Author Topic: Spit armament  (Read 1232 times)

Offline dedalos

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Spit armament
« Reply #15 on: January 05, 2005, 11:25:08 AM »
I say NO to the quad cannon spit Vs.  

I wont be able to steal any kills from Slapy
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Kweassa

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Spit armament
« Reply #16 on: January 05, 2005, 11:27:44 AM »
Quote
   Good sugestion slap. Perk load outs.


 Indeed!

 This way we can have almost unlimited number of sub-variants of certain planes which had almost same performance, but different loadout/engine/etc etc.

 For instance, Instead of modelling in a separate versions of Bf109G-6s, we could have the 'stock' G-6, and corresponding loadout options.. like, spending 2 perk points for equipping a DB605AS engine - which will give us a bit rare, but 1944 standard high-alt Bf109G-6. Spend about 2 perks for a MW50 system with the stock engine, and it becomes a Bf109G-14.

 Add the 2 point AS engine with the 2 point MW50 and it becomes a rare but talented, 4 perk point Bf109G-14/ASM!
(ofcourse, in this case, our pseudo-K-4 Bf109G-10 still outperforms the Bf109G-14/AS, so some revision of perk prices might be needed)
« Last Edit: January 05, 2005, 11:46:02 AM by Kweassa »

Offline StarOfAfrica2

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Spit armament
« Reply #17 on: January 05, 2005, 11:41:47 AM »
Didnt they have some pretty severe problems with the wing structure of the Spitfire handling the recoil from 4 cannon?

Offline Kev367th

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« Reply #18 on: January 05, 2005, 01:08:28 PM »
Only probs they had were heating on Spit 9's with 'e' wings. Thats why they weren't used in the quad combination really.
Spit 5's suffered no such probs.
Dunno about perking them though. Would make the perk system even more upside down than it already is.
Why pay say 5 perks for a quad cannon armed Spit 5 when Tiffys are available. Whole idea was to try and increase plane usage not lessen it.
Perking it wouldn't work till the WHOLE perk system is given a much needed overhaul.
Tempest/Spit14 is a classic example for a few extra perks you get the Tempest, much more capable aircraft. Yet Ponys and Lalas go unperked.
Anyway wasn't going to get onto the perk system.
Wouldn't agree with a quad Spit 9, but see no reason why we can't have a quad Spit 5.
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Offline Dead Man Flying

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« Reply #19 on: January 05, 2005, 01:13:48 PM »
A four cannon Spit V would unbalance the arena.  No doubt about it.

-- Todd/Leviathn

Offline dedalos

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« Reply #20 on: January 05, 2005, 02:39:55 PM »
Quote
Originally posted by Kev367th

Dunno about perking them though. Would make the perk system even more upside down than it already is.
Why pay say 5 perks for a quad cannon armed Spit 5 when Tiffys are available.  


:rolleyes: Because Tiffys (or any other plane) cannot make a 180 climing turn within a 20 feet rad. and excelerate at the same time. :rofl
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline RedTop

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« Reply #21 on: January 05, 2005, 06:30:10 PM »
I would love to see this in the MA. Perk it like the C-Hog and I can at this time fly 700-800 of em in succession:lol

It would possibly unbalance the MA tho. Must agree with Levi on that one.:(
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Offline Kev367th

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« Reply #22 on: January 05, 2005, 09:58:31 PM »
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Originally posted by Dead Man Flying
A four cannon Spit V would unbalance the arena.  No doubt about it.

-- Todd/Leviathn


Like it's balanced now?

Like majority of planes now are late war.
Like most are P51,La7,190D9 etc.

You call it balanced as it stands?

Think you have to agree that the MA is much more late war than AH1 ever was.
A lot of the early war stuff have become 'hanger queens'.
Just thinking giving a quad Spit and options on other early war  planes may increase their use.
Only difference is it gives them a better chance of a kill on 'snapshot'.
Still don't think you'd see hoards of Spit 5's roaming around.
« Last Edit: January 05, 2005, 10:12:45 PM by Kev367th »
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Offline RedTop

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« Reply #23 on: January 05, 2005, 10:10:05 PM »
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Originally posted by Kev367th
Like it's balanced now?

Like majority of planes now are late war.
Like most are P51,La7,190D9 etc.

You call it balanced as it stands?


hehehehe..................may be Levi having a 4 cannon spit V would unbalance it. Pretty danged unbalanced now if you fly near him. HE gets the kills....and you get to return with all your ammo.:lol
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Offline eilif

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« Reply #24 on: January 05, 2005, 10:31:16 PM »
i like what kweasa said about perking certain load outs, wouldnt mind seeing the p38 with wing mounted canons, ma is so gamey anyway i dont think it would change the game play too much. would put more role play into it, and give some value to perks.

Offline Dead Man Flying

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« Reply #25 on: January 05, 2005, 11:39:38 PM »
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Originally posted by Kev367th
You call it balanced as it stands?


It goes a little something like this.  If you add a four cannon Spit V, you can kiss goodbye to pretty much every N1K2, Zeke, Spit IX, or Hurricane IIC, as they would essentially become obsolete. It would become pretty much the primary and only base defense and base suppression weapon, capable of turning well and diving to excellent (though unsustainable) speeds.

The Spit V is not a great plane, but it is a good one that is well-balanced.  If you add four 20mm Hispanos to it, you turn it into the supreme dogfighting plane in the game by a large margin.  You'll see some of the fast planes you mentioned still around, but just about everything else will be a Spit V.

-- Todd/Leviathn

Offline eilif

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« Reply #26 on: January 06, 2005, 09:46:04 AM »
how much would all those hispanos affect the performance?

Offline SlapShot

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« Reply #27 on: January 06, 2005, 11:58:46 AM »
Quote
Originally posted by eilif
how much would all those hispanos affect the performance?


Aeroplane and Armament Experimental Establishment
Boscombe Down
8 March 1942
Spitfire Mk. Vc AA.873 (Merlin 45)
Brief Performance and Handling Trials with 4 - 20 m/m guns fitted.

SUMMARY

Results of tests.

.......(i) The maximum rate of climb is 2,900 feet/minute at 13,400 feet. The time to 20,000 feet is 7.4 minutes, and the estimated service ceiling is 36,400 feet.

.......(ii) The top speed is 374 m.p.h. at 19,000 feet.

.......(iii) There is no noticeable difference between the handling characteristics of this aeroplane and other Spitfire V types.
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Offline Kev367th

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Spit armament
« Reply #28 on: January 07, 2005, 12:07:09 PM »
Levi - Thought a while about your last post.
NIK2 - Don't think it would change the amount of Nik's, basically same armament but little faster (lot faster in a dive, plus carries DT's).
Zeke - Very rarely see one apart from off a CV, so no real difference there.
Spit 9 - OK I'll agree, but there will still be a lot who prefer the extra MPH, especially for base defence. Remember also the 9 has DT's the 5 doesn't.
Hurri 2c - This is the one that may well suffer, might all depend on number of rounds.
The fast brigade LA7 etc - They won't change. May make them more wary of getting tagged in a lag roll though.

Looking forward to your thoughts, nice to get an intelligent discussion.
« Last Edit: January 07, 2005, 12:09:32 PM by Kev367th »
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Offline Urchin

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Spit armament
« Reply #29 on: January 10, 2005, 10:41:14 PM »
The main difference I see, and this is speculation.

You've got 2 groups of planes.  Turners and runners.  

The Spit 9 and Niki are the fastest of the turners.  The Spit 5 isn't to much slower, and turns significantly better than both.  This is the main reason why the Spit 5 (& Seafire) have had such a surge in use in the past 6 months or so.  

What attributes do you look for in a fighter?  

Most people look for something like the following -

Good acceleration (the quicker the better)

Good firepower (obviously, the more the better)

Good turning

OR

High top speed

(or both, in the La7)

If you are already in a slow turner, you may as well max out your "turning ability" vis a vis the other turners, since you aren't going to out run the runners no matter which turner you fly.

In the case of a "tie break" in performance, firepower is usually the deciding factor.  

So if we added 2 more Hizookas to the Spit 5, here is what your average MA player would see.  

Spit 9 vs Spit 5.  

Turning - advantage Spit 5.

Acceleration - very small advantage Spit 9.

Firepower - advantage Spit 5.

Result, take off in a Spit 5.

Niki vs Spit 5

Turning - Spit 5

Acceleration - Not completely sure, probably very similar

Firepower - Spit 5.

Whats a Niki?  (Granted, this would jive with pre-game knowledge)

Hurricane vs Spit 5

Turning - Hurricane (though not by much, in my opinion)

Acceleration - Spit 5

Firepower - identical (odds are the Spit would have more ammo)

I actually think the Hurricane would see a lot more use than the Spit 9 and Niki if the Spit 5 was upgunned, simply because it represents an even more extreme option for maxxing out turn performance at the expense of well, everything else.

The Zeke doesn't see any use simply because the added turn performance is counterbalanced by the poor high speed handling, and weak firepower (relative to Hizookas anyway)