Author Topic: bunch of simple requests  (Read 1778 times)

Offline moot

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bunch of simple requests
« on: December 19, 2004, 02:39:21 PM »
Not like condensation trails, or other complete reworks, just simple stuff like:

Separate color for intermediately damaged items in the damage list.
Troops and cargo added to the damage list.

-Customisable (notepad) combat trim.
-Additional planetype+name in the (friendly) iconmode cycle.
-Map icon+text color added to color setup.
-Tracer shell and and quantity/placement in the chosen ammo belts.
-That promised post-flight .txt statistic summary.
-Perked extra goon loads, they could carry 20 troops, I heard, it'd make it worth the try to drop into hostile territory.
-More telemetry in the film viewer, like AoA, etc.
-Released cargo damageable by every weapon, not just bullets.
-LVT(2)s don't rotate entirely when only the pilot's pov (gunning most likely) rotates. (dunno if this has been fixed)
-better tracers for the tank rounds, easy thing to do (they shouldnt have the same visible trail)
-Cockpit gun shaking adjusted to be proportional to the guns' caliber.
-AAA guns made to obey law of physics, so they don't instantly rotate to target, and their 5' shells travel the distance between gun and target.
-Add more sound slots to the explosions module, but make it default to a single sound file, so unless we add third party sounds, it stays as it is. So we can, if we want, differentiate all explosions, like rocket impacts and CV 5' explosions, just like we're allowed to do with different model engines etc.
-Tank turret rotation control from driver's seat, by the rudder?
-Control of the remaining flap when the other's been shot off.
-The old turret coaxial.
-Smoke for the Tiger and PT boat?
make GVs collideable against each other, like for buildings now or on each player's FE as it'd suffice; no more walk-thru hull MG PKs.
-A way to plot waypoints on the cb map outside of missions, for personal notes, own navigation or predicting vectors based on dar dots movement, for example.
-Separate wounds for pilots and gunners.
-Rocket convergence.
-A way to set separate salvo values
-Quicker damage to the pilot while one fire, instead of nothing until sudden death..
-An option to leave the loadouts on the mission flights unlocked, so you don't have to make multiples of the same flights just to vary the loadouts.
-Fluid trails proportional to their respective leak.
-Rockets display 1:1 on the wings, unless that's like the runway craters server-side issue.
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Offline mechanic

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bunch of simple requests
« Reply #1 on: December 19, 2004, 04:26:07 PM »
good requests, to ad to this i would just request that when planning a mission, skins were made available so missions dont have to be flown with the defaults.
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Offline sullie363

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bunch of simple requests
« Reply #2 on: December 19, 2004, 09:35:18 PM »
Quote
Originally posted by mechanic
good requests, to ad to this i would just request that when planning a mission, skins were made available so missions dont have to be flown with the defaults.


Second.

I like the suggestions too.
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Offline Octavius

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bunch of simple requests
« Reply #3 on: December 19, 2004, 09:57:21 PM »
-A way to plot waypoints on the cb map outside of missions, for personal notes, own navigation or predicting vectors based on dar dots movement, for example.

Good stuff
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Offline TequilaChaser

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Re: bunch of simple requests
« Reply #4 on: December 20, 2004, 03:10:19 AM »
Quote
Originally posted by moot

-Control of the remaining flap when the other's been shot off.
 


isn't that dependent on the plane type you are flying? I know I been in F4U's and lose a flap and the other works then been in other types like 202s etc and the other flap didn't work


btw great suggestions

don't forget a squelch command for local range vox :)
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Offline moot

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bunch of simple requests
« Reply #5 on: December 20, 2004, 09:49:26 PM »
That's possible, I'll have to check.
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Offline moot

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bunch of simple requests
« Reply #6 on: December 20, 2004, 10:00:44 PM »
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Offline CavemanJ

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Re: Re: bunch of simple requests
« Reply #7 on: December 20, 2004, 10:01:11 PM »
Quote
Originally posted by TequilaChaser
isn't that dependent on the plane type you are flying? I know I been in F4U's and lose a flap and the other works then been in other types like 202s etc and the other flap didn't work


btw great suggestions

don't forget a squelch command for local range vox :)


Ponies are the same way with flaps.  And they're a royal PITA to fly when one flap gets jammed.

Offline moot

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bunch of simple requests
« Reply #8 on: December 21, 2004, 11:21:38 PM »
.An ETA(ETR) counter for damaged field strat.
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Offline moot

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bunch of simple requests
« Reply #9 on: December 23, 2004, 08:34:10 AM »
Some telemetry in the film viewer.
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Offline bozon

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bunch of simple requests
« Reply #10 on: December 23, 2004, 12:04:40 PM »
Quote
-Quicker damage to the pilot while one fire, instead of nothing until sudden death..

The sudden death is when the plane goes boom.

The fire seems to be related to fuel tanks damage. In practice it's the egine area that catches fire from hit fuel lines ignited by the heat or sparks from the engine, not the leak from the tanks (that are usually self sealing and located behind the engine, so the vapur is not supposed to ignite). Planes can safly dump fuel without blowing up.

In single engine fighters, when the engine catches fire, the cockpit should be almost immediately be filled with smoke obscuring the views. We shouldn't be seeing flaming dogfighters...

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Offline flakbait

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bunch of simple requests
« Reply #11 on: December 23, 2004, 03:22:25 PM »
I'd add...

* Mouse wheel scrolling support for menus and lists
* Tank tracks thicker than one pixel. UT2k4 has animated tracks like our's, only with some thickness added, and they look good. Granted, the WB3 tank tracks would be best (independent suspension, articulating track sections) but the paper-thin tracks are a tad old, and making 'em thicker would look better.
* Independent track control on tanks that had it for turning in place
* Mobile sound points. No more having the sound come from behind you when firing at a certain angle.
* New terrains available from the download page like the old days



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Offline moot

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bunch of simple requests
« Reply #12 on: December 24, 2004, 01:25:24 AM »
Too late to edit the first post; I finally got the coax to work after all this time..
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Offline Sketch

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bunch of simple requests
« Reply #13 on: December 28, 2004, 08:58:57 AM »
* Less oil on the canopy when oil line is hit!
* Have a better selection of tracers!  They seem to be 100%on/off at all times.  Usually it is every 5/10 rounds for a tracer. (Is it possible to turn off tracers in GV's?)
* external view (F3, F4, etc.) views in GV's
* Damage marks on GV's, like on the planes when hit by rounds
  (Makes them look pretty!) :D
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Offline moot

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bunch of simple requests
« Reply #14 on: January 26, 2005, 10:10:41 PM »
Oil line hit ahead of the windscreen is usually, eventually, at least as bad as what we have now.  Look for pics and you'll see for yourself.   I do agree tho, that it'd be better if it didnt just snap on the texture like that.

External view became an exploit in GVs.  Binoculars from the commander position would be realistic.  Having a friendly GV spot your shots from a vantage point is usually the most practical method.

A choice of different ammunition types for the planes that had them, as we have for amounts of ammo for a same gun now, e.g. AP/HE for the NS37, AP/HE/other variations of each for other guns, etc.
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