Author Topic: water  (Read 1324 times)

Offline Overlag

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water
« on: November 02, 2004, 12:45:11 PM »
is it me or is the water just stupid now

if its not 12:00 oc its blacker than a oil slick

im using the "old" effect water because the new one looks like ive overclock my gfx card too far...looks like just static, ugly static.......


so...since when was water ment to be black?
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Arlo

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water
« Reply #1 on: November 02, 2004, 12:52:32 PM »
Heh ... did Pyro getcha laid? ;)


Offline J_A_B

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water
« Reply #2 on: November 02, 2004, 01:11:29 PM »
That really does look like an oil slick

J_A_B

Offline JB82

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water
« Reply #3 on: November 02, 2004, 01:18:52 PM »
I get a framerate of 9 while offline when watereffect is turned on.  Therefore I am forced to keep the water turned off, but water is very very dark then.  HTC, please fix the water.

Offline rpm

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« Reply #4 on: November 02, 2004, 01:21:37 PM »
The water is definitely FUBAR'ed. :(
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Offline Elfie

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water
« Reply #5 on: November 02, 2004, 01:31:08 PM »
The water is definately to dark, and the water animation just sucks down the fps for me. I countered the dark water by turning up the gamma in the game from 1.0 to 1.2 I think.
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Offline Overlag

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water
« Reply #6 on: November 02, 2004, 01:47:58 PM »
i used 1.5 just now just to get the water right

but then everything else sucked.......
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Cooley

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water
« Reply #7 on: November 02, 2004, 02:05:42 PM »
Yes,fix the water please

Off- Its black
On- too shimmery
Cooleyof 367th

Offline Kaz

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water
« Reply #8 on: November 02, 2004, 05:44:22 PM »
Overall I think the animated water is much better.

Haven't noticed a frame rate hit with it on using the system in my sig. It does seem to be dark (I'm getting dark blue, not black though) but I have my gamma up just a bit.

The shimmer effect IMHO seems to be too fast, giving that 'static' look and the reflective light may be too bright.

Not sure if this can be done but if the shimmer could be slowed down and reflective light dimmed and the water brightened some, it'd look superb. :)

Offline Overlag

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water
« Reply #9 on: November 02, 2004, 05:55:25 PM »
the animated water is odd...it does the oposite to all other detail settings....

low alt, just taking off i still get 60fps , but once upto 10k im getting 30-40 (down from 70) and at 20k i get 10fps (down from 70).......

errrrr

and as i keep saying it looks UGLY. Right under your plane its good, at range its horrible
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Jasta

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water
« Reply #10 on: November 02, 2004, 05:57:20 PM »
Water totally kills my Framerates...

System Specs:

NVidia GeForce FX 5200
Soundblaster Audigy LS
AMD Athlon XP 2000+
512 DDR Ram
Maxtor 80 GB HD

seems well above the min. requirements.

I just cant stand it because IL2s water seems to work perfectly. I pull 90 FPS full combat over water in IL2 FB, but I barely get 20 in AH.

Im really not happy, and im sorry to whine, but this has put me closer to cancelling my account.

Offline 214thCavalier

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water
« Reply #11 on: November 02, 2004, 06:51:02 PM »
You know what 1CMAddox after IL2, FB, AEP and now Pacific fighters.

STILL have problems with the water effect after basically 4 games.

In AH its a NEW effect, it will take some adjusting to become useable.

Personally i have no fps loss with it, but i switched it off because it looks awful at alt.
As others said it gives the impression of vid screen "snow" not nice, however at low alt and near to your plane it does look  good apart from an awful colour.
Not black here but a real deep blue, totally unrealistic but then the terrain colours have been a subject of much discussion in the past.

Offline mechanic

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« Reply #12 on: November 03, 2004, 10:56:49 AM »
overall i think the water is great, no fps kill, not too much colour problems (gamma at 0.7).

for all of you complaining about the view from alt, GET ya butt back down on the deck and do some fighting ya cherry pickers!!

:p

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Offline humble

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water
« Reply #13 on: November 03, 2004, 11:40:28 AM »
I'm a bit confused...

My framerate goes up with animated water on at all altitudes....

AMD 2500+ barton core
Gigabyte 8xAGP MB
Ti-4200 VC
1 gig PC1 2700

pegged at 75 almost always at default settings...

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Offline Wurger

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water
« Reply #14 on: November 03, 2004, 11:51:55 AM »
Water does not hit my FR at all, and the color I see is dark blue, which doesnt look right either.  I have found that it is hard to judge how high above the water you are now, so maybe we need to see the waves gradually get bigger, or maybe some whitecaps or something.  Overall, still very cool :cool:

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