Author Topic: Puffy Ack request  (Read 1837 times)

Offline Krusty

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Puffy Ack request
« Reply #30 on: January 21, 2005, 12:37:12 PM »
Puffy ack is okay as it is. I think it's tough but there have been times I've flown through an alley of ack and not taken a single ping for 100 miles.


However, what I'd really like to see implemented is MUCH stronger AAA!!!!


Like was said, a single plane in a single pass can take out half the guns on a field, and it almost never takes any damage. Hell I as in a weak japanese plane over an enemy field and I took about 7-9 AAA pings at different times before anything fell off (and what finally fell off was my radiator).


That's absurd. I was low level, low speed, less than 200 feet over an enemy field, and I was there for 3-5 minutes (dogfight with enemy plane). Then when I do finally get hits, waiting for my teammates to show up, they do nothing.

I propose that there are MANY more ack guns per field. And I propose this is done by clustering ack. So in the same location, where we now have 1 AAA gun, I suggest there be 3 smaller nests. All shoot at the same target, so AI stays the same. Only all three fire. This makes 3x the rounds being shot at a plane (tougher), it makes strafing any one position dangerous (as all 3 positions will be shooting at the strafer) and would make small bombs much more useful for taking out entire clusters (forcing people to actually carry ord once in a while).

So basically this tripples the number of rounds being shot at low level planes, it tripples the task of any strafer, and it tripples the threat any single AAA battery is to a strafer as the strafer aims at that battery.

I might suggest faster firing for each AAA as well, but this is a good start.

Offline dedalos

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Puffy Ack request
« Reply #31 on: January 21, 2005, 12:55:41 PM »
Just to clarify my position (as if anyone really cares, :lol ).

Fly slow and straight in a big plane and the CV or base puffy sould have you for lanch.  Twist and turn or have "ack friendlies" around you it should either not fire at you, or be a threat to the friendly also.

Maned 5", again be a treat to friendlys or enable kill shooter.  (maybe a slower rate of fire when the gun has to move to simulate distance recalculations?)

Same for base ack.  I can deack a base using 2 or 3 20mm rounds without taking a hit (except of a port on the fester map).  Why even have it?  Who knows? maybe if the base is not very easy to vulch we may see fights around them last a little longer.

Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline JB42

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Puffy Ack request
« Reply #32 on: January 24, 2005, 12:09:23 AM »
I think ALL guns at an airfield should be mannable. Let them be automatic if not taken by a player.
" The only thing upping from the CV are lifejackets." - JB15

" Does this Pony make my butt look fat?" - JB11

" I'd rather shoot down 1 Spit in a 109 than 10 109s in a Spit." - JB42

Offline thebest1

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Puffy Ack request
« Reply #33 on: January 24, 2005, 08:07:26 AM »
Quote
Originally posted by lasersailor184
I'd like to see the puffy ack come more in mass, but be harder to fire.  You'd have to set the timers on the shots...


I agree totally.

Offline XrightyX

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Re: Puffy Ack request
« Reply #34 on: January 26, 2005, 07:11:11 PM »
Quote
Originally posted by DREDIOCK
Make it more effective.
ALOT more effective.
Especially when large numbers of enemy aircraft are around


I agree, 100%, IF:

1)  Puffy ack only appears in LOS shots.  No puffy ack over mountain ridges, etc.

2)  Puffy ack affects all in the area--NME and friendlies.  Why?   Ack runners.  Avoid this lameness and keep a little (just a little) "historical accuracy".  German intercepts avoided buffs in ack zones.  USN pilots risked life and limb pursuing kamikazies diving on ships.

I'd go a little further even...don't limit #2 to just the puffy ack.  All ground fire should work like this (occasional stray shots on friendlies---err, lame-o ack runners).  Heck, make the manned ack get kill-shootered (destroyed and booted) if they plink a friendly.

From the HTC website:

The P-51D in Aces High carries the markings of Major George Preddy, Commanding Officer of the 328th Fighter Squadron.  Major Preddy was the highest scoring Mustang ace with 26.83 air victories, including 6 Bf 109s in a single mission.  On Christmas Day 1944, Major Preddy flew his last mission, shooting down two more 109s.  He then encountered a Fw 190 and along with two other P-51s, gave chase at tree top level.  An M-16 of the 12th Anti-Aircraft Group was defending the area but did not receive word of the P-51s operating in the area.  As the P-51s crossed a treeline while pursuing the Focke Wulf, they came under American anti-aircraft fire.  Major Preddy was hit by two rounds.  He managed to crash-land his plane, but he had been mortally wounded and was found dead in his cockpit by the crew that shot him down.  His wingman also took a bullet through the cockpit but escaped injury.  The other P-51 was hit so badly that its pilot was forced to bail out.  Thus was the tragic ending to the life of one of America's greatest fighter aces.

Just my 2 cents, err, $14.99/month worth.

Offline Lye-El

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Re: Re: Puffy Ack request
« Reply #35 on: January 27, 2005, 08:29:05 AM »
Quote
Originally posted by XrightyX
Major Preddy was hit by two rounds.  He managed to crash-land his plane, but he had been mortally wounded and was found dead in his cockpit by the crew that shot him down.  His wingman also took a bullet through the cockpit but escaped injury.  The other P-51 was hit so badly that its pilot was forced to bail out.  


Hmmm....Two fighters shot down and one hit all in one pass. I assume that they didn't keep  making pass after pass. It would appear we need better ground fire in AH.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline MOIL

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Puffy Ack request
« Reply #36 on: January 31, 2005, 05:23:30 PM »
This is a very interesting thread to say the least, one that has been brought up many times.
I have stated since the begining {2yrs ago in the AH1 days} that air fields, vehicle bases, Carriers and HQ should all have in place several types of defense systems.
AI controlled when players are not present, but manable if needed.

GV bases and small air fields:
1. No less than 4 twin mount 20mm AA guns
2. No less than 3 37mm AA guns
3. No less than 2 40mm Bofors mounts

Medium size air fields:
1. No less than 4 twin mount 20mm AA guns
2. No less than 4 37mm AA guns
3. No less than 3 40mm Bofors mounts single & twin

Large air fields and HQ
1. No less than 8 twin mount 20mm AA guns
2. No less than 6 37mm AA guns
3. No less than 6 40mm Bofors mounts twin & quad
4. Nice addition would be 3 or 4 88's or equivalent

Carrier groups:
1. No less than 10 20mm AA guns
2. No less than 20 40mm Bofors twin and quad mount
3. No less than 4  5" guns
4. The larger calibur left to HTC to deceide

Some or all of the guns can be AI controlled when not manned, that would be left up to HTC.
But ALL gun stations should be manable once a crew is avail.

If you wanna bump up the realism, make the bigger guns require a crew of two or more. Just like when you join someone as a tailgunner, you join a gun mount as a loader or spotter. {which ALL of these types of weapons had IRL} and yes, I know this isn't real life, so don't go there.

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