Author Topic: ACMs or Gunnery  (Read 5970 times)

Offline JB42

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ACMs or Gunnery
« on: January 01, 2005, 04:30:13 AM »
Which do you think is the "skill" that is need to be best at.

My vote is gunnery. you can fly like a mofo, but if you can't hit anything, your not going to last long. Even the newest of noobs can get a lucky shot off.
" The only thing upping from the CV are lifejackets." - JB15

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Offline SFCHONDO

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ACMs or Gunnery
« Reply #1 on: January 01, 2005, 04:54:02 AM »
Yeah you need to get better gunnery. Took you 2 passes in your LA7 tonight to kill my Goon. And I wasn't doing anything to you. You big meany you...LOL

JB42...Great work on protecting that base.
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Offline Kweassa

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ACMs or Gunnery
« Reply #2 on: January 01, 2005, 04:58:26 AM »
Definately gunnery.
 Both in real life, and in the game.

Offline Shane

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ACMs or Gunnery
« Reply #3 on: January 01, 2005, 05:43:30 AM »
acm... because you can always fly someone into the ground. and used properly acm will give you the multiple shot opportunities that poor gunnery will take to bring them down - or avoid someone else's better shooting.

of course, decent aim is very helpful. i'd rather have good acm with decent aim, than bad acm with fantastic aim. because what  good is aim if you can't get your nose on target?
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Offline Schaden

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ACMs or Gunnery
« Reply #4 on: January 01, 2005, 05:55:10 AM »
Gunnery every time, acm is just for show. If you can hit someone at 600 you don't need much else. Except maybe a D9 of course...hehe..

Offline bj229r

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ACMs or Gunnery
« Reply #5 on: January 01, 2005, 06:35:28 AM »
Can successful ACM tactics be defined as getting on someone's 6 at 400 or less? If ya cant do that very often (asI cant) then your gunnery has to be REAL good for them snap-shot thingies;
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Offline Furball

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ACMs or Gunnery
« Reply #6 on: January 01, 2005, 06:59:24 AM »
ACM.

If used correctly you can position yourself so close that aim is really irrelevant.
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Offline SlapShot

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ACMs or Gunnery
« Reply #7 on: January 01, 2005, 08:44:27 AM »
ACM

Shane and Furball pretty much covered it.
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Offline SuperDud

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ACMs or Gunnery
« Reply #8 on: January 01, 2005, 10:32:59 AM »
Definatly ACM. If the best pilot in ACMs(and bad in gunnery) met the best pilot with gunnery(and bad at ACM), ACM would win b/c the guy with gunnery would never get a chance to bring his guns to target. This is provided the gunnery guy doesn't HO on the merge ;) I'm horrible at gunnery but have an idea with how to do  ACMs and I find it doesn't matter about my shooting b/c once I've got my position I can wait till they are d200 or less when it's very easy to hit them.
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Offline Knite

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ACMs or Gunnery
« Reply #9 on: January 01, 2005, 10:46:43 AM »
ACM.

A good gunner might be able to shoot you down, but he has to catch you first =)
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Offline Seeker

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ACMs or Gunnery
« Reply #10 on: January 01, 2005, 10:53:50 AM »
According to Von Richthoffen; gunnery.

Offline mechanic

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ACMs or Gunnery
« Reply #11 on: January 01, 2005, 11:17:54 AM »
Im not sure which is more important but heres an example that could be considered.

My gunnery has always been great. My ACM started at useless and improved slowly through the last year and a half.

From the first day i played i got kills. my first 2 weeks i achived i think close to 200 kills despite being crap at flying. In AH1 i could easily hit a straight and level target from 1k, and regularly get kills from 800yrds. when AH2 came out the gunnery was harder but i still find it easy to ping from 1k although its very hard to do damage over 500yrds.

Now that my ACM is well improved, i can avoid dying alot better, and get into a possition that means i dont have to shoot such long distances.

so, it would seem obvious that gunnery is more important to get kills than ACM if you are new to the game, yet ACM is the master key to not needing such good gunnery.

in conclusion:
Without a little bit of skill in each department you you wont ever be on the best pilots list, But, overall, in all skill catagories, Gunnery is the most important for getting kills, ACM is most important for staying alive.

essentially, they are both vital.
« Last Edit: January 01, 2005, 11:20:28 AM by mechanic »
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Offline Furball

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ACMs or Gunnery
« Reply #12 on: January 01, 2005, 11:23:44 AM »
Quote
Originally posted by Seeker
According to Von Richthoffen; gunnery.


Yes, but i dont think that applies here.

Von Richtofen's opponents did not get a big red icon above their head when he was approaching from 5k out (big red plane yes ;)) the sneak kill was far more common so gunnery was a big factor, plus the absolute innacuracy of first world war guns and lower rates of fire made aiming very important.

I dont think it applies to Aces High.
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Offline JB42

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ACMs or Gunnery
« Reply #13 on: January 01, 2005, 03:37:14 PM »
Quote

i'd rather have good acm with decent aim


What about good aim and decent acm?

Lol, HONDO. Yes there was an F4U about 5.5 behind me when I attacked you the first time. I tried to setup where I could make my pass and be in position to face the Hog. Much to my surprise, he never engaged. Made my second pass on you and then proceeded to kill Starlite's C-47. If you ever find out who that guy is, string him up lol.
« Last Edit: January 01, 2005, 03:40:30 PM by JB42 »
" The only thing upping from the CV are lifejackets." - JB15

" Does this Pony make my butt look fat?" - JB11

" I'd rather shoot down 1 Spit in a 109 than 10 109s in a Spit." - JB42

Offline Tilt

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ACMs or Gunnery
« Reply #14 on: January 01, 2005, 03:39:20 PM »
My gunnery has always been sloppy feasious matter......I still struggle under the simplist of leads..........

How many folk have seen me glued to some  saps 6 until my ammo has run dry..........

Just occasionally I get a full ruddered lead shot or some  body actually stalls out at less than 200 in my sights.............
Ludere Vincere