to come within 20 miles or so to shore either.  It would be cool if a CV group had regenerable troop ships that you had to send closer to shore with a few destroyers and a battleship, so you could minimize the people bringing in CVs and having the cv ack hit over the field.  You would also make the carrier more vulnerable when it sends the troops in because it would lose some of its support ack etc.

Offline Kev367th

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Thank You For OZ Big potato peeling <S>
« Reply #10 on: October 25, 2004, 09:48:29 AM »
Good ideas on CV changes.
Hopefully the strafing dweebs will be outta it after next patch.
If we get more mannable acks there should be a dot command added to remotely eject Whels from them. :)
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Offline JB42

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Thank You For OZ Big potato peeling <S>
« Reply #11 on: October 25, 2004, 09:52:12 AM »
Well mars i would agree with you if it weren't for the dorks that park CVs of the end of an airfields runway. I think HTC's decision to keep CVs weak is to balance this "gamey" use of CVs. I wouldn't mind at all if CVs were harder if it meant if you shot an nme down, he wasn't back in 3 minutes.
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Offline DipStick

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Thank You For OZ Big potato peeling <S>
« Reply #12 on: October 25, 2004, 09:58:43 AM »
This map's good but for sure the best fights are off the CVs. I would also like to see the CVs hardened.

Offline mars01

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« Reply #13 on: October 25, 2004, 10:02:35 AM »
I agree 42 that's why if they harden them they also need to limit their ability to come close to shore.  This is probably the reason HTC hasn't changed it.

Offline Kev367th

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Thank You For OZ Big potato peeling <S>
« Reply #14 on: October 25, 2004, 10:04:35 AM »
Another option would be to make cv/cruiser damagable only by bombs. As I doubt even rockets would do much.
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