Author Topic: Fw-190 question  (Read 1674 times)

Offline Kweassa

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Fw-190 question
« Reply #30 on: November 13, 2004, 07:01:12 PM »
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Anyone who wants a better turning 190 does not understand the basic concept of that plane.


 The concept of what the plane is supposed to be is irrelevant.

 The relevant matter is just what it can do in real life, that cannot be done in Aces High. If there is any clear evidence that Fw190s were able to turn better, or if it could use flaps (albeit a limited amount of degrees) up to higher speeds, then its worth looking into.


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Dogfights were never meant to be merry-go-arounds like we have in AH. Be fast, catch your enemy suprised, use your manouverability and speed to get outta trouble if you have to.


 That's the flight-sim gamer's view of 'dogfight'. We play a game-depicted version of WW2 planes where we can specifically compare and contest one plane against another in detail, against pilots with years of sim-flying experience.

 We know (in this game) we can never outturn a Spit or match up against a P-51 in rolling scissors in Fw190s considering a more-or-less average grade of pilot skill, but real life combats actually in many cases involved vast amounts of mid to low speed turning fights in its element.

 The so-called method of high speed "BnZ" passes was simply an ideal situation that may or may not present itself. Fighters under specific orders could not just run away and come back with an alt advantage at the pilots whim, like we can do in this game.

 Unless your own flight meets the enemy flight with an initial alt advantage, according to circumstances there was always a possibility your flight would meet an enemy flight at co-alt terms, or disadvantaged in alt.

 If the preferred combat method was always limited to "be fast, catch your enemy surprised" the average number of sorties a combat pilot would actually fight an enemy plane would drop down to less than 1/3rd of the cases.

 Also, in this game we play we pull 5~6G maneuvering at 400mph all the time without any kind of fatigue, however in real life a speed of anything even near 400mph would be a very scary thing a combat pilot must go through, much less a practical combat speed where a pilot was expected to actually maneuver and line up for a shot during the "boom" sequence of the bounce.

 Pilots devised all kinds of methods to keep their speed under control - from opening the radiator flaps to increase drag, to overriding automatic pitch control and setting it to maximize drag if possible, and etc..

 More often than not the given alt advantage would be limited. In this game if we have a 8k alt advantage in a plane like the P-51 we would use it fully and dive upto 500mph TAS. It is hardly the case with real life. After the initial bounce in many cases even P-47s would mix up with 109s in turn fights. The conventional "merry-go-round" fights happened a lot more in real life than you would imagine.

 The comment that "80% of the pilots shot down did not see their attacker" is misleading - it does not mean 80% of WW2 combat happened in a BnZ, but simply in all kinds of fights and occasions the plane that was shot down was in a multi-plane engagement and failed to realize that there was an enemy wingman behind him in that 'merry-go-round' fight.


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I've never read any account of a 190 pilot that used flaps in combat. It would have been stupid. Needlessly slows you down in an enviroment where death lures in every cloud.


 That "stupid method" is mentioned often in Nowotny's combat. He would pop down flaps momentarily to gain gun solution by pulling higher lead than possible without flaps.

 Besides, if the use of flaps in a plane concept such as the 190 was useless, then it'd be more or less the same with a plane like the P-51 or the P-47. Strangely, nobody has yet mentioned using flaps in a P-51 or a P-47 was stupid, at least to my knowledge.


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Developement of fighter planes was aimed at speed, versatility and firepower. Turning - if at all - is a defensive manouver. Oh, and don't mix turning with manouverabilty. In dogfight staying outta plane is a very important thing - the 190 does this perfectly with its unsurpassed roll-rate.


 True.

 But turning is never just defensive. Given rest of the conditions are equal a better turning plane always has the first initial advantage in anything it does. Compare the Spit14 or the La-7 with the Bf109G-10 - given the pilot conditions are equal a Bf109G-10 can never, ever win against a Spit14 or a La-7 at co-alt, co-E situation.

 Turning is the first instinctive factor of air combat, and there is a good reason why "n00bs" know nothing but to turn.

 As the emphasis and evolution of combat planes shifted towards speeds and firepower it is true that the importance of the traditional element of turning abilities have subsequently become less important - however, even still turning was a lot more important than we gamers would like to think.

 
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I know RL and game world don't mix very well. But aren't doing sims to recreate reality as good as possible? Maybe something within the game-mechanics itself favours turners in AH... icons?... no fear of virtual death? who knows...


 It depends on what kind of 'reality' we have in our minds. Not trying to be rude, but as with your case, sometimes misinformation tends to lead us to misconclusions about what the 'reality' was.

Offline Meyer

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Fw-190 question
« Reply #31 on: November 13, 2004, 10:00:37 PM »
Great post Kweassa, agree 100% :aok

Offline GScholz

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Fw-190 question
« Reply #32 on: November 14, 2004, 01:59:33 AM »
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Originally posted by Kweassa
Compare the Spit14 or the La-7 with the Bf109G-10 - given the pilot conditions are equal a Bf109G-10 can never, ever win against a Spit14 or a La-7 at co-alt, co-E situation.


That is not entirely true. If the fight is limited to less than 5k I would agree, but above 5k the 109G-10 outperformes both the La-7 and Spit14 in climb, speed and accelleration. Which in my humble opinion is far more useful than turn radius.
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Offline GRUNHERZ

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Fw-190 question
« Reply #33 on: November 14, 2004, 02:33:20 AM »
GS does the G10 really ooudo the Spit 14 in climb above 5K??  Really?

Offline GScholz

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Fw-190 question
« Reply #34 on: November 14, 2004, 02:49:14 AM »
In AH1 the Spit14 held the upper hand almost up to 10k, but last I checked in AH2 the Spit14's climb had been derated to barely above that of the 109G-10, which equalize at about 5k. Speed goes to the 109 at all altitudes except from 24k to 26k where the Spit has a marginal speed advantage. La-7 owns the 109 below 5k in speed, but not above.

I could be wrong on the Spit14 climb rate though, since no new charts have been posted by HTC.
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Offline senna

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Fw-190 question
« Reply #35 on: November 14, 2004, 02:54:47 AM »
Lets see fw pawns 109 and yak. Read my sig.

:lol

Offline GRUNHERZ

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Fw-190 question
« Reply #36 on: November 14, 2004, 03:06:01 AM »
Thanks.

Offline senna

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Fw-190 question
« Reply #37 on: November 14, 2004, 03:20:05 AM »
Us real 190 drivers we dont care about them numbers. We just go out there and and make due with what we got. A flying rock! Ok Im been drinking beer. Cheers!

:D

Offline Crumpp

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Fw-190 question
« Reply #38 on: November 14, 2004, 07:51:22 AM »
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Which in my humble opinion is far more useful than turn radius.


Yes it is more useful.  You hold the initiative in the fight.  Although I feel it is better to have lower altitude performance than being able to outperform up high.

Most fights end up on the deck.  Although in AH2 the ability to actually climb away from the fight is there now.

Crumpp

Offline Charge

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Fw-190 question
« Reply #39 on: November 14, 2004, 08:58:38 AM »
"The comment that "80% of the pilots shot down did not see their attacker" is misleading"

I agree, but I'd also like to point out that in a turn fight it may be harder to shoot down the enemy because of the angles and speeds tend to change all the time making the shooting quite hard (and the enemy knows you are ther in hte first place...). By this I mean that the turn fights did take place but their results were not very good compared to situations were you could surprise your enemy and shoot at an unmaneuvering target.

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Offline Crumpp

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Fw-190 question
« Reply #40 on: November 14, 2004, 09:57:46 AM »
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By this I mean that the turn fights did take place but their results were not very good compared to situations were you could surprise your enemy and shoot at an unmaneuvering target.


Absolutely,

This is why find quite a few large swirling fights with relatively few casualties.  Most of those occurred in the initial merge of the fight.

Only a few pilots could master the lead and deflection shooting dog fighting required.  Even fewer could master themselves or had enough training to make the tasks at hand instinctive.

One of the FW-190 pilots I know shot down several enemy A/C in turn fights.  

Good example is a P51D over the Ardennes forest.  He was bounced and in the initial merge snapped his FW-190 to the right and went into a hard high G turn.  At the moment six other FW-190 pilots were either dead or in process of dying in that initial bounce.  The P51 followed and a turn fight occurred.   To gain the necessary lead the FW-190 pilot popped flaps at the end.  The P51D went down and the FW-190 snapped hard Left out of the circle, dove for the deck and got away.

The main thing he emphasized to me was the calm nerves and cool head it took in that situation.  It was not that he was impervious to fear.  He was just too busy to think about it.  With properly adjusted ailerons the FW-190 would give some warning before the stall.  It would burble slightly at the edge.  When that occurred you backed off slightly and depending on the speed of the turn either held slight forward or backwards pressure on the stick.  If it did stall it would drop the right wing but recovery was instantaneous if you backed off the backpressure and fed opposite aileron.  As the airspeed slowed you had to begin adding some opposite aileron to maintain the turn.  

In his words many pilots when the dogfight began, especially those not well trained, concentrated on the big picture of what is about to happen.  They did not focus on small tasks of the here and now.  Subsequently they gave into their fear and were not well trained enough to perform simple mechanical tasks while scared ****less.

Crumpp
« Last Edit: November 14, 2004, 10:00:52 AM by Crumpp »

Offline Angus

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Fw-190 question
« Reply #41 on: November 14, 2004, 11:07:02 AM »
One thing of turning:

"Yes it is more useful. You hold the initiative in the fight. Although I feel it is better to have lower altitude performance than being able to outperform up high. "

I would readily sacrifice some fpm for a hugely better turnrate.
The question is how many.
Remember, the Spit 14 loaded full should make it from the runway to 20K in 5 minutes.
The G10 is very close there as well, or should be....


And then to P51 to 190 in turning.
Nice info from Crumpp.
I know also of the opposite happening, 190's being outturned by the P51.
The P51 could after all also pop flaps, - just 1 notch.

The thought of a 190 with slots as well makes me shudder  ;)
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline Crumpp

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Fw-190 question
« Reply #42 on: November 14, 2004, 11:20:56 AM »
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I would readily sacrifice some fpm for a hugely better turnrate.


IMHO turnrate is a secondary, "nice to have" quality in a fighter.  Come fly the CT as Axis during any mid-war PTO theater match up.  A well flown Hellcat, P38, or Corsair is very difficult for a zeke to deal with.  Basically you turn and hope you get lucky or the they get stupid.

It is far from an essential quality.  Now a decent rate turn in order to take advantage of gun solution opportunites is another story.  You don't need to outturn your opponent, just be able to take advantage of the angles he gives you.

Crumpp

Offline Angus

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Fw-190 question
« Reply #43 on: November 14, 2004, 01:31:47 PM »
The Speed difference between a Spit XIV and any axis fighter at the same time is minimal, and frequently in the XIV's favour.
The XIV turns quite much better than a 190 or a 109G10, even G6, which were it's natural enemies.

The Speed difference between F4U's and Zeke's is vast, so is roll rate, zoom, acceleration, all vastly in favour of the F4U.
Add armour to that.

The Zeke needs a nice low alt bounce or just a stupid foe to get succesful.

But it's really oranges and apples compared to a say Spit XIV to a 190A8..................
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline GScholz

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Fw-190 question
« Reply #44 on: November 14, 2004, 01:33:44 PM »
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Originally posted by Angus
I would readily sacrifice some fpm for a hugely better turnrate.
The question is how many.


You would have to sacrifice speed, not climb. Bigger wings (for the same weight) would actually increase climb rate. Speed is something most pilots won't sacrifice for anything. Speed is life.
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