Originally posted by Manedew
not to meantion the limitations of resolution vs. human vision)
your pic shows a town some miles off with lossy encodeing ..
put this in highway terms .. 30 seconds at 60-70 miles per hour ... can you see a car 30 seconds ahead, if your in flat country?
Yes, it is a lossy shot - taken in 1998 with my first ever digital camera. I still think the resolution is better than some people get in flightsims - ie my wing trailing edge does not look like a hacksaw blade. The town is not "some miles off". The downward angle to that town is about 45° and at 3000' AGL that means the straight line distance to it would be about 4200'. Distance to the overhead would be the same as my height above it, ie about 3000' - about half a nautical mile.
Looking for a car 30 seconds ahead is no comparison. For one thing, you know exactly where to look, and you're probably picking it out against the horizon, assuming flat terrain. But anyone who's had to look out for conflicting aircraft knows how hard it can be, even when they're brilliant white. Against the sky might be easy, but against terrain much more difficult. That's why people use radar services, and that's why planes have strobe lights on the wingtips. Even then, you might not pick out a conflicting aircraft until it's within 300 yards.
You're right about computer resolution v. human vision. Even with a decent camera, I could only show you what 3000 feet looks like
on a computer screen - the view in that pic looked a lot clearer/bigger to my naked eye the day I took it.
But what are the flightsim coders to do? Project imagery onto the screen saying "this is what it looks like at 6000ft", or do they reproduce the imagery on our screens
as a pilot would see it with his naked eye at those altitudes? A computer screen simply isn't big enough to do the latter, so they do the former - with some concessions for gaming, eg. icons next to aircraft dots.