This is what happens..Ive seen a hundred times.
1. We catch the enemy fighter to fighter mid way between bases.
2. Bombers go over to enemy base, 1 or 2 tries getting there, and kill the FHs.
3. This allows friendly fighters to get in position over the base.
4. Next bomber formation comes in and hits the VH...and drops on city.
5.Fhs regen...any bombers are told to leave them alone if guys are vulching. So bombers hit the city. Soon to report city just about dead and to send a goonie.
6. Goon is 5 miles out, fighter cap, beginning to run out of ammo, and want to rtb their kills, abandon the sight, and goon is left to die short of drop.
We have players that want to vulch, those that want to do 1 on 1s, furball, those that want to bomb with capture in mind, and those that bomb thinking they are helping the effort by killing hangers of all types, even some that strictly hit HQ or strats.
I usually try to be aware if there is a serious attempt at a capture, but sometimes I just bomb whats up. If someone wants to 1 on 1 they are told to goto the DA. When it comes to vulching, to me its a cheezy part of the game, although I do it. But its a bonus of the flight, finding a hardhead that wont stop trying. However, if the hangers go down while Im doing this, its ok. That bomber guy is doing his thing, as I am doing mine. As far as saying that stoping the vulchfest ruins the gameplay, personally good gameplay is when you meet the enemy in the air, not appearing defenseless on the ground.
Unfortunately it takes a few guys hitting a base to alert the enemy to up there. To do that you gotta be blowin stuff up. Once the enemy ups the fighters come calling. Its a vicious cycle. Id like to see hangers very hard, but stay down longer, so that it takes multiple buffs to kill the FHs at a base not just one. But, in doing so, the hangers dont regen before you even get 1/2 way back to base.