Author Topic: What is the Max system for AH  (Read 2237 times)

Offline Kev367th

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What is the Max system for AH
« Reply #45 on: November 08, 2004, 05:40:30 PM »
Karnak - Hope you have a couple of healthy kidneys to hock :)
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Offline Karnak

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What is the Max system for AH
« Reply #46 on: November 08, 2004, 06:17:05 PM »
Nah, that should come in at about $1,100 to $1,300.

I'm not geting 6800 Ultras.
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Offline Overlag

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What is the Max system for AH
« Reply #47 on: November 08, 2004, 08:53:24 PM »
Quote
Originally posted by SilverFox
:lol   see you in the unfriendly skys overlag.  

Tired of the unecessary flames, plenty of civil discussion elsewhere.


ive not been flaming anyone?:confused:
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Offline 214thCavalier

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What is the Max system for AH
« Reply #48 on: November 09, 2004, 08:11:47 AM »
No Overlag but you did disagree with him, he obviously has a problem with that.

Offline mettech

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PCMark
« Reply #49 on: November 09, 2004, 10:02:25 AM »
On my intel 2.4 w/1 gig mem and a 9600XT... I ran a PCMark of 3105.... On 3DMark5 only a 830...What does the avg PC here run?

This should provide me/us with data on were our systems stand..
« Last Edit: November 10, 2004, 07:25:58 AM by mettech »

Offline Overlag

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Re: PCMark
« Reply #50 on: November 09, 2004, 10:28:52 AM »
Quote
Originally posted by mettech
On my intel 2.4 w/1 gig mem and a 9600XT... I ran a PCMark of 3105.... What does the avg PC here run?

This should provide me/us with data on were our systems stand..


i think i got 6000 something, not sure dont really run PCmark

try 3dmark 2001.. I get 21k on that.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline llama

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What is the Max system for AH
« Reply #51 on: November 10, 2004, 12:31:39 AM »
Well, since you asked, my SFF system (mentioned previously) is a P4 at 3.0 gig with 1 gig of ram, a 9800Pro (clocked to 9800XT speeds, since this model came wiith the XT's R360 GPU and an oversized heatsink), Sound Blaster Audigy LS, and a 200gig Seagate SATA drive, I get 6720 on 3DMark 2003.

When I overclock the CPU it goes higher, of course, but AH runs great without having to bother with it, so I don't.

Remember, that's a compact system that's quiet, easy to transport, and well under $1000.

-Llama

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Offline eagl

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What is the Max system for AH
« Reply #52 on: November 10, 2004, 11:52:21 AM »
Llama,

On my athlonXP 2000+ and 6800GT, I get 10422 in 3dmark2003.  The 6 series nvidia cards and the X800 cards from ATI really are faster even with a slow cpu like mine.

YMMV of course, and no matter what hardware you have you'll always find a bottleneck somewhere in your system for any particular game.
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Offline humble

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What is the Max system for AH
« Reply #53 on: November 10, 2004, 12:04:07 PM »
Quote
Originally posted by Skuzzy
Nice post MOSQ.  I agree many people put too much emphasis in the Futuremark scores.  As the video card drivers will alter the behavior of the hardware when they detect the benchmark running, I think it rather bogus these days.

There is nothing wrong with having a fast CPU.  Nothing at all wrong with that approach.  But it is a balancing act.  If the CPU is much too fast for the video card, then you have potential stalling, where the CPU is being held up waiting for the video card.
If the video card is too fast for the CPU, then the video card is waiting.  This particular situation is preferred to the one where the CPU is over-running the video card though.

Unfortunately, every configuration is different.  The various software items a system has loaded impacts the overall performance of the system.  This makes it very difficult to make suggestions as to which hardware configurations are appropriate.  Most people take the 'big hammer' approach.

MOSQ, you are experiencing what you should, but you are not grasping the reasons why.  The video card switch out is a shining example.  The 5200 is not a bad card, but turn on the animation of water and watch it tank versus the 9800.


Skuzzy....

I'm looking at grabbing some flavor of athlon 64 during or after the holiday season. I've got dual 10,000 rpm 8mg buffer drives and 1 gig of PC3200 memory in my current system...I'm still using a Ti-4200 and get better FPS then many (all at default). I've got zero playability issues with AH2. Just keep the same card for now or does it make sense to upgrade (and to what?)...current MB is a 8xAGP gigabyte runing a "barton core" 2500+...

Also for my purposes (home box+AH2){I have seperate home business box} does the "flavor" of 64 matter much...2800 vs 3000 vs 3200???

thanks

PS....turning on animated water has zero FPS effect on my card/system???
« Last Edit: November 10, 2004, 12:15:54 PM by humble »

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Offline humble

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What is the Max system for AH
« Reply #54 on: November 10, 2004, 12:14:32 PM »
eagl....

I'm curious...your running a slower CPU than I am with a much stronger card. I'm not at all unhappy with game performance but have the "upgrade" twitch:)....currently thinking about upgrading CPU/MB but obviously you went the other route...what was your previous card (sorry if I missed it) and how big a "jump" did you get.

Since my Ti-4200 keeps truckin along I kind of feel like I can go the CPU/MB route and then upgrade the VC later (feeling the better "deal" is on the CPU/MB side right now...

All thoughts appreciate....basically at spend -30 (days) or so...

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Offline Kev367th

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What is the Max system for AH
« Reply #55 on: November 10, 2004, 01:21:13 PM »
Suppose it all depends on how much eye candy you want.
My system (see sig) even using 1024 textures and sliders nearly all the way to 'detail' I get 50+ on average.
Looking to get a 6800GT should see a difference.
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Offline 214thCavalier

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What is the Max system for AH
« Reply #56 on: November 10, 2004, 02:46:42 PM »
Kev with a 6800gt you will see a difference, just not in AH.

Actually no you will be able to preload all in vid memory but thats about it as far as any improvement.

Offline eagl

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What is the Max system for AH
« Reply #57 on: November 10, 2004, 02:52:52 PM »
Humble,

The card I was using before was a GF4-4200 128 meg.

I got around 10-20% FPS increase with the same settings, but I was able to turn FSAA up with almost no loss in framerate.  My system still chugs badly when I turn the AH2 sliders up and the trees start getting more visible, but if I turn them down a bit I can average 40+ fps at 1280x1024 with 2x or 4x FSAA turned on, and the image quality is better than it was with the 4200.  I'm definately cpu limited in AH2.  It's not as bad in other games (like doom3 for example) and my benchmark scores aren't too horrible, so it might depend on what games you plan on playing.  AH doesn't have any killer features that require better video card capabilities and it looks nearly the same across the entire spectrum of video cards.  For many people, framerate and resolution are all that matter in a flightsim and with AH you can get that with a pretty low end vid card if you turn the detail level down a bit and have a good cpu.  I decided I wanted to squeeze every last image quality drop out of the game and my cpu is still fast enough to get me reasonable framerates, so I figured I'd get the biggest CHANGE out of a new vid card.  The ideal solution of course is to upgrade both the gpu and cpu, and that's the plan eventually.

I figure I can go for the cpu/mobo upgrade later on without having to get a new vid card too.  The next generation of video cards may not be widely released for AGP, and I plan on sticking with an AGP mobo for one more upgrade in order to take advantage of the price drop AGP systems will see when pci-x really takes hold.  I figure another 6 months to a year ought to do it, and then I'll be able to spring for at least an athlon 64 3500 on a socket 939 board with AGP, and it should cost 1/3 less than it does now.  The hard part will be timing the memory market since the new DDR standard isn't mature enough yet to get wide acceptance however the new pci-x chipsets should force everyone to transfer to the new memory at the same time we're all forced to go with pci-x.  If I do it right, I should be able to pick up a gig or two of PC2700 or faster DDR as demand drops off but while inventory levels are still up there.

Or I could be overthinking it :)  Either way, I'll have a reasonably well matched system when I get around to upgrading the cpu/mobo and I've spread the financial pain out.  If I'd upgraded the cpu/mobo/ram first, that would have cost me $700ish for what I wanted and then I'd be badly graphics card limited.  As it is, I spent only $400 on the vid card and I'm cpu limited, but in a few months the parts that would have cost me $700 will be down to $500 or less, while the fast AGP vid cards will probably still be seeing high enough demand to keep prices high.

In the long run it's probably cheaper to buy the entire system at once even if it costs a ton up front instead of alternating the upgrades one part at a time, but this way I can afford slightly better parts than I'd otherwise be able to get and that keeps me reasonably happy with my overall system performance all the time instead of being really happy for a few months, then having to wait until I'm totally pissed off at a sucky slow system before I buy a whole new one.

It's also easier to hide a part at a time from the wife :)
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Offline Kev367th

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What is the Max system for AH
« Reply #58 on: November 11, 2004, 10:38:32 AM »
Hi Cav - Already preload all textures to main mem, with 5gb/s+ transfer rates doesnt seem to slow anything down. One good advantage of Athlon64's- insanely high memory transfer rates :).
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Offline 38ruk

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What is the Max system for AH
« Reply #59 on: November 12, 2004, 12:28:41 AM »
I just pulled a xp 2500+, that was running at xp3200 speeds, out of my system and upgraded to a 64 3400+ . talk about night to day . I was amazed at the performance increase in AH2 . i run a 9800pro, and i was going to replace the video card till skuzzy and a few others said i was prolly cpu limited . They sure were right. my frames would definetly slow way down on the deck in a furball, i couldnt run default settings , I had to turn ground range almost all the way off..... now with the new chip, if they drop 5-6 frames in a big furball over a smokin base thats alot . Ihave raised the texture rate to 512 with 4xAA, and i no longer have to preload textures in ram , it runs the same preloading and not preloading.
just a comparision for ya all   38

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« Last Edit: November 12, 2004, 12:31:15 AM by 38ruk »