Author Topic: Spawn Camping  (Read 1204 times)

Offline LazerTED

  • Zinc Member
  • *
  • Posts: 42
Spawn Camping
« on: November 13, 2004, 07:08:38 PM »
Incase many of you haven't noticed, about the only GV action that really goes on in AH is spawn camping.

Why not make the place each person spawns different from the previous persons spawn point.  I think it would be a lot harder to cover a spawn point if GV's are popping up in more random spots, rather than no more than 10 feet from eachother.


Just an idea, maybe its not possible, maybe nobody cares. :D

Offline nopoop

  • Gold Member
  • *****
  • Posts: 3213
Spawn Camping
« Reply #1 on: November 13, 2004, 07:24:50 PM »
For a totally different idea, they could fly planes instead ???  

Nah, continue..
nopoop

It's ALL about the fight.in a brew...

Offline Stegahorse

  • Copper Member
  • **
  • Posts: 306
Spawn Camping
« Reply #2 on: November 13, 2004, 07:32:25 PM »
Isn't spawn camping and vulching a "gaming the game " issue?
But, if they are stupid enough to continue to spawn and get killed, I'm greedy enough to let them!
I thought I was important until I got Cancer and had to go to a cancer clinic.

Offline LazerTED

  • Zinc Member
  • *
  • Posts: 42
Spawn Camping
« Reply #3 on: November 13, 2004, 07:37:53 PM »
Bah... figured this wouldn't go anywhere. ;)

Offline DREDIOCK

  • Plutonium Member
  • *******
  • Posts: 17775
Spawn Camping
« Reply #4 on: November 13, 2004, 07:57:50 PM »
Quote
Originally posted by nopoop
For a totally different idea, they could fly planes instead ???  

Nah, continue..


I fly planes the vast majority of the time but occasionally I take a break and like to do some GV stuff.

While I sometimes do it myself.
I do think something should be done about it. Gvs spawn entirely too close to one another and really need to be dispersed more
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Booky

  • Copper Member
  • **
  • Posts: 344
Spawn Camping
« Reply #5 on: November 13, 2004, 11:45:10 PM »
I think the ability to camp a spawn should still exists but it should be harder for a single person to do it.

Maybe increase the spawn area enough to where the person spawning has some tiem to turn their gun and at least get a shooting chance.

As it is now, you can not turn your gun more than 15 degrees before getting waxed, which is bad IMHO.

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7075
Spawn Camping
« Reply #6 on: November 14, 2004, 06:08:26 AM »
Spawn camping, milk running, vulching etc. devalue the game IMO. Anything that allows people to rack up large scores, perks or kill counts with little or no effort or skill, destroys the worth of scores, perks or those kill messages you get when landing.

Myself and others have suggested multiple or varying GV spawn locations before. Most of the replies to these threads go along the lines of "anyone dumb enough to spawn there deserves it" or "what about vulching, that's just as bad".

This misses the point, vulchers can be seen from the tower. Also there is no obvious way of preventing it, the way the game is currently structured around field capture. Apart from educating the vulchees of course.

Beyond that though, some players (myself included) have no inclination to try GVs simply because there is no challenge in sitting at a spawn point blasting anything that appears in front of you. Even if you don't spawn camp, any kills you land will be devalued since everyone will assume you did. Nor is camping realistic, this game is supposed to have some bearing on what happened in WW2 isn't it?

Please do something about it HTC. Make the spawn locations random or multiple.

Offline eagl

  • Platinum Member
  • ******
  • Posts: 6769
Spawn Camping
« Reply #7 on: November 14, 2004, 07:27:57 AM »
How about making spawning vehicles invisible but unable to shoot for 30 seconds after launching?  That way they have 30 seconds to get moving but can't use that time to kill other players.
Everyone I know, goes away, in the end.

Offline GRUNHERZ

  • Plutonium Member
  • *******
  • Posts: 13413
Spawn Camping
« Reply #8 on: November 14, 2004, 07:31:08 AM »
Quote
Originally posted by eagl
How about making spawning vehicles invisible but unable to shoot for 30 seconds after launching?  That way they have 30 seconds to get moving but can't use that time to kill other players.


That would just make it easier for the spawh campers to kill anyone who spawns.. :)

Offline Furball

  • Plutonium Member
  • *******
  • Posts: 15781
Spawn Camping
« Reply #9 on: November 14, 2004, 07:41:46 AM »
Make spawn points actual Forward bases protected by AI and Mannable AT guns.  Forward bases should be protected by walls to offer some protection from campers.

Also makes it much more realistic than ground vehicles just magically appearing in the middle of nowhere.
I am not ashamed to confess that I am ignorant of what I do not know.
-Cicero

-- The Blue Knights --

Offline mechanic

  • Plutonium Member
  • *******
  • Posts: 11328
Spawn Camping
« Reply #10 on: November 14, 2004, 09:38:48 AM »
it took me 20 deaths to kill a spawn camping tiger today. but it was worth it :D

i then came back in heavy hog and got the other tiger.

one escpaed my grasp with only a turret out :(

spawn campers are fun, like anyone really cares about GV kills.

just keep upping, give them pleasurem gives you pleasure when you finally get them.

on the other hand you could follow nopoop's advice.....

batfink
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Urchin

  • Platinum Member
  • ******
  • Posts: 5517
Spawn Camping
« Reply #11 on: November 14, 2004, 09:39:52 AM »
I like that idea... you could select the "manned ack" thingie at the V-base, then select the forward bases manned ack the way you go into shore batteries.  Dunno if the game is set up to allow this or not though.

Offline DREDIOCK

  • Plutonium Member
  • *******
  • Posts: 17775
Spawn Camping
« Reply #12 on: November 14, 2004, 10:14:19 AM »
Orr have spawn areas on hilltops too steep to climb from any side yet not so steep you cant roll down them.
 that would give spawners an immediate  terrain advantage against nearby camping.

Then the only way to camp an area would be to go to a hill high enough to see the spawn area which ideally would be far enough away to make the shots harder.

Another idea to add to this is have GVs also spawn from an indestructable  building with the openings facing away from any hills thus at least  giving the GVs a chance to at least start their engines and get moving.

Or perhaps instead of buildings surround the top of the hill  with trees making newly spawned GVs harder to spot and hit untill they leave the spawn area.

This wouldnt stop camping entirely but it would at least give spawners at least a small fighting chance
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Mini D

  • Parolee
  • Platinum Member
  • ******
  • Posts: 6897
      • Fat Drunk Bastards
Spawn Camping
« Reply #13 on: November 14, 2004, 10:25:57 AM »
Spawn camping and vulching are a direct result of the "defense only when it's too late" philosophy in the MA.  People wait for flashing lights and sirens before doing anything.  It's actually the biggest fault in the game... and it has nothing to do with the game itself.

Offline whels

  • Silver Member
  • ****
  • Posts: 1517
Spawn Camping
« Reply #14 on: November 14, 2004, 10:44:39 AM »
welp if u wana stop spawn camping, then ur might as well stop vulching, they are the same.


so i guess that means, indesturctable , highly accurate,
20 30 and 40 mm ack at airfields.