On the problem of long term local superiority facilitated by the same guys re-upping 6 times...
On the problem of continuous low level bomber runs to sink a CV....
On the problem of some players repeatedly killing their second account to pad score....
On the problem of PT boat respawns 20 times to launch torpedo salvos...
On the problem of continuos suicide dweebs...
On the problem of no reward for sucessful defense...
The answer is local pilot attrition.
I proposed this idea before, but it seems to me a lot of things get solved if the penalty for a death is that you cannot use the same field again until you've died twice more elsewhere. This doesn't stop anyone from flying, it doesn't limit what you plane can use. It doesn't encourage even larger hordes by making the field harder, requiring MORE folks just to succeed. You that have died just have to fly elsewhere for a while because you've died and can no longer contribute as a member of the never ending horde stream.
So you have to get 2 deaths elsewhere, hey you can even try another attack run with the gang by re-upping from the field next door, after all, the attack should have a little bit of reinforcement. If it's not porked already that is. But if you die again, now you might as well go fly the other front for your next death. A kamakazi run at this point ensures you won't be back. You can fly, just do it safely or else where you haven't lost lately.
But the defenders get farked with a setup like that!! Yeah they do, the way we defend today. We have to stop upping in the face of 20 guys inbound half a sector away. Or maybe you will get up and be able to exit for alt, remember the P-40s at Pearl?

, these attackers are going to be looking to put real damage on this first run and make it count because they might not return. Every plane you down now is that much closer to halting the attack. Defending from the field next door is where the real reward is..or dare I say, flying defensive cap and planning to meet that darbar with alt gives the biggest payoff. I can't count the number of times I've caught a flight of 4-8 heavy fighters inbound, killed a few and scatted the rest all to no effect. They're halfway back again when I turn to rtb. Now if you whack 2 or 3 or 4 heavy inbound planes, they won't have the eggs to finish the field and town, and they won't be back, attack halted, move on, defenders win, plan better next time. Defenders have to start reading the map and hearing those Alerts. Defensive cap gets rewarded and you dont have to worry about that same loser grabbing an LA-7 3 times trying to get even

[pwned twice, go away] Attacks on the CVs have to be well planned, no more re-upping low lancs until you succeed, you only get one try, the boats are going to float longer and be useful to good planners.
This doesn't prevent a well planned local superiority attack. It allows the defender to stop the poorly planned (or rather unplanned) ones that never end with guys upping 6, 8, 15 times to help. If you get beat down, move on. Pilot attrition becomes a stopwatch for the horde. It may even be cause for additional planning. hey, we'll need 3 guys to cap the field next door from defenders. Undefended fields will still fall. But unrealistically vulching the same clown 15 times wont happen. Reupping again and again and again isn't an option anymore, work on staying alive in that attack.
There are those pilots that will just jump form horde 1 to horde 2, good for them, horde 2 is likely on the other front, have a great time, maybe even stay alive this time. Just don't come back to MY field or we'll send you back again, lol.
This will spread the never ending horde stream across the map, maybe even to other fronts for a while. Attacking a horde now has a payoff, you may just send them to fight the other enemy. But just making a field more durable (by hardening or removing ordinance) only encourages more hording, we're already playing the results of that from when the bigger cities were put into play.
Pilot attrition both makes the horde stream vulnerable and puts a limit on some of the gamey tricks we pull today.
fire away,
Boozer