Hi Frank,
>How, in real life, did they used to dogfight? Did they try and stay on speed, or jank the stick back and eat g's?
>Did they jamm the throttle to the firewall or did they have to throttle back?
>In aces high (h2h for me) people would just turn turn and turn, which always results in a head-on when you're trying to engage the guy on speed.
Technically, everything that works in an accurate simulation worked in real life, too.
There are some important differences in the style of fighting, though.
WW2 combat was team-oriented. It wasn't focused on ACM, but on keeping section, flight and squadron cohesion. That makes a big difference for the ACM you can use, and for the ACM you need to use.
WW2 pilots didn't know about energy combat. It hadn't been invented yet, and pilots weren't aware of the concepts behind it. No doubt some pilots grasped most of it intuitively, but it was an art and not a science.
WW2 pilots were "afraid" of risks. Of course, it only appears like that if you compare to typical simulation gamers who "die" three times a day. Head-on attacks in particular were rare because they were so dangerous. They provided a chance for a quick kill, sure - but they also provided a chance to die just as quckly, and real world pilots didn't like that kind of odds.
I'm sure there are more differences I haven't mentioned. The total effect is that typical air-to-air combat in the game doesn't have much in common with typical air-to-air combat in real life.
Regards,
Henning (HoHun)