Author Topic: HT Please spread the fighter hangers out.  (Read 2373 times)

Offline mars01

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HT Please spread the fighter hangers out.
« Reply #15 on: January 24, 2005, 01:31:07 PM »
Sheesh 999, you are always so cordial and polite, what happened?  

No body said we didn't appreciate the Bombers, personally I don't appreciate bombers that have tunnel vision and all they want to do is drop fighter hangers.  

Your PO'd because last night I asked why we are killing FHs when there are 20 fighters capping the field.  Meanwhile the VH is up and the City is up and too top it off no one is running a goon anyway.

So am I so crazy, honestly I undersand you guys want the field, but a few bombers, not coordinated with a goon just dropping FHs leaving VH and city aren't doing much except making all the fighters fly around for nothing.

When you guys dropped the FH there wasn't any risk of any enme planes breaking out of the CAP.  There was no reason to drop the hangers while the CAP was working.  Like I said above, you could have held your bombs till the CAP started to break down or the fighters had to RTB.  It's all timing and last night the timing sucked.

All I am asking is that the bombers and toolshedders work together, read the situation and react accordingly, instead of the current mantra which is kill FHs no matter what.

I'm sorry you felt you had to berate the FBs last night and switch countries.  That is not like you.  
« Last Edit: January 24, 2005, 01:33:30 PM by mars01 »

Offline FiLtH

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HT Please spread the fighter hangers out.
« Reply #16 on: January 24, 2005, 02:34:15 PM »
This is what happens..Ive seen a hundred times.

1. We catch the enemy fighter to fighter mid way between bases.

2. Bombers go over to enemy base, 1 or 2 tries getting there, and kill the FHs.

3. This allows friendly fighters to get in position over the base.

4. Next bomber formation comes in and hits the VH...and drops on city.

5.Fhs regen...any bombers are told to leave them alone if guys are vulching. So bombers hit the city. Soon to report city just about dead and to send a goonie.

6. Goon is 5 miles out, fighter cap, beginning to run out of ammo, and want to rtb their kills, abandon the sight, and goon is left to die short of drop.

   We have players that want to vulch, those that want to do 1 on 1s, furball, those that want to bomb with capture in mind, and those that bomb thinking they are helping the effort by killing hangers of all types, even some that strictly hit HQ or strats.

    I usually try to be aware if there is a serious attempt at a capture, but sometimes I just bomb whats up. If someone wants to 1 on 1 they are told to goto the DA. When it comes to vulching, to me its a cheezy part of the game, although I do it. But its a bonus of the flight, finding a hardhead that wont stop trying. However, if the hangers go down while Im doing this, its ok. That bomber guy is doing his thing, as I am doing mine. As far as saying that stoping the vulchfest ruins the gameplay, personally good gameplay is when you meet the enemy in the air, not appearing defenseless on the ground.

  Unfortunately it takes a few guys hitting a base to alert the enemy to up there. To do that you gotta be blowin stuff up. Once the enemy ups the fighters come calling. Its a vicious cycle. Id like to see hangers very hard, but stay down longer, so that it takes multiple buffs to kill the FHs at a base not just one. But, in doing so, the hangers dont regen before you even get 1/2 way back to base.

~AoM~

Offline mars01

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HT Please spread the fighter hangers out.
« Reply #17 on: January 24, 2005, 02:46:23 PM »
Yeah I agree with that scenario Filth, and that is why I say it is all timing.  If you have the goon ready so as the last building goes down your troops start going in, then WTG.

Most of the time, like you said, the goon is poorly planned and timed so that by the time it gets there the FH are back up and consequently the CAP is gone since the hangers were  killed so the goon dies.

On the other hand, ok you pushed the fighters back, your fighters have a CAP, your attackers are right behind and instead of wasting energy on FHs, they have dropped the VH and city and hopfully in comes your goon.

Most people have done away with fighter CAP in AHII to replace it with killing the hangers and this does not work.  If you don't CAP the field it should not be easy to take it and currently it is not.  For this reason I don't like the longer down time, cause all your saying is, I want to be able to kill the hangers and have enough time to get a goon here so I don't have to have a CAP.

Offline FiLtH

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HT Please spread the fighter hangers out.
« Reply #18 on: January 24, 2005, 02:57:56 PM »
Yeah, it takes longer to form a mission, fly there and drop, than it does for them to reup and make the whole thing pointless. Im not a fan of "the game" where we're frantically running to the base on the deck, hoping to squeeze the goon in.

   The old saying "1/2 the fun is getting there" sums it up for me. Getting a goon can be like pulling teeth. Id love to see those guys be awarded huge perks, with the option of where they want to dump them, fighter,buff, or gv.

   I hope TOD is a reality..and I hope its more about the mission, than the real estate.

~AoM~

Offline streetstang

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HT Please spread the fighter hangers out.
« Reply #19 on: January 24, 2005, 04:40:07 PM »
[SIZE=8]
Quote
I asked why we are killing FHs when there are 20 fighters capping the field. Meanwhile the VH is up and the City is up and too top it off no one is running a goon anyway.
[/SIZE]

Mars... Ya know.

Just shut up alright.

IF fllying through a Simulation of baghdad is what these people want then just  stfu!

I say.........


[SIZE=40] Fighter Hanger!!![/SIZE]

Offline streetstang

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HT Please spread the fighter hangers out.
« Reply #20 on: January 24, 2005, 04:40:43 PM »
:D

Offline mars01

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HT Please spread the fighter hangers out.
« Reply #21 on: January 24, 2005, 04:42:15 PM »
LOLH

.S Toolshed

Offline Aubrey

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HT Please spread the fighter hangers out.
« Reply #22 on: January 24, 2005, 04:53:43 PM »
I ask when I go to the area what the guys want dropped. Sometimes I get an answer but mostly I get:

Aubrey: Bombers here where do you want these bombs?

Aubrey's chat screen and Vox: *CRICKETS*

Aubrey: where do you want these bombs?

Aubrey's chat screen and vox: * CRICKETS*

Aubrey drops on the base at whatever he can hit.

Offline Raider179

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HT Please spread the fighter hangers out.
« Reply #23 on: January 24, 2005, 05:00:12 PM »
lol I guess none of those 20 fighters capping the field brought any ord to take down the vh themselves huh? Typical...

Offline mars01

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HT Please spread the fighter hangers out.
« Reply #24 on: January 24, 2005, 05:03:19 PM »
I applaud you for asking Aubrey.  Most guys won't answer for fear of reactions like last night.

So you don't get an answer, the next thing you should think is...  Ok what is the largest threat and what are you trying to accomplish, and what support do you have to close the deal.

If the problem are GVs then the obvious is the VH.  If there is very little CAP and none on the way, then by all means drop the FH.  

If there is a big furball in the middle between the bases then this is a tough question, if you have guys with goons and people ready to take the city than by all means kill FHs in preparation, let the furballers move into CAP and bring in the city killers and goon in.  If you don't have any support (goons and city killers) then leave the hangers and take out the troops and ord.

That would be my thought process.

Offline streetstang

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HT Please spread the fighter hangers out.
« Reply #25 on: January 24, 2005, 05:04:53 PM »
Hehe Aubrey thats when it comes down to making a quick decision on priorities.

Just for the record.

First thing you always want down at a base is the VH. Thats a MUST. If thats up and flacks are out, its going to be many times more difficult to cap, and capture that base than had that VH been taken down right away and no Flacks or GV's of any kind have gotten out.

I fly bombers every once in a while when I feel like BS'ing and am too tired to fly fighters or just dont want to fly a fighter.

The first thing I'll do is figure out what I'm going to bomb. If I'm going to an enemy field I will always bomb the VH first. Before anything else. Then I'll go drop on the town and whatever bombs I have left over will be for things like GV's (which are very easy to bomb from 10k+ with the new bomb sight) or heck, maybe even an ack.

The thing that makes a base the most diffuclt to cap/capture is when all fighter hangers have been taken down and there are no more bombs left for the VH.

Well guess what. All those guys who WOULD have been up in a fighter can't now because there are no hangers, so they all get in flacks, tigers, M16's you name it... And sit there on the field firing away. All the while heading to the town, the runway spawn points ect. Forget about base capture after that.

So when you roll up on a base in your bombers the best thing to do is not to ask what needs hit. You can easily determine what needs to be bombed by looking at the feild strat on your clipboard.

I swear, I wish they'd make a sticky post in some place easy to find that went over the things (prioritized order) that need to be taken down at a base for easiest capture.

Back in AH1 we hardly ever had this problem.

That big greenish net was always the first thing down and the last thing up. I miss that net.

Offline mars01

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HT Please spread the fighter hangers out.
« Reply #26 on: January 24, 2005, 05:05:23 PM »
Raider, there is a difference between CAP and City killing.  I won't go to kill City unless I know a goon is ready.

As for the VH being down and the fighters doing it, that is not the problem, the problem is droping the FH when there is no threat by fighters.  It is a waste of Ord when you have more imortant targets to hit.  That is the issue.  As last night pointed out, killing the FHs had not tactical affect or help.  Now killing City and getting a goon in would have been a different story.
« Last Edit: January 24, 2005, 05:07:45 PM by mars01 »

Offline killnu

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HT Please spread the fighter hangers out.
« Reply #27 on: January 24, 2005, 05:14:04 PM »
you mean you must have a goon with troops and the city dead to take a base and not the FHs?  :(
and if i kilt the VH first, the GVs wouldnt get out, then what would i strafe with my 50 cals?  hmmpf








:lol
Karma, it follows you every where you go...

++The Blue Knights++

Offline mars01

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HT Please spread the fighter hangers out.
« Reply #28 on: January 24, 2005, 05:21:25 PM »
LOL strafing with 50 cals, it seem my 50s never do any damage, but if I'm in a GV someone elses 50s eat me alive.:D

Offline Raider179

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HT Please spread the fighter hangers out.
« Reply #29 on: January 24, 2005, 05:49:14 PM »
Quote
Originally posted by mars01
Raider, there is a difference between CAP and City killing.  I won't go to kill City unless I know a goon is ready.

As for the VH being down and the fighters doing it, that is not the problem, the problem is droping the FH when there is no threat by fighters.  It is a waste of Ord when you have more imortant targets to hit.  That is the issue.  As last night pointed out, killing the FHs had not tactical affect or help.  Now killing City and getting a goon in would have been a different story.


Never said there wasnt.... I said VH... Load up some 1000s and some rockets and take care of it yourself. I never up when attacking without some rockets and bombs.  

I agree VH is most important target but it seems you guys are complaining about not being able to get vulches. just my opinion...