Author Topic: The only solution to the puffy ack problem  (Read 1782 times)

Offline mechanic

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The only solution to the puffy ack problem
« on: December 18, 2004, 04:40:42 AM »
In my opinion, the only solution to the ridculous puffy ack problem is to enable friendly kills.

How many times have you been flying around an enemy CV, with 4 cons on your tail only to be disabled from the stupid puffy ack?

happened to me many times.

how many times in the real war would you find a single enemy being fired at with 88mm rounds when there are 4 friendlies within 2k of him? Its just bananas.

at the very least, HTC should enable friendly kills from the 5inch guns* and force a cease fire from the AI guns whenever a friendly is within 3k of the target.

i dont think this would detract from gameplay too much, and it would certainly help with the moaning.

your thoughts please comunity and HTC.


Batfink


*i realise that with friendly kills on, alot of stupid people may wish to knock down thier own planes. should you score a friendly kill in a manned gun possition, you will then be unable to gun for 24 hours. should make people think twice about playing space invaders in the 5 inch guns. It takes so little skill, i have been on the phone and still shot down 5 or 6 suicide bomber formations and a couple of fate teasing fighters.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Delirium

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Re: The only solution to the puffy ack problem
« Reply #1 on: December 18, 2004, 07:39:25 AM »
I disagree... anytime anyone ups from the CV it will equate to the entire CV force being completely defenseless.

Quote
Originally posted by mechanic
at the very least, HTC should enable friendly kills from the 5inch guns* and force a cease fire from the AI guns whenever a friendly is within 3k of the target.
Delirium
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Retired AH Trainer (but still teach the P38 selectively)

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Offline Urchin

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Re: The only solution to the puffy ack problem
« Reply #2 on: December 18, 2004, 09:07:11 AM »
Quote
Originally posted by mechanic


Batfink

*It takes so little skill, i have been on the phone and still shot down 5 or 6 suicide bomber formations and a couple of fate teasing fighters.


This is why it will never be changed, actually.

Offline APDrone

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Re: The only solution to the puffy ack problem
« Reply #3 on: December 18, 2004, 09:15:23 AM »
Quote
Originally posted by mechanic
How many times have you been flying around an enemy CV, with 4 cons on your tail only to be disabled from the stupid puffy ack?

happened to me many times.

 


Ok.. I can't resist the urge anymore..

To reply to this and a couple dozen other similar posts, I refer to a vaudevillian act, the credit for specific comedians I know not.

A man rushes into the doctor's office and says

"Doctor! Doctor!  It hurts when I do this!!"


( What 'this' is is never really defined, nor does it matter )

To which the doctor replies...


..

All together now...  

..


"Well, then, don't DO that!!"


Space Invaders.. or whatever you choose to call it, is simply another facet of the game.  Sure, it requires minimal skill, but for those days when my brain is mush after dealing with corporate America and I just want to spend a little social time with some buds online.. can't beat it for a shot to the soul.. watching the big poofs as you home in and the satisfying virtual fireball of success. Blame HiTech for making the rush from watching explosions and flaming pyres so intense.  Oh.. and we do get to score a tally too.  Bonus!

Besides, if you want the puffy ack to go away, get some ordinance to the fleet and pop the hardened gun emplacements.

If you're just looking for enemy aircraft to mix it up with.. be patient.. they'll eventually crawl out from under the umbrella. If they're bringing the fleet in to cover an invasion, better either call in some reinforcements to take it out or prepare to find where the furball will move to.
AKDrone

Scenario "Battle of Britain" 602nd Squadron


Offline mechanic

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The only solution to the puffy ack problem
« Reply #4 on: December 18, 2004, 09:45:55 AM »
good points APDrone, but im talking about dogfighting 5 or 6k from the fleet


i just think its unrealistic to be able to shoot puffy ack at friendlies and only damage the baddies.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline AKFokerFoder+

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The only solution to the puffy ack problem
« Reply #5 on: December 18, 2004, 11:18:44 AM »
Quote
at the very least, HTC should enable friendly kills from the 5inch guns* and force a cease fire from the AI guns whenever a friendly is within 3k of the target.


Great idea, then some dweeb could sit in the 5" and blow away his own side, then laugh while they whine.  :rolleyes:

Talk about a way to create hate and discontent in the arena.

If you don't like the puffy ack, don't fly near the CVs.    The 5" are the only decent defense the CVs have.  Even with the 5" the CV is a mush target.

If there is something you don't like about the game, change your gameplay, adapt, improvise, overcome.  :aok

You really will have more fun than whining on channel 200 and the BBS :)

Offline Furball

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The only solution to the puffy ack problem
« Reply #6 on: December 18, 2004, 11:40:25 AM »
AI puffy ack should not be taken away, it just needs to be updated like the majority of the planeset - hopefully it will happen sooner rather than later.

I just hate the way there is no way of avoiding it if you are 3K+ anywhere remotely near an enemy base.  As it was realistically - changing of height should really mess its aim up, maneuvering should mess its aim up - this will make it much less lethal to fighters and much more deadly to bombers.

Also i think the 3k puffy ack limit should be moved to about 6k - 8k so those that want to fight, can do, bombers and jabo's below that are easy meat to 5 inch gunners.

Just my opinion.
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Offline thrila

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The only solution to the puffy ack problem
« Reply #7 on: December 18, 2004, 12:02:45 PM »
oh i hate puffy ack!
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."

Offline Vudak

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The only solution to the puffy ack problem
« Reply #8 on: December 18, 2004, 12:56:56 PM »
You know there once was a game where you could kill a friendly by dropping a bomb on them.  Only thing was, if you killed 2 in a day, you were kicked off for a day.

Why can't this work for the puffy ack?

Killshooter won't work because the ack is needed to protect cvs from low level suicide bombers etc....


Buuuuut....

I agree with Batfink.  If you are in a tight dogfight 5-6k away, scissoring with your opponent, obviously in very close proximity to them, then it is stupid that an ack shot should only kill you with no ill effect to them.

Bottom line is, when I'm in a furball, I have to watch my aim.  Why doesn't someone on a ship?
Vudak
352nd Fighter Group

Offline mechanic

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The only solution to the puffy ack problem
« Reply #9 on: December 18, 2004, 03:04:46 PM »
Quote
Originally posted by AKFokerFoder+
Great idea, then some dweeb could sit in the 5" and blow away his own side, then laugh while they whine.  :rolleyes:

Talk about a way to create hate and discontent in the arena.

If you don't like the puffy ack, don't fly near the CVs.    The 5" are the only decent defense the CVs have.  Even with the 5" the CV is a mush target.

If there is something you don't like about the game, change your gameplay, adapt, improvise, overcome.  :aok

You really will have more fun than whining on channel 200 and the BBS :)


Quote
Originally posted by Batfink


*i realise that with friendly kills on, alot of stupid people may wish to knock down thier own planes. should you score a friendly kill in a manned gun possition, you will then be unable to gun for 24 hours. should make people think twice about playing space invaders in the 5 inch guns. It takes so little skill, i have been on the phone and still shot down 5 or 6 suicide bomber formations and a couple of fate teasing fighters.


does make you wonder if people actually read your post before replying :)

Quote
Originally posted by Vudak

You know there once was a game where you could kill a friendly by dropping a bomb on them. Only thing was, if you killed 2 in a day, you were kicked off for a day.

Why can't this work for the puffy ack?

Killshooter won't work because the ack is needed to protect cvs from low level suicide bombers etc....


Buuuuut....

I agree with Batfink. If you are in a tight dogfight 5-6k away, scissoring with your opponent, obviously in very close proximity to them, then it is stupid that an ack shot should only kill you with no ill effect to them.

Bottom line is, when I'm in a furball, I have to watch my aim. Why doesn't someone on a ship?  


well said.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Halo

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The only solution to the puffy ack problem
« Reply #10 on: December 18, 2004, 05:05:50 PM »
Don't make the fleets any weaker than they are or there will be even less naval play (hmmm, that sounds so introspective).  

Still waiting for destroyers with 5-inch dual purpose batteries.  

Never in the history of warfare have so many ships under way been sunk by four-engine bombers.
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Offline AKFokerFoder+

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The only solution to the puffy ack problem
« Reply #11 on: December 18, 2004, 06:28:28 PM »
Quote
does make you wonder if people actually read your post before replying


I wonder if people actually think before they start a thread :rolleyes:

Especially when it has a potential for being a candidate for whine of the week :lol

Offline Canaris

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Re: Re: The only solution to the puffy ack problem
« Reply #12 on: December 18, 2004, 10:03:10 PM »
Quote
Originally posted by Delirium
I disagree... anytime anyone ups from the CV it will equate to the entire CV force being completely defenseless.



Agreed, if the guns on the fleet were disabled for reasons mechanic mentioned than the fleet would be defenseless.  Most of the cvs brought into battle and are put right off the coast of fields.  Than there would be no chance of defending the cv from the attackers and they would sink the cv easily with no challenge because there will be a lot of people upping from the cv.  Since mechanic wanted the cv guns disabled when there are allies within 3k, what would defend the cv if there were no friendlies in teh air.  The cv would be defensless and sunk by the time anyone is able to take off.


Canaris

Offline Vudak

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Re: Re: Re: The only solution to the puffy ack problem
« Reply #13 on: December 18, 2004, 10:32:02 PM »
Quote
Originally posted by Canaris
Agreed, if the guns on the fleet were disabled for reasons mechanic mentioned than the fleet would be defenseless.  Most of the cvs brought into battle and are put right off the coast of fields.  Than there would be no chance of defending the cv from the attackers and they would sink the cv easily with no challenge because there will be a lot of people upping from the cv.  Since mechanic wanted the cv guns disabled when there are allies within 3k, what would defend the cv if there were no friendlies in teh air.  The cv would be defensless and sunk by the time anyone is able to take off.


Canaris


True.  But if the person in charge of the gun were kicked off the game (for even a bare ten minutes...  Or even a relog if that's too harsh) after they'd already shot down two, or more, of their countrymen that particular day, then they'd learn to take care where they aim.

Would a lot of cv's be destroyed because their gunners were booted at first?  Sure.  That would probably last a week or so.  Then the gunners would, to quote AKFokerFoder+: "change [their] gameplay, adapt, improvise, [and] overcome. "

And yes, I realize, that if you actually had to take care where you aim, cvs might be harder to defend...  But, if you are escorting a goon or bombers or whatever, you have to make sure your guns hit the enemy and not your charge, or you're getting pinged up by your own guns.

Why is it different for ack?  Why is it different (as far as I know) for gvs?  How come they have it so good?
Vudak
352nd Fighter Group

Offline AKFokerFoder+

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The only solution to the puffy ack problem
« Reply #14 on: December 18, 2004, 11:43:36 PM »
The whole point is that some guy in a fighter is whining because he flew to close to  carrier and got blown away by a 5" gun.

Lets see, he is close to the carrier, fighting the carriers air defense fighter/s.  While he has the fighter occupied, his sides bombers have a free or at least easier run at the CV's.

His solution?  Well, he has the RIGHT to fight the planes defending the CV.  He has the right to keep the fighter defense occupied so his bombers can attack the CV. But the CV has no right to protect it's fighters with AAA fire if he is fighting them.  Therefore if a AAA should happen not to be right on and hits it's own side fighter, the CV should now be made more defensless by losing it's fighter and/or the 5" gunner.  The side with the CV who had spent a long time positioning it's CV should now lose the carrier because He has a right to dogfight without being shot by the CV.

We should all change the gameplay because he doesn't like 5" guns.

How arrogant can you get??? :rolleyes:

What a pathetic whine.  :(
« Last Edit: December 18, 2004, 11:59:03 PM by AKFokerFoder+ »