Author Topic: Just Ugly (me and my 38)....  (Read 1097 times)

Offline Murdr

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Just Ugly (me and my 38)....
« Reply #15 on: November 12, 2004, 12:03:44 AM »
Btw, I often brake late, though the choice usually depends on what I plan on afterwards.  Just to expand on my earlier comment.  The first turn on your film, in that specific situation, I would have been looking to do a 360 nose down cork screw.  At the merge point the intention would be to be crossing from right to left almost underneath him, which leaves practically no shot.  If they push the issue to take a merge shot, it is an easy setup for a reversal.

One other addition, I would have taken a leading shot on the exit of that barrel no matter what.  So often, whether or not you make a few pings, It causes the faster plane to instinctively maneuver, and it allows you to reel them in quicker.  Here is an example  film

I dug up a .38vf4u film  film.  Its not the best, but mabey it will give you some insight into the speed/flaps/E management considerations that have been hinted at.

Offline humble

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« Reply #16 on: November 12, 2004, 07:38:06 AM »
so instead of the reverse...you'd be looking to circle??...basically fly under him???...

Point on shot makes sense...been flying the Ki recently so ammo hordeing:)...I plan on going to your film lib over weekend...thanx for clip also....

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Offline Murdr

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« Reply #17 on: November 12, 2004, 12:19:00 PM »
Quote
Originally posted by humble
so instead of the reverse...you'd be looking to circle??...basically fly under him???...
Not exactly, I didnt say Id follow all the way through with it, but trying to explain if you placed your plane in a slightly different position you could have avoided the hit, but still been close enough to original position for the reverse.  Its only a matter of tens of yards and a few degrees.  So saying 'approach as if' to distinguish the difference.

Offline humble

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« Reply #18 on: November 12, 2004, 02:19:32 PM »
cc....

Getting the feeling that getting the big ol barge (BoB) out of the line of fire is a bigger issue than I'm used to with other birds:)....

Thanks again...

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline pellik

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« Reply #19 on: November 16, 2004, 01:27:42 AM »
Nose high reversals are especially risky against the 38, 51b, f4u1, and 47d11. Basically, these planes just burn too much E and turn too well when nose high to effeciently avoid.  If you had been fighting anything else your reversal would have been great.

When I watch your film from WCGUY's position I notice that you're set up for one of the easiest reversal counters in the game. Basically all someone needs to do to beat the reversal you set up is lag turn and stay low. Whenever anyone does a high break turn against me I always keep my nose well below my opponent expecting him to 'roll under' sooner or later. When someone starts to roll down in that reversal I transition from lag to lead and get a relatively easy snap shot. Furthermore I'm not really turning very hard for this shot and come out of the whole mess with a greater E advantage and just as good a position. So much greater that the reverse can be lost to a single or double immel.

If you did a low to high reversal instead he would have had to use that f4u's E burning potential to get in position for the shot, and would have been hurting bad after the reversal happened. I know the high reversals can be quick and dirty, but against american planes they are just too weak.  Play to his weaknesses (long nose down turns run him out of E in no time) not his strengths (instentanious rate of turn in the f4u-1 is incredible).

He might have missed if you were in a smaller plane, yes. But you still picked the wrong reversal, IMO.

-pellik

Offline humble

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« Reply #20 on: November 16, 2004, 09:13:29 AM »
I'll have to look at the clip again later...from what I recall he had alot of E on me (or at least I thought)...I use that reverse whenever possible since its the most offensive rev in the book vs a significantly higher E con. Basically you get some early nose up response followed by a shot attempt that basically loses the fight right there. I dont have enough 38 experience to know if I'll get hit alot more or not but 95% of the time thats a clean kill. Now obviously thats based on the response I got (which is the norm)...he's in view all the way and I'll act accordingly. The problem with the low reverse you suggest is that (in my experience) it encourages the con to fight the correct fight (the vertical energy fight) in addition to giving him the angles fight. If you low rev and the positive E con goes high...you have less E and he has the high ground. In my mind you just made the fight alot harder. Easpecially vs a hog, which can shed E from the vertical and saddle up easily. I never reverse to evade...I'm looking to kill the other guy. Now obviously I got hit...so by definition I blew the pooch....on the other hand I had an easy kill and just let the plane get away. I'll certainly fool with various low rev etc and greatly appreciate your input. I just feel a "flat" reverse is almost always your worst option there...a good stick has an almost pavlovian response to counter with a hi yoyo....which is the last thing I want to encourage.

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline pellik

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« Reply #21 on: November 16, 2004, 02:36:08 PM »
I'm short on time here so hopefully my brief explanation gets the point accross.

I think this is where spending a lot of time in the 38 comes in to play. Ok, so he can do a high yo-yo and try to beat you from the verticle. You're in the best verticle fighter in the game. He can't take a shot on you in a low to high or flat reversal without blowing his E, competent at high yo-yos or not. Even if he doesn't pull hard enough for the shot you can reverse him anyway and just follow him up once you get a read on the E situation. He may go up higher, but if you do it right you'll be right behind him and can hang on the props longer, letting you stall last. If you get the E situation set up so that your stall is above his level flight recovery alt you've got it made. Of course this is only a good plan against planes with slightly more difficult stalls. The f4u's can be tough to control if you stand em on their tail too long.

-pellik

Offline Murdr

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Just Ugly (me and my 38)....
« Reply #22 on: November 16, 2004, 03:41:45 PM »
Not to minimize the concern about a planes horizon bias, but I wouldnt get too tied up in the orentation of the reversal.  Like I say at the conclusion of the yo-yo article, if you change the axis of the example reversal diagram, the picture and result are still the same.

Reading pelliks comments though did remind me of an encouter the other night with a similar hi/fast f4u in on my 38.  At the point where you did a turn to merge to reverse, I waited...waited...waited...an d did a flat evade into a verticle reversal, and had him cross in front of me at 200yds.  As pellik described I just followed him through the verticle in lag with less alt, staying inside his lfr alt.  Once he had to nose down, I had him squirming on the deck from that point on.

Offline humble

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« Reply #23 on: November 16, 2004, 08:54:11 PM »
Quote
Originally posted by Murdr
Not to minimize the concern about a planes horizon bias, but I wouldnt get too tied up in the orentation of the reversal.  Like I say at the conclusion of the yo-yo article, if you change the axis of the example reversal diagram, the picture and result are still the same.

Reading pelliks comments though did remind me of an encouter the other night with a similar hi/fast f4u in on my 38.  At the point where you did a turn to merge to reverse, I waited...waited...waited...an d did a flat evade into a verticle reversal, and had him cross in front of me at 200yds.  As pellik described I just followed him through the verticle in lag with less alt, staying inside his lfr alt.  Once he had to nose down, I had him squirming on the deck from that point on.


Hey I'll always live and learn but as of now I totally disagree with respect to E vs angle fighting. If the Hog is in a +E state and has a clue he'll go vertical with no problem....your simply not gonna get a shot in the vertical unless he misjudges relative E state....now obviously if he tries to take the shot he's giving away both the E and angles you just gave him...any reverse is dependent on the other guy...he has both E and angles and has to be coerced into giving both up...A pilot schooled to go vertical on your reverse isnt going to give you a shot...and if you go vertical with him you'll die if he's any good...just a simple statement of fact.

Obviously however I'll go mess with it and see if I'm wrong....:D

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline pellik

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« Reply #24 on: November 17, 2004, 03:20:41 AM »
Quote
Originally posted by humble
Hey I'll always live and learn but as of now I totally disagree with respect to E vs angle fighting. If the Hog is in a +E state and has a clue he'll go vertical with no problem....your simply not gonna get a shot in the vertical unless he misjudges relative E state....now obviously if he tries to take the shot he's giving away both the E and angles you just gave him...any reverse is dependent on the other guy...he has both E and angles and has to be coerced into giving both up...A pilot schooled to go vertical on your reverse isnt going to give you a shot...and if you go vertical with him you'll die if he's any good...just a simple statement of fact.

Obviously however I'll go mess with it and see if I'm wrong....:D


Read Murdr's post again. The guy did go verticle, and Murdr didn't get a shot. What Murdr did do, however, was equalize E states enough so that after they both went verticle the guy couldn't get his nose back around fast enough for a shot. Murdr was then in an inside track stall fight with a f4u.

-pellik

Offline MaddogJoe

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« Reply #25 on: November 17, 2004, 06:30:21 AM »
Some of you guys talk about a "vertical scissors". What is it, and more importantly does anyone have film?  :)

We know the 38 is tops in going vertical....we're talking zoom... but even so zig zagging back and forth as we climb seem counter productive. I, as I'm sure others may already do this move, and just don't know that we are, but an explination could help.

Nomak showed me that the main idea is to maneuver to get a shot solution, not to just "do the maneuvers". Pellik showed me a strong merge, where going vertical in a double was a nice move to get on top and take control....tho AK-AK has know to get triples....I have no idea how !", but how much is too aggressive? when its 1 on 1 do ya throw away a ton of to go for the shot?

Offline Murdr

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« Reply #26 on: November 17, 2004, 11:12:37 AM »
Quote
Originally posted by pellik
Read Murdr's post again. The guy did go verticle, and Murdr didn't get a shot.
Actually I think I got a couple .50s in the outer edge of his right wing, but not sure.  With that particular move, If you are good at anticipating, it gives a shot opportunity on exit.  I hate to use the term snap shot, because you just shoot blind as they pass diagonally comming from underneath.  Every once in awhile I guess perfectly and the fight ends there.  
As far as the verticle goes, with this type of reversal, you exit so close to the other plane, it forces them to zoom partially horizontal.  

Quote
Originally posted by  MaddogJoe
Some of you guys talk about a "vertical scissors". What is it, and more importantly does anyone have film?  

We know the 38 is tops in going vertical....we're talking zoom... but even so zig zagging back and forth as we climb seem counter productive. I, as I'm sure others may already do this move, and just don't know that we are, but an explination could help.

Nomak showed me that the main idea is to maneuver to get a shot solution, not to just "do the maneuvers". Pellik showed me a strong merge, where going vertical in a double was a nice move to get on top and take control....tho AK-AK has know to get triples....I have no idea how !", but how much is too aggressive? when its 1 on 1 do ya throw away a ton of to go for the shot?
You may have seen this before, but look at basic ACM and seperate the blanket "verticle scissors" into individual merges.  When you break it down you might see:
[list=1]
  • immel vs immel= neutral-transitioning into
  • immel vs immel= neutral-transitioning into
  • [/list=1][list=a]
  • immel vs flat turn=advantage immel  OR
  • spit-s vs flat turn=advantage flat turn[/list=a]
    It breaks down as soon as one fails to turn up, so it often doesnt get to 3.  The decision to 'chop' inside is a pure judgment call.  If you cannot at least cripple the other plane, you will be left E deficient at that point.  I typically dont do that in the MA, and occationally so it in DA.  What is probably a more critical  concern is your position on the merge.
     
    Try this to see what I mean.  Stack 2 quarters perfectly on top of each other.  Your path follows the left half of the top quarter, your opponents the right half of the bottom quarter.  You both come over the top into a mutual angle and possible HO.
    Now slide 'your' quarter down 1/8 inch.  You merge under him, and on top have an angle before your opponent.
    Now also slide 'your' quarter right 1/8 in.  You not only merge under him, but also pre-turn into the merge.  Now you have alot more angle on your opponent, even sooner in your turn.  
    There is a limit, but with the right conditions you can get so much pre-turn that you barely brake the verticle plane, and can maneuver right in behind them.

    (oh, and a tripple isnt too hard in a 38 with a fast start.  Its possible to stall into a quad)
« Last Edit: November 17, 2004, 11:35:00 AM by Murdr »

Offline pellik

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« Reply #27 on: November 17, 2004, 03:05:48 PM »
Quote
Originally posted by MaddogJoe
Some of you guys talk about a "vertical scissors". What is it, and more importantly does anyone have film?  :)

We know the 38 is tops in going vertical....we're talking zoom... but even so zig zagging back and forth as we climb seem counter productive. I, as I'm sure others may already do this move, and just don't know that we are, but an explination could help.

Nomak showed me that the main idea is to maneuver to get a shot solution, not to just "do the maneuvers". Pellik showed me a strong merge, where going vertical in a double was a nice move to get on top and take control....tho AK-AK has know to get triples....I have no idea how !", but how much is too aggressive? when its 1 on 1 do ya throw away a ton of to go for the shot?


I'll describe verticle scissors now reguarding a particular situation, and send a quick film from a DA fight I had with shane the other week to the 479th site that should be availabe in a day or so.

Let's jump right into a fight between two planes, a 38 and a spit9, where the spit9 has gotten a good advantage from the merge and is currently d200 out and about 100ft higher then the 38 on his 6. The spit is in the process of completing a maneuver and his nose is still below the 38, but he is pulling up to look for the guns solution, and by being nose down he is accellerating. To start the verticle scissors the 38 pilot pulls hard into the verticle, which is the smart move since the spit pilot is closing and is already fighting to get his nose up. By pulling up the 38 pilot reduces his rate of travel in the horizontal, and also slows down his plane by converting E to alt. Once he gets his nose straight up he rolls 180 and starts to pull it back down. Because of the reduced horizontal travel and because he put himself out of the spits guns the spit overshoots below him. Also because the 38 is slower, maybe only 80mph even when his nose reaches the horizon and he is travelling only horizontally, he is forcing an overshoot. The positions are now partially reversed. The 38 pilot is high and behind the spit, but his nose has to drop into a dive because of the sub-stall speed. The spit pilot wishes to regain his position and pulls up into the -exact same move-. He uses the verticle to reduce his horizontal travel and slow him down enough so that the 38 overshoots under him as he pulls up out of his stall recovery dive. The spit also reaches sub stall speeds and his nose drops past the 38 on it's way up. You now have a situation where both planes are scissoring in front and behind each other while maneuvering entierly in the verticle.

Eventually this fight will go to the 38, however. After a few moments of scissoring like this the hard maneuvers both pilots are doing drops speeds even further. Now when the 38 pilot goes up he drops far enough below stall speeds that his nose naturally drops back down, while the spit pilot finds a much nastier stall awaiting him at the top of the scissor. That's why spit9 pilots don't do verticle scissors with 38s very often. This whole thing is a nasty battle of successive overshoot maneuvers.


Your other question was about why you would want to "zig zag" in the verticle. When planes enter a stall fight, which encompasses the rope-a-dope maneuver, the winner of the fight isn't the guy who goes up higher unless the lower plane is outside of the higher planes level flight recovery altitude. The winner is the guy who's stall is better timed. If you're going up behind me and stall first I rope. If I'm going up behind you and you stall first you'll overshoot in your stall recovery dive giving me the attack position. When you have so much more E then your opponent that he can't even get within d600 for a shot on you then going straight up is fine. You're sticking up way above him hoping he will throw himself into a complete stall just pointing his plane at something well out of range. This works on newer sticks, but many pilots will break off early knowing exactly what your plans are. My rope-a-dope is very different from this in that I try to decieve my opponent. I'll be going only maybe 50mph faster then him as I take my pass, and he can probably get a good tracking shot if he follows me up. So what do I do? I barrel roll straight up with my nose about 10 degrees shy of verticle. By not going straight up the closure between our planes is pretty much zero instead of negative 50mph, giving him the impression he can catch me. Also hitting a plane in a barrel roll is hard enough, let alone when you're fighting a stall. Thus I keep him nice and close, maybe in the d400 range, while we both go up. When I start getting down to 100mph or below I know he is stalling and just reverse over and pop him. I find this ropes many many more people then the go super fast and extend up approach. The 38 is both an angles and E fighter, which makes it's ideal fighting style that of putting your opponent into a difficult E situation and then starting a turnfight.

-pellik