Author Topic: The fog factor  (Read 4734 times)

Offline Jackal1

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The fog factor
« on: December 16, 2004, 06:26:52 AM »
For or against the fog thingy?
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline Mugzeee

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The fog factor
« Reply #1 on: December 16, 2004, 06:47:11 AM »
Is there fog? It seems so in the latest release of Trinity.
Guess I am for it, IF, It occurs at random times. (Not a Cycle like the Sun.)
and IF it isn’t limited to the Main Lands like the clouds over the main land and center islands of NDILS.
Other wise it just looks like a cheezy effort to hamper attacks in certain areas.  If we have any weather at all, it needs to be more unpredictable.

Offline CptA

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The fog factor
« Reply #2 on: December 16, 2004, 07:04:44 AM »
It's not so much Fog as it is a kind of Haze.

It makes the horizon less visible and useful at altitude, and reduces visual detection range.  This makes it easier to get in close before detection or identification.

Look outside some warm summer afternoon...especially in a high-humidity or dusty climate: HAZE

Personally I like it and the other little reality touches in this SIM.

I don't notice any kind of frame-rate hit or other problems, so why complain.

Of coarse I miss the big puffy clouds we used to have, and the short nighttime periods of darkness as well...

CptA

Offline Puff

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The fog factor
« Reply #3 on: December 16, 2004, 08:52:42 AM »
The haze is alright.  I guess it's as close as we are going to get to anything other than sunshine and blue skys at the moment.

Offline Midnight

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The fog factor
« Reply #4 on: December 16, 2004, 09:48:44 AM »
The "Haze" is worse than California smog. You can't see land over 5 miles. That's WAY too much haze.

Offline hitech

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The fog factor
« Reply #5 on: December 16, 2004, 10:22:56 AM »
Actualy it's 10 miles.

HiTech

Offline Pongo

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The fog factor
« Reply #6 on: December 16, 2004, 10:24:41 AM »
I think the effect is good. Be neat to turn it up in the morning, burn it off by lunch kind of thing. Make it thick in river valleys.
I think it looks good and takes the edge off the game. Distances might have to be tuned.

Offline rabbidrabbit

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The fog factor
« Reply #7 on: December 16, 2004, 10:34:22 AM »
it would be ok if it came in the morning then went away to give some variety.  I have no idea why its here now other than to make it more difficult to do anything.  It just seems like a pointless inhibition since it does nothing for framerates and adds little to combat other than restricting visual range across the boards.

Offline Mitsu

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The fog factor
« Reply #8 on: December 16, 2004, 10:50:45 AM »
‚h saw more hazy sky/terrain in the Summer of Hokkaido Japan.

I love it.

Offline rabbidrabbit

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The fog factor
« Reply #9 on: December 16, 2004, 10:57:04 AM »
you guys need better pollution controls...

The way this is implemented , what does it really add to the game?  Perhaps setting it to normal visual range to help fade in the jagged edges would be the best visual effect.   As to adding weather I'm all for it, just with some variety or purpose other than adding that infamous "fog of war" of video game cheesiness past.  I would love to see weather fronts, fog in valleys or morning fog fading out etc..  right now its just smog that takes away from some of the visual enjoyments of flying.

Offline Dead Man Flying

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The fog factor
« Reply #10 on: December 16, 2004, 11:11:31 AM »
The fog seems like a framerate-saving device more than a gameplay feature.  In any event, I like it just fine.

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Offline Furious

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The fog factor
« Reply #11 on: December 16, 2004, 11:15:05 AM »
I like it as well.

Offline rabbidrabbit

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The fog factor
« Reply #12 on: December 16, 2004, 11:17:20 AM »
is anyone seeing better framerates with it ?  My ati 9800 pro card is still walking wounded either way.  I don't notice any significant improvement with the fog on.

Offline whels

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The fog factor
« Reply #13 on: December 16, 2004, 11:21:31 AM »
Quote
Originally posted by Midnight
The "Haze" is worse than California smog. You can't see land over 5 miles. That's WAY too much haze.



was in cruiser yesterday, couldnt even see the city to shell it
until we were within 15k .

Offline detch01

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The fog factor
« Reply #14 on: December 16, 2004, 11:33:27 AM »
only played an hour or so last night but what I saw of the fog effect I liked.

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