Conditions:
My system: Celery 333@415 64k ram, Asus MB (BX chipset P2B-L or something) Creative TNT2 M16 (or whatever the cheapo slow vid memory is) 32 k Vram.
Offline, default setup, ammomultiplier of 10, ProtectObject off.
All weapons tested against a hangar
From initial tests with the 4x.50 cal of the M16, it appeared that there was no difference between the damage of a fighter hangar and a bomber hangar; therefore, no distinction is made. Moreover, differences in range to target did not seem to affect the damage results. Thus, ranges varied according to the test, although we did try to get as close to the hangar as possible. In the process of trying to do so, the lives of many virtual test pilots were lost. It is to them that we dedicate this post.
Complicating Matters:
Whether known or not, there is a serious bug in collision detection, probably FR-related. In some situations, some shots (or even rockets) would go straight through the object being fired at. This condition appeared to be far worse when firing in short bursts than when shooting a continuous stream. (For example, 370-380 rounds from the Type 99-2 on the N1k knocks down a hangar consistently, provided the "Firehose" method of shooting is employed. Firing in short bursts caused this number to go up to 500 and beyond).
Therefore, with the cannon and gun tests, I parked the aircraft so that its line of fire would traverse two parts of the hangar. I fired in continuous streams and counted the approximate number of rounds fired when the hangar fell. All numbers, therefore, are approximate
Additionally, there is a bug in the hangars' hit maps that causes hit flashes to appear in different places.
Furthermore, while I convert the data below into the equivalent in pounds of bombs (on the belief that 3000 lbs is the damage that hangars take), what little evidence I have suggests that the ratio of bomb/gun damage is not the same for hangars and other structures; of course, my modest test data could very well suffer from an even more acute "lost round" problem on the other structures.
I don't have the ROF data handy; that and ammo load are the keys to filling out these tables and computing relative lethalities.
So here it is:
Weapon Platform Hngr Hits Lethality.
100 lb.bomb B17 30 100
76mm HE Panzer 20 150
21 Cm WGr FW190 18 167
109G10 18*
HVAR 5" P38-L 20 150
3.5" Rock Typhoon 21 143
----
Mk108 30mm 109G6 140 21.4
HSMk2 20mm P-38L 345 8.7
F4U-1C
99mk2 20mm N1K 375 8.0
ShVAK 20mm La-5FN 400 7.5
151 20mm 109F4 400 7.5
---
M2 .50c M16 1250 2.4
P-38L
Breda 12.7 c.202 1600 1.9
131 12.7 109G6 2600 1.2
---
Brwn. .303 Spit-Vb 5000 .6
MG17 7.9 109F4 5000 .6
*The 109G series does not appear to respond to .salvo settings, and always fires the WGr mortars in pairs.
Feel free to go and verify the results, correct any errors, straighten up the table or post it somewhere (hint: edit the text, and copy it as formatted for fixed fonts). Just let me know (and give me credit if you can)
Dinger
4^ Stormo CT.
[This message has been edited by Dinger (edited 05-15-2000).]