Not like condensation trails, or other complete reworks, just simple stuff like:
Separate color for intermediately damaged items in the damage list.
Troops and cargo added to the damage list.
-Customisable (notepad) combat trim.
-Additional planetype+name in the (friendly) iconmode cycle.
-Map icon+text color added to color setup.
-Tracer shell and and quantity/placement in the chosen ammo belts.
-That promised post-flight .txt statistic summary.
-Perked extra goon loads, they could carry 20 troops, I heard, it'd make it worth the try to drop into hostile territory.
-More telemetry in the film viewer, like AoA, etc.
-Released cargo damageable by every weapon, not just bullets.
-LVT(2)s don't rotate entirely when only the pilot's pov (gunning most likely) rotates. (dunno if this has been fixed)
-better tracers for the tank rounds, easy thing to do (they shouldnt have the same visible trail)
-Cockpit gun shaking adjusted to be proportional to the guns' caliber.
-AAA guns made to obey law of physics, so they don't instantly rotate to target, and their 5' shells travel the distance between gun and target.
-Add more sound slots to the explosions module, but make it default to a single sound file, so unless we add third party sounds, it stays as it is. So we can, if we want, differentiate all explosions, like rocket impacts and CV 5' explosions, just like we're allowed to do with different model engines etc.
-Tank turret rotation control from driver's seat, by the rudder?
-Control of the remaining flap when the other's been shot off.
-The old turret coaxial.
-Smoke for the Tiger and PT boat?
make GVs collideable against each other, like for buildings now or on each player's FE as it'd suffice; no more walk-thru hull MG PKs.
-A way to plot waypoints on the cb map outside of missions, for personal notes, own navigation or predicting vectors based on dar dots movement, for example.
-Separate wounds for pilots and gunners.
-Rocket convergence.
-A way to set separate salvo values
-Quicker damage to the pilot while one fire, instead of nothing until sudden death..
-An option to leave the loadouts on the mission flights unlocked, so you don't have to make multiples of the same flights just to vary the loadouts.
-Fluid trails proportional to their respective leak.
-Rockets display 1:1 on the wings, unless that's like the runway craters server-side issue.