Author Topic: 6 players and a goon  (Read 836 times)

Offline sax

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6 players and a goon
« on: December 09, 2004, 07:17:07 PM »
Moi flew two sorties in a C47 last nite--announced early I was OTW and both times approx 6 freindlies capped and wiped down the town for two successful captures.

I,m betting 10 determinedplayers can take any base 90% success rate----soooo why the horde instead of spreading out the fite?

Seeing as we already have the plane limiter dohicky could HTC coad a base limit if other front line bases are being ignored?
Spread it around kinda thing.

Online Shane

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6 players and a goon
« Reply #1 on: December 09, 2004, 07:35:07 PM »
you're a noob, huh?   :D

safety in #'s.   plus the more numerous faux 's and wtg's they get over local -  self-validation and all that psycho-babble...
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline nopoop

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6 players and a goon
« Reply #2 on: December 09, 2004, 08:05:11 PM »
I really enjoy self-validation and psycho-babble...
nopoop

It's ALL about the fight..

Offline Bino

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6 players and a goon
« Reply #3 on: December 09, 2004, 09:21:53 PM »
Really?  I prefer the psycho-validation.  Already got the self-babble down pat.  >shrug<


"The plural of 'anecdote' is not 'data'." - Randy Pausch

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Offline nopoop

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6 players and a goon
« Reply #4 on: December 09, 2004, 09:46:16 PM »
BINO ???

..jeez I'm gettin old ;)
nopoop

It's ALL about the fight..

Offline Grits

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6 players and a goon
« Reply #5 on: December 09, 2004, 11:01:49 PM »
WTFG Shane!  <>

Its funny, when I do that most folks dont understand that I am not making fun of *you*. I'm gonna keep doing it just 'cos nobody (but you probably) gets it. :)

I understand why you make fun of all the 's and WTG's, but to some people landing a kill, any kill, is an accomplishment, and others like Oldman give everyone a earned or not.

Offline Arlo

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6 players and a goon
« Reply #6 on: December 09, 2004, 11:20:49 PM »
, baybee!

Take it how you will cause any way's fine by me. I once gave a bum in the street a five. A high five. He expected more. Go figure. WTG bum in the street!

Offline Duchess

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6 players and a goon
« Reply #7 on: December 09, 2004, 11:24:25 PM »
How about a player limit in a mission? Maybe it's there & I don't know, don't make missions myself, but when mission calls go out lots of people jump on the bandwagon. How are you supposed to stop that? Thats where the hoarde factor comes in.  It would be rude and poor team sportsmanship to look at the list of people in the mission and ask some to leave, but if you could have a cap and when it was reached, no more could sign on would work okay. Strategically it works out, because sometimes the mission draws so much resource from other fights you end up losing more than you gain, especially missions from some of the more popular planners.  

I usually stay out of missions myself because they are kinda dull sometimes because of the horde thingy.

Online Shane

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6 players and a goon
« Reply #8 on: December 09, 2004, 11:44:07 PM »
oh, i get it grits.  :D  glad you do, too.

duchess, you can limit/cap mission members simply by limiting the amount of flights and # of planes in each flight.  for example, mission has 4 flights of p-51's with various loadouts, each flight can only have 4 planes, for a total of 16 planes total in that mission.

however, this doesn't stop extra horders from tagging along "outside" of the formal mission.


Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Duchess

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6 players and a goon
« Reply #9 on: December 09, 2004, 11:57:24 PM »
Quote
Originally posted by Shane
oh, i get it grits.  :D  glad you do, too.

duchess, you can limit/cap mission members simply by limiting the amount of flights and # of planes in each flight.  for example, mission has 4 flights of p-51's with various loadouts, each flight can only have 4 planes, for a total of 16 planes total in that mission.

however, this doesn't stop extra horders from tagging along "outside" of the formal mission.




I was aware of that part, I think that kind of goes by the wayside as far as limiting players because people put lots of different planes and 20 or so of each so there is a good selection and Waldo can fly whatever he wants without his mission planner having to go back and add this or that. Maybe have an invite function too so if someone specific you want in doesn't make the cap you could get them in.

Or you could just scrap missions altogether? (duck)

Offline Bino

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6 players and a goon
« Reply #10 on: December 10, 2004, 07:14:31 AM »
Quote
Originally posted by nopoop
BINO ???

..jeez I'm gettin old ;)




Hehehe...  so are the rest of us, my friend.  *S*


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Offline Pongo

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6 players and a goon
« Reply #11 on: December 10, 2004, 11:11:08 AM »
Well in truth Sax. 10 good guys can take any base,
unless 5 good guys are trying to stop them.

Or 40 clowns can take any base..unless one good guy is trying to stop them.

Offline Bravo4

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6 players and a goon
« Reply #12 on: December 10, 2004, 11:40:38 AM »
You can have missions with 2 or 3 guys and take a base if all goes well and opposition is mininal; and sometimes you have 25+ people in fighters that pork a base but no one has troops so then you can't take a base.

It's ironic how some people complaint that no one wants to join their mission and now it's suggested to limit the number of planes/flights should be limited 'cause too many people join your mission.

In combat you use all your resources at your disposal, if more friendlies than you expected show up for your mission then use them.

.

Offline Zwerg

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6 players and a goon
« Reply #13 on: December 10, 2004, 01:08:25 PM »
Quote
Originally posted by Shane
[..]
  self-validation and all that psycho-babble... [/B]


And this from the master of psychologic warfare. :D

mofa

Offline eagl

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6 players and a goon
« Reply #14 on: December 10, 2004, 01:26:26 PM »
Another answer is that lots of players couldn't care less about the capture.  For many of us, the entire strat setup including field capture is just a sideshow that helps facilitate air combat.

I'm sorry if that upsets anyone, but there it is.  Field capture has almost always been just an excuse for me to go up and shoot down other players.  If I want strategy, I can find better strategerists (I'm a student of Pres Bush, Rush, and Quayle) in AI opponents or in a game dedicated to strategy in one form or another, usually purchased in a box from a big store with flashier graphics, etc etc.

Efficient field capture is neat and I think sometimes it's fun to play air-commando and go on capture or bombing missions, but mostly when I play it's to shoot down real life players in aircraft, not bomb inanimate objects, AAA pieces, or trucks with guns.

If you ever want to be happy in AH, you really need to open your mind to the fact that the game can be played an infinate number of ways.  You'll be unhappy and frustrated until you get comfortable with that idea, but when you do you'll realize that to be happy all you have to do is find other players who like doing what you like doing, and fly with them, play on their team, join their squad, whatever.  Then you can have fun regardless of whatever everyone else is doing.  Guess what - if you and your friends are having a lot of fun, chances are others will join in too.  But if you try to tell others how to play or question/deride what others find fun, you're going to get a facefull of hate coming back.

Asking HT to coad in some limits to force people to your gaming style goes a step farther, and in the distant past often resulted in becoming the target of a dweebhunt.  I guaran-damn-tee you that if HT coaded some limits that inhibited the formation of furball fights because of your gripe, I'd buy a second account that same day and whenever you were online, I'd use the second account to chase you and broadcast your position and intent on ch200, simply because you went out of your way to ruin the game for me and I might enjoy doing the same back to you.

You can't have it both ways...  If you want to play the game your way, you gotta respect other player's right to do the same.  HTC has done a good job at trying to keep truly disruptive players and "gaming the game" stupidity out of the arena, so don't force your idea of good gameplay on everyone else.
Everyone I know, goes away, in the end.