Spawn camping, milk running, vulching etc. devalue the game IMO. Anything that allows people to rack up large scores, perks or kill counts with little or no effort or skill, destroys the worth of scores, perks or those kill messages you get when landing.
Myself and others have suggested multiple or varying GV spawn locations before. Most of the replies to these threads go along the lines of "anyone dumb enough to spawn there deserves it" or "what about vulching, that's just as bad".
This misses the point, vulchers can be seen from the tower. Also there is no obvious way of preventing it, the way the game is currently structured around field capture. Apart from educating the vulchees of course.
Beyond that though, some players (myself included) have no inclination to try GVs simply because there is no challenge in sitting at a spawn point blasting anything that appears in front of you. Even if you don't spawn camp, any kills you land will be devalued since everyone will assume you did. Nor is camping realistic, this game is supposed to have some bearing on what happened in WW2 isn't it?
Please do something about it HTC. Make the spawn locations random or multiple.