Author Topic: New map  (Read 499 times)

Offline Mortuuse

  • Zinc Member
  • *
  • Posts: 13
New map
« on: January 07, 2005, 10:56:49 PM »
like a kid munching on a happy meal...im lovin it! this pizza has too much sause though and i like more cacti on my pizza. lots of gv spawns and great for bomber runs. i know this map isnt the akdesert but........


i still think pizza is better:aok canyon warefare was much fun and i am missing it. ok going to bed now and then back on the game to piss off more nit balloon heads.:D











peace

Offline Delirium

  • Platinum Member
  • ******
  • Posts: 7276
New map
« Reply #1 on: January 08, 2005, 07:28:54 AM »
I'm disappointed with many of the large maps, Equinox being one of them.

Why? Simple, you have one team of 10 guys attacking 1 undefended field while 10 guys on the other team do the same a few sectors away. The smaller maps force them to engage each other, but this community would rather kill toolsheds and hopefully get a vulch or two before the easy capture happens.

Granted, it is not all the map's fault, the community is re-writing ACM into 'One Pass, HO, and haul ass' and want easy victories.
Delirium
80th "Headhunters"
Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!

Offline crims

  • Nickel Member
  • ***
  • Posts: 411
New map
« Reply #2 on: January 08, 2005, 08:05:30 AM »
Well Said Delirium     :aok






Crims
479th Raiders
Life's to Short Don't Forget To Laugh 479Th Raiders FG

Offline TalonX

  • Silver Member
  • ****
  • Posts: 1238
Player numbers down
« Reply #3 on: January 08, 2005, 09:55:08 AM »
The issue I see with big maps is the fact we don't have the same numbers (usually) we had in AH 1.    When you spread fewer resources across a broader terrain, you get pockets of one sided battles.
-TalonX

Forgotten, but back in the game.  :)

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
New map
« Reply #4 on: January 08, 2005, 10:01:21 AM »
which maps don't we get one sided battles on?

lazs

Offline AWMac

  • Plutonium Member
  • *******
  • Posts: 9251
New map
« Reply #5 on: January 08, 2005, 10:06:24 AM »
I miss the Pizza map... Canyon battles were uberFun.  But then again I liked the night and Towns...No one evar listens to me....

HT were you once a Beaver in a past life? Why all the frikken trees?

Mac

Offline AWMac

  • Plutonium Member
  • *******
  • Posts: 9251
New map
« Reply #6 on: January 08, 2005, 10:08:31 AM »
<---S00N3D Teh B3 B@nn3Nd

M@C

Offline Mortuuse

  • Zinc Member
  • *
  • Posts: 13
New map
« Reply #7 on: January 08, 2005, 11:02:54 PM »
Quote
Originally posted by Delirium
I'm disappointed with many of the large maps, Equinox being one of them.

Why? Simple, you have one team of 10 guys attacking 1 undefended field while 10 guys on the other team do the same a few sectors away. The smaller maps force them to engage each other, but this community would rather kill toolsheds and hopefully get a vulch or two before the easy capture happens.

Granted, it is not all the map's fault, the community is re-writing ACM into 'One Pass, HO, and haul ass' and want easy victories.




toolsheds are cool:D