Author Topic: Axis Flaps  (Read 4824 times)

Offline Kweassa

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« Reply #165 on: December 07, 2004, 12:13:06 AM »
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Here in lies Crumpp's real problem with removing autoretract flaps from the P-38, despite the fact that it should never have had them in the first place. The P-38 can already use its flaps at a speed almost 100 MPH faster than Luftwaffe planes due to the design (of an aircraft he steadfastly believes was inferior to every Luftwaffe plane ever built, in every way), and Crumpp feels this is already more advantage than the P-38 should have. The truth comes out.


 A low blow and a rabbit punch CVH. You really wanna turn this into an axis vs allied flame-fest?

Offline Ack-Ack

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« Reply #166 on: December 07, 2004, 12:22:14 AM »
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Originally posted by Kweassa
Except somebody wants to see flaps being dropped, and then maintained at higher speed than they are rated for, which the rating coming from the manufacturers themselves.
 



And those that maintain the flaps in those situations should suffer the consequences which would be damaged flaps, just like real life.


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Offline Cobra412

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« Reply #167 on: December 07, 2004, 12:50:19 AM »
Kweassa do you have some extra knowledge about the overall rating of those flaps?  Or are you just going off the caution from the manual too?

Just curious of how many of you actually work an aircraft and understand the difference between a cautions and warnings printed by manufacturers in their technical manuals?  Considering I'm a flight controls specialist on the F-15 and I see these exact same warnings for our flight controls system that I maintain.  I'd think I'd be able to tell the difference between the two and this is a caution not a warning.  Possibility of damage to equipment yes, loss of life no.  

I highly doubt there is a difference in how we determined structural overloads back in the 40s to how we determine them now.  Last time I checked the only major difference is computers can tell you instantaneously what you overloaded and exactly where you overloaded in todays fighters.  The basic calculation of determining that % is still the same.  Overloading a structural component today by 150% is still overloading it past the "recommended" manufacturers guidelines, no different than WWII birds "recommended" guidlines.  150% structural overload rating for one bird and 150% for another bird is still 150% over it's rated and recommended structural overload per their manufacturers.  The only difference with todays birds is we can monitor just how many times they've overloaded the airframe over it's lifespan.

I find it funny that people can be so naive when it comes to reading a technical manual and the limits set in them. Do you honestly think that engineers are setting their limits so high that any usage above that limit is guaranteed disaster?  If this is the case then I guess we should have lost about 100 F-15s over the last few years to going beyond the rated structural limits per the technical manuals distributed by the manufacturers.

Offline Kweassa

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« Reply #168 on: December 07, 2004, 02:21:33 AM »
Cobra, what you are saying is totally irrelevant of this discussion. We're not discussing pure physics - we're discussing how a certain factor can effect gameplay to what degree.

 As I have said before, I also do not think a flap will fail the moment it crosses 1 mph over its limit. That is why as a result I agree that a better compromise point may be reached. However, it doesn't mean I don't understand the logic behind current implementation of the flaps - because, IT MAKES SENSE.

 People routinely abuse "possibility" of real life and turn them into "normality" of game represantation and that is a FACT, de facto, FACT.

 Certain things are no doubt possible in real life, but implementing such possibilities into a game without IMPLEMENTING THE TOTAL CONTEXT of it is an open hand invitation for total abuse as seen in IL2/FB.

 A Bf109 could lay off automatic pitch control and go manual - which will turn the prop into a manual/variable pitch control.

 In IL2/FB this has been abused into a sort of manual initiated WEP system, where the pilots will micro-control the prop pitch so the engine RPM pushes over its limits, but stays under the "breaking point" of the engine.

 Oh this was possible in real life, since 109 pilots actually did this in limited situations such as short runway take-offs. Except the context is that no real fighter pilot would go manual and increase workload into double, triple of normalcy and risk an unnecessary danger properly avoidable by better overall tactical management. Not to mention to do that in the cockpit the pilot would have to go off HOTAS, and it would also shorten the engine life span.

 So what's the big darned problem with IL2/FB's 109s, when it was possible in real life, and they implemented it exactly as in real life?

 The same big darned problem with people wanting to hold flaps down for their own combat purposes, when it should not be down.

 Otherwise you could always present a combat report of pilots routinely engaged in a prolonged close-combat with flaps held down, and wading in and out of the speed limits, and prove this was not just a possibility but normalcy. I've seen Ak mention one except I've never actually seen one from him.

 This is not a discussion on technical readings or findings. It's a discussion on gameplay and how it can force pilots to act within realistical limits.

 Just look at what Ak's saying. Look at what SlapShot is saying, for crying out loud.

They don't care even if it busts their flaps, as long as the flap effects stay constant and they could kill their enemy. If autoretraction is gone and they get what they want, they'll start abusing it immediately in a classic game-the-game.

 Currently, autoretraction FORCES THEM to abide by the limits, watch their speed, and perhaps refrain from going into a real slow fight which they might have to risk tight flap usage - because if they go over the edge it will retract, and immediately give them a harsh penalty.

 It limits their way of flying to at least certain basic outlines of realistic circumstances and context. If there are dangers of flaps retracting and augering, they'll pull off the enemy and not risk the stall.

 But they don't want to do this. They want to just leave the flaps down, and risk a damage willingly, just so they can shoot the damn bastar* out of the sky.

 They don't care about the context of a certain thing. They only care about how immediately they can use it in the game to their own benefit.

 They will abuse a realistic implementation by using it in unrealistic circumstances likely only inside the game, and not in real life.

 In short, regardless of up to just exactly how much speed the flaps would have held, no real life pilot would willingly want to just kill his flaps or risk damage on purpose, just because he's so desparate to get a kill at hand.  

The autoretraction does EXACTLY WHAT IT SHOULD. It stops people from doing those stuff.
« Last Edit: December 07, 2004, 02:39:49 AM by Kweassa »

Offline Crumpp

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« Reply #169 on: December 07, 2004, 04:44:38 AM »
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I'm no expert, but I always thought people had a problem with the flaps on the LW planes because they won't come out at speeds they did in real life?


That is the problem.  Even with the tons of  anecdotal evidence their is little documentation to back it up.

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I think what Crumpp is trying to say is that if one looks at the P38 manual which says "250 mph should not be exceeded because it may cause structural damage" and says "Well, it doesn't say it WILL cause structural damage, so we should be able to drop flaps at whatever speed" then that is what people will do. If the manufacturors specs said 250 mph, then it outta be 250 mph.


Exactly.  Just like Kweassa points out, folks will "game the game" otherwise.

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Offline Captain Virgil Hilts

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« Reply #170 on: December 07, 2004, 06:42:35 AM »
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Originally posted by Kweassa
A low blow and a rabbit punch CVH. You really wanna turn this into an axis vs allied flame-fest?


No, it isn't a low blow or a rabbit punch. It is a fact, and appears to apply to you as well. It turned into an Axis vs Allies flame fest a while back. I believe some jack bellybutton made a smart comment about P-38 flaps and stall characteristics in a thread about Axis flaps, (called the P-38 pilots a bunch of spoiled whiners or something on that order) and got the P-38 people involved. Wonder who that was?

I was actually wondering about how realistic the stall characteristics some of the Axis planes were, even after someone made a fool of himself, I still am.

Funny how some of us are perfectly willing to see any plane's problems investigated and fixed, and some only want certain parts of certain planes adjusted to fit reality.
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Offline Murdr

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« Reply #171 on: December 07, 2004, 06:43:10 AM »
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Originally posted by Kweassa
A new limit is being suggested Murdr. An arbitrary point which you guys think "should be safe", that exceeds the recommended normal limitations.
Since when is acending random danger starting at the normal limit considered "an arbitrary point"?




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Like I said, personally I'd like to see that kind of thing too. But I have no beef with the current system also. [/B]
Why then make the first statment?  When Ive made it clear that this is what Id like to see?
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Just look at what Ak's saying. Look at what SlapShot is saying, for crying out loud.

They don't care even if it busts their flaps, as long as the flap effects stay constant and they could kill their enemy.

That not exactly what they said either, it was not "bust flaps" to "kill enemy" it was "bust flaps" rather than "auger"

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In short, regardless of up to just exactly how much speed the flaps would have held, no real life pilot would willingly want to just kill his flaps or risk damage on purpose, just because he's so desparate to get a kill at hand.
Well then how can you say Cobra's comments are totally irrelevent to the discussion after making that claim?  Crobra has experience maintaining modern fighters, and has first hand experience with what happens when limits are pushed.  Who do you think flies those planes? fake life pilots?  Here again, you are placing the "kill" in priority when the gripe is "being killed" by a function of the game.

Offline Captain Virgil Hilts

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« Reply #172 on: December 07, 2004, 06:48:59 AM »
Reality check:

You are in a very close dogfight, in real life, it has gotten low and slow, just you and the enemy, he is as good or better than you, and you must kill him to survive, if you attempt to escape he will kill you. You've gotten to the point where you must use your flaps and ride the stall, in order to maintain the advantage. If you stall, and lose the advantage, you will either spin out and crash, or spin and be shot down.


Given the choice between wrecking your flaps by leaving them out as you get over the top of your current maneuver, at the risk of having them jam or be damaged, or retracting them and augering into the ground, do you leave them out or retract them?

Nothing you do removes the one fact of reality that can't easily (or desireably) changed in AH: You do not really die, you do not really destroy a plane, and therefore you do things you would not do in real life. Like get in low, slow, and dangerous stall/knife fights.
« Last Edit: December 07, 2004, 06:52:00 AM by Captain Virgil Hilts »
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Offline Tilt

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« Reply #173 on: December 07, 2004, 08:39:21 AM »
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Originally posted by Kweassa


The autoretraction does EXACTLY WHAT IT SHOULD. It stops people from doing those stuff.


Actually even with the logic as presented I dont think it actually leads to this conclusion...........

But before re looking at the logic  we should separate two nodes of debate

1) what were the limits applying to flap usage and when would/may  damage (and what type of damage) be initiated if it were modelled with an option to disable autoretract.

2) would a flap damage model pork game play.

Obviously any inaccurate model may pork game play if it allows folk to do what was not possible or even if it was highly improbable. Particularly if it artificially advantages an ac.

But I do not see why it inhibits the development of stuff such as a model that would allow pilot interface with flaps that may incurr flap damage.

Of course there will be those that debate the accuracy of any flap damage model .......folk debate the accuracy of stuff all over the various models but it does not halt progress.
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Offline straffo

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« Reply #174 on: December 07, 2004, 08:51:51 AM »
It's perhaps just hard and time consuming  to model flaps damage correctly ?

And as IRL pilot generaly don't want to break their plane on purpose that's perhaps why HT implemented auto-flaps.

Offline Tilt

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« Reply #175 on: December 07, 2004, 10:41:35 AM »
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Originally posted by straffo
It's perhaps just hard and time consuming  to model flaps damage correctly ?



Agreed.......
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Offline Ack-Ack

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« Reply #176 on: December 07, 2004, 01:57:48 PM »
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Originally posted by Kweassa




 Just look at what Ak's saying. Look at what SlapShot is saying, for crying out loud.

They don't care even if it busts their flaps, as long as the flap effects stay constant and they could kill their enemy. If autoretraction is gone and they get what they want, they'll start abusing it immediately in a classic game-the-game.

 Currently, autoretraction FORCES THEM to abide by the limits, watch their speed, and perhaps refrain from going into a real slow fight which they might have to risk tight flap usage - because if they go over the edge it will retract, and immediately give them a harsh penalty.




If you're going to put words into my mouth, at least let them be the words I've been saying and not ones you pull out of your arse.  

All I have ever asked for is a realistic modeling of the flaps, not to increase the speed in which we can deploy flaps or any of the other crap you keep claiming that I want.  If I damage my flaps from over-speeding then that's the price I pay for taking that risk.  

I did get a chuckle on how you ASSume that I'll start gaming the game if we ever get realistic flap modeling.  


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Offline Ack-Ack

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« Reply #177 on: December 07, 2004, 02:04:12 PM »
I asked a friend that used to work on that "other" flight sim about how that game modeled flaps damage from over speeding/stress and this is what he replied with.

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It was more like real-world maneuvering speed. In other words, at 251mph (for example, your flaps wouldn't just break off, but they would definately be over-stressed. Any exceedingly stressful maneuver after that, even something as seemingly inoccuous as a dive, would stress them beyond limits and they would break. I'm not even sure they would "break off" as much as
just get stuck down.


Would be nice if our flaps in AH did the same thing.


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Offline Captain Virgil Hilts

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« Reply #178 on: December 07, 2004, 03:34:41 PM »
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Originally posted by straffo
It's perhaps just hard and time consuming  to model flaps damage correctly ?

And as IRL pilot generaly don't want to break their plane on purpose that's perhaps why HT implemented auto-flaps.


Absolutely, I'm sure it may be quite difficult, I'm not an expert on programming.

The solution proposed by those advocating removal of autoretract from the P-38 is basicly this:

Flaps still cannot be deployed if the plane is above the speed at which the flaps are rated (meaning that if you are above 250MPH, in a P-38, you cannot deploy flaps, even one notch). So no, there won't be anyone flying along at 300 MPH dropping 5 notches of flaps.

Flaps would not autoretract, but if the plane reaches and maintains a speed above which the flap setting deployed at the time is rated for, then the flaps risk structural damage, and even structural failure, either coming off the plane, or being jammed in position. The risk of damage would be a percentage, based upon the amount the rated speed was exceeded, the length of time it was exceeded, and possibly even the angle of attack and G force pulled. The greater ANY of those limits are exceeded, and/or the longer they are exceeded, the greater the risk of damage, and the greater the amount of damage done. Of course, at some point, damage becomes certain, catastrophic, and inevitable.

Of course no one would WANT to damage their plane. However, were you in a position where you had to risk damaging your plane in order to survive, you'd risk damage to your plane. You can't convince me that you'd suddenly say to yourself "if I do this, I might damage my plane, in fact, I probably will damage my plane, so I'll just let my opponent shoot me down and kill me, rather than damage my plane".
« Last Edit: December 07, 2004, 03:36:57 PM by Captain Virgil Hilts »
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Offline Murdr

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« Reply #179 on: December 07, 2004, 04:07:50 PM »
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Originally posted by Captain Virgil Hilts
Absolutely, I'm sure it may be quite difficult, I'm not an expert on programming.

The solution proposed by those advocating removal of autoretract from the P-38 is basicly this:

Flaps still cannot be deployed if the plane is above the speed at which the flaps are rated (meaning that if you are above 250MPH, in a P-38, you cannot deploy flaps, even one notch). So no, there won't be anyone flying along at 300 MPH dropping 5 notches of flaps.

Flaps would not autoretract, but if the plane reaches and maintains a speed above which the flap setting deployed at the time is rated for, then the flaps risk structural damage, and even structural failure, either coming off the plane, or being jammed in position. The risk of damage would be a percentage, based upon the amount the rated speed was exceeded, the length of time it was exceeded, and possibly even the angle of attack and G force pulled. The greater ANY of those limits are exceeded, and/or the longer they are exceeded, the greater the risk of damage, and the greater the amount of damage done. Of course, at some point, damage becomes certain, catastrophic, and inevitable.

Of course no one would WANT to damage their plane. However, were you in a position where you had to risk damaging your plane in order to survive, you'd risk damage to your plane. You can't convince me that you'd suddenly say to yourself "if I do this, I might damage my plane, in fact, I probably will damage my plane, so I'll just let my opponent shoot me down and kill me, rather than damage my plane".
Good summary.  Two additional points.  Its not even about removing auto-retract from the game, but having the option to turn it off like the stall limiter, tracers, and combat trim functions.  Hence it would apply to any plane and not just one specifically.