sorry late response, I only get weekends...
Originally posted by DoKGonZo
Boozer,
1) What is to stop someone from going to another front and just augering twice? Or are you assuming that "death" means "death by enemy action"?
Oh, any death will do, let em, they'll reailze how stupid it is to bother moving to two different fields to roll & auger just to get back into the horde, attack, and die yet again... rinse & repeat a few times, it'll get old fast. I really don't think the guys that would bother to do this are the ones who have much impact on the battle anyway. But lets leave them the option of learning the hard way. Probalby better & more fun to join another battle where you can help for the next 10-15 minutes and call the last effort a washout.
2) One exploit for this I can already envision is using 2 or 3 "lives" worth of NOE B17 flights to inflict 4 or 6 casualties on an enemy field prior to starting the real attack. So maybe what you want is to say you can die 3 times before having to switch, and a formation of bombers counts as 3 "lives."
You get one life at a field, if you die, you cannot up from that field again for two more sorties (that result in death). Any low level buffers have a big chance that they're making a one way, one time trip and they're out of the battle for a while. Take any B-17 home, you get to relaunch there. If your sortie ends in the tower, click another field pal. Maybe there's another close field not porked that you can use, maybe not. (strategic factor)
3) There are already those who complain about anyone who climbs over 10K, your proposal will foster more of that. What kind of tuning options would you want to prevent the MA from becoming too defensive in nature?.
I think it will foster more winging, and more planning regardless of alt. There's us alt monkeys and the rest of the dweebs, I'm not expecting that big a change of stripes from alot of players for this.
After a week of adjustment, everyone is back to flying where they are comfortable. (just elsewhere when ya kill em) heh. You can't waste too much time attacking or defending when that big bardar changes into your sector. Missions will become more precise, no upping 15 times to stop it, you'll need to actually knock down planes or the base falls easier. Run away climbing for a sector and you give the field away, it's self tuning. The stopwatch works both ways.
4) There are those who will complain that this will disrupt squad activities because of the different roles people have within a squad for field capture. Jabo guys will run through their lives quicker, for instance. What are your thought on this?
Yep, mebbe the better squad mates oughtta be doing the dangerous stuff and let the newer guys cover instead of just being bait lol
5) What is to stop a Horde from planned rotation through a base capture to ensure overwhelming odds. That is, you send 30 people in twice knowing they'll die, then once you've attrited the defender down the second group of 30 swings in more or less unopposed to finish the capture while the first group sets off to repeat the act elsewhere. Sure, it spreads the idiocy around - but the net effect may not change.
If it encourages better planning, more extensive assignments and better execution from the mission guys and planners, then I get what I want. Escort duty, screening, multi direction egress. Today, missions are nothing but the start of the never ending horde that DOESN'T END until 15 folks have reupped 3-5 times throwing themselves into the battle over and over and finally taking the field during the vulch frenzy, or else when the defenders finally manage to get a bigger horde on station. ONLY THEN does anyone even bother to plan another mission. This is what I want to see end. Effective missions with side assignments and one chance to pull it off are what we should be doing (those of us that play field capture) and I think it would be more exciting combat, requiring some skill, forethought, and awareness of the strategic situation.
Local superiority and precision strikes are a good thing. Anyone that puts together 60 for two seperate 2-phase missions, should win big, put stars on his icon. It's never happened before in Aces High. I think it would bring the hate back as defenders start sweeping for the darbar looking hungry instead of flying as far as possible from a horde like today.
It COULD even encourage defensive missions eh? The chance to go meet that darbar inbound with 3 or 4 guys knowing you can finally impact it, Darbar inbound! let's just wreck their mission man, join defense mission up now, leaves in 2!
I'm not saying it's a bad idea, just looking for the holes which we both know Some People will use to advantage and continue ruining the MA for everyone else.
Yeah, it's just something to think about, plus it affords free curtailment of other gamey things like 2nd acct shooting, PT multispawns for torp launch, constant buff re-upping untill final success vs CVs, spawn camping a buddy (which I see hit the other board lately as a complaint) , etc
The ONE big problem that no one has pointed out is that the furballs can dwindle faster and many will complain if the fights dont appear. But maybe the tradeoff of having a positive impact on the hordes will finally encourage the furballers to actively go after all those juicy targets now.