Author Topic: The fog factor  (Read 4543 times)

Offline Hwkeye

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The fog factor
« Reply #75 on: December 18, 2004, 08:04:32 PM »
I think the haze is very realistic.  I am for it.

Offline BlauK

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The fog factor
« Reply #76 on: December 19, 2004, 04:30:03 PM »
.. double post..
« Last Edit: December 19, 2004, 04:32:40 PM by BlauK »


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Offline BlauK

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The fog factor
« Reply #77 on: December 19, 2004, 04:32:13 PM »
Against... and strongly!

It completely ruined my first free night for flying for the past few weeks. What is the point of making new (better looking?) maps if one cannot see them further than 10 miles in this haze?

It ruins my SA, I want to see where I am going. Just bring back the old terrains if this is the option for better frame rates!

Various clouds were interesting and added different kind of situations. Homogenous haze everywhere is just stupid.

I can even live with low frame rates at certain areas, at low or at dense furballs.  In those cases I always have en option to go there or not. But with this haze I have no options.. it is everywhere :(
« Last Edit: December 19, 2004, 04:34:36 PM by BlauK »


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Offline airbumba

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The fog factor
« Reply #78 on: December 19, 2004, 09:26:53 PM »
Did I see Hazed in that haze?
I used to be a fatalist,
but that part of me died.

Offline Overlag

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The fog factor
« Reply #79 on: December 19, 2004, 11:03:59 PM »
ruined the game

how comes fog can be used but night is a big no no?
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline TBolt A-10

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The fog factor
« Reply #80 on: December 20, 2004, 12:50:05 AM »
Quote
Originally posted by Overlag
how comes fog can be used but night is a big no no?


i'd love to see night return, but only if HT makes the airstrips darker & enables the landing lights on all of the aircraft.  i know the lights are there; HT just refuses to turn them on.  ;)

seriously...i want landing lights.

Offline JB88

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The fog factor
« Reply #81 on: December 20, 2004, 04:41:23 PM »
overall, for all of the modelling that has been done, there is still much missing... i think that in order for this game to remain competative in the long haul it needs to really get into immersion for those who might be interested in that part of MMOGS.

in most cases large corporations with vast sums of cash are sponsoring these ventures and they have been beta tested to death before they even think of going to market.

all of the best programmers and all of the best graphic artists on board.

finished product.  cheap, efficient, complete.  BAM.

what is strange here is that we are essentially the beta testers...and we pay for the priveledge i guess.

one must appreciate the difference, but i might also add that the process that  evolves from HTC's method is rather slooooow.  

by working real time, HTC has essentially created a bottomless staff meeting in which everyone and thier mother make thier opinions heard.

had it all been worked out it would all be daises and courtesies...

but,

i have noticed that since "sudz" has been on board that there has been a rapid fire of fixtures and additions.  it seems that he is a good fixture here. suds.  keep up the good work.

that said.  i think that we need to see an expansion of immersion in the AH universe in order for it to be competative and continue to grow.  Its only a matter of time before some other game has VOX the way that we do and developes a dedicated following and culture like ours.  in most ways they already have.  HTC relies alot on its vets and it shows.  loyalty.  i admire that.

but as we have seen, older  players begin to go the wayside...younger players want more.  hell, i was happy to get my first Atari...anything impresses me.  lol.  but that isnt the way that it is going anymore.  not that i am even argueing that it should.  though i am.

i like the sheer possibility of what can be.  i have no fear of it.

we live in an age of digital revolutions and i think that we have to welcome it because what it offers us is possibility.

and though it is always easy to rest on laurels.

how hard would it be to add snow covered ground instead of the same dingy green dead grass muck that we see on every map?  

how hard would it be to make the clouds variable?  

to add realism in the form of an occassional night time rather than these murky endless antarctic summer days...

i have seen what programmers can do.  i have seen what great graphics developers can do.  i have seen, we have all seen what is possible.  some we want, some we dont...

so, again we come to the crux of the problem.  

so long as we are paying.  HTC really doesnt have to go that extra mile.  

that is the genius of the op really.

so long as the additions are real time, we have the pleasure of seeing a work in progress...an artwork in its creation.

i love that.  in some ways its like xmas.

but we also have the unfortunate burden of coping with that freedom in the form of a pure beuracracy that often finds itself dead in its tracks by the wind of the old school that wont turn new again.

HTC.  i like this game.  i like my friends....but hey man...turn it on.  blow our minds.  show us what your staff can do rather than make us beg.  get ahead of the ball man....

perhaps investors...

oh, thats right.  we are the investors.


this thread is doomed.
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word.

Offline SunKing

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The fog factor
« Reply #82 on: December 20, 2004, 05:14:47 PM »
Nothing else to say after that post. Can't wait for the next update.

Offline KurtVW

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The fog factor
« Reply #83 on: December 20, 2004, 07:11:13 PM »
Quote
Originally posted by JB88

in most cases large corporations with vast sums of cash are sponsoring these ventures and they have been beta tested to death before they even think of going to market.

all of the best programmers and all of the best graphic artists on board.

finished product.  cheap, efficient, complete.  BAM.


OMG, I almost split a gut!! this is the best comedic material in the 21st century!

We're you there on Day one at WWIIOL?  Were you there for World of WarCraft?

Big companies and their money are no better than HTC.  They just screw it up with better graphics and marketing.

You don't think that the players of StarWars are Beta Testers?  You don't think that the players at DAOC are beta testers?

Have another strong shot my brutha, cause I'm looking forward to your answer.

Every online game is in a state of constant evolution.. And all the players consider themselves betatesters who pay for the priviledge...

If you've got a better game, tell me where it is!  Otherwise, don't imply that there is some better game out there - Because thats fantasy.
« Last Edit: December 20, 2004, 07:16:48 PM by KurtVW »

Offline hitech

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The fog factor
« Reply #84 on: December 20, 2004, 08:02:20 PM »
JB88: Can't even begin to think of a response that describes  how far off base you are.


HiTech

Offline wombatt

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The fog factor
« Reply #85 on: December 20, 2004, 09:20:01 PM »
LOL you wanna be a beta tester ?
Go play Novalogics joint operations games LOL.
You wanna talk about a game released way before it was completed .
Well it's the one.
You cant say HTC is the only company that is not perfect in YOUR mind my friend.

Hell none of them are.
But good luck finding one and when you do please let us know ok.

Offline moto61

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Haze looks authentic
« Reply #86 on: December 20, 2004, 09:55:33 PM »
I just went back through some vacation pictures and stumbled on some takin from a helicopter ride through the smokey mountains. Guess what they looked amazingly like the hazey terrain.

Did not post picture but I can.

Offline TDeacon

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The fog factor
« Reply #87 on: December 20, 2004, 10:29:01 PM »
Haze is too thick, in my opinion; suggest it be toned down.  If it is set at 10 miles, try 20.  Issues include:  

1)  It is ugly (looks like smog).  
2)  It makes it too hard to see other aircraft, which in turn makes the game's "radar" more important.  "Radar" was already too much of an advantage, in my opinion.  
3)  Even if (2) above is more realistic (no idea if it is), it detracts from gameplay for me, as it is harder to find fights.  Since this was introduced, I spend more time flying around looking for people.  (Please don't flame me for this; I play for enjoyment, not necessarily for "realism").

Offline rpm

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The fog factor
« Reply #88 on: December 20, 2004, 10:45:41 PM »
I have to side with the guys that hate it. You can't see any aircraft beyond 6-7K out. Sorry if this differs with what your settings say HiTech, but it's what I'm getting. Several times I've mistaken stars for nme. I find myself almost pressing my nose against the monitor trying to see. I'm getting a lot more eye strain than I used to as well.

I liked the weather patterns we used to have with cloudbanks and rain. It did'nt cover the entire map and if it bothered me I could simply go to a different section of map.

While I'm at it, the sun effects are overmodeled. You can barely read the map at times because the sun whites it out. Can we get some perked Foster Grants?
My mind is a raging torrent, flooded with rivulets of thought cascading into a waterfall of creative alternatives.
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Offline JB88

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The fog factor
« Reply #89 on: December 21, 2004, 12:39:41 AM »
yes.  i do have a grasp of ground up production.  i owned my own digitech company in atlanta for several years before moving on to other things.  

during that time i built it from the ground up (10k initial investment) and brought it up to be a successful and highly profitable venture before finally deciding to change my life's
course.

please understand, my criticism is not meant to destroy the effort.  thus far, it is good, though i believe that it is lacking the structure and the innovation that will carry it up another notch from its well constructed plateau.  

understand, i am speaking on a theoretical level here...proposing what i see as primary difficulties in the model and attempting to bring them to bear through discussion.

that we might disagree is actually a better result.  it keeps the discussion from meeting its own entropic demise too quickly...the fate of all things.  

many years of crits in art school taught me how to handle criticism of my work.  i learned when to take it, when to let it go...what i found was that it was usually in the intent that you found the worth of the message.  i learned that you must stay true to your voice.

so, let me state here that my intentions are good and my goal is nothing other than to aid in the developement of a better model through my interactions within the community.

i say these things because i care.  i would assume that those who defend the status quo do so because they care as well.

the fact that i am recieving the responses that i have
thus far is, IMHO,  an indicator of a good point or a fairly close shave.  experience tells me so.

one does not accuse ones credentials if one is has not taken the message  seriously....and i hardly expect hitech to take on a debate the true merits of my arguements in this venue.  that would be ludicrous.

but let me add...

i have worked with and employed multiple programmers.  i have met in boardrooms with fortune 500 companies and i have broght concepts from seed to tree
in ways that had never been done before.  all with incredible deadlines, many headaches and many many sleepless nights all for that one brief glimmer of creation.

i too have built it with mine own hands.

and.

i have found that it is the fear of the creation that takes the bite out of progress.  the trembling that occurs at the edge of our comforts zones...

but, those are the places where things are really happening.  where the doubters lose the roll of the dice and those who can look at it from all of its sides can play it out further.

some fall on the other side of the arguement.   i respect that.  some are successful that way too.

some dont like the fog.  i do.  i see it as progress.  i see every whine as proof positive that things are going in the right direction.  there are always those who will hinder progress.  a neccessary part of the equasion? yes, but stopping it entirely?  not so good.  its a security blanket.  in the end, change is innevitable.

HT claims that i am off base.  i dont.
i think he misunderstands my statements because he views them as an attack rather than potential wisdom.

alas,

it is his company.  its my pastime.

his perogative.  my dime.

hopefully, others will offer me the same courtesy of an educated an thoughtful opinion and trust that i wouldnt be speaking if i didnt know a thing or two about it before i spoke as i often have for others.

and, i would certainly love for you to explain it to me sometime Mr. Addink.  or vice versa perhaps... i am always open to new learning.

(bow)

happy holidays to all,

i return again to silence.



88
this thread is doomed.
www.augustbach.com  

To strive, to seek, to find, and not to yield. -Ulysses.

word.