Author Topic: Disadvantage with Animated Water.  (Read 1022 times)

Offline MnkyMeat

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Disadvantage with Animated Water.
« on: January 29, 2005, 01:12:44 PM »
I have noticed , mayeb its only me, that the animated water looks much better now.  But Unfortunately its a big disadvantage to  be flying with it on than with the standard still texture water.

When diveing down at the watter its imposible to judge distance, because it turns to one solid colour almost.  Cant tell 500 ft from 5 ft.   Is this only on my end?   Im using A Gforce 6800.

It would be cool if  a texture was added to this animated water.
So far it seems that it is only a shader  that looks cool when looking out but when looking down... you cant see anything.

Is there a posible fix for this in the near future?

Or is it just a feature that will remain for ever disabled because of the dissadvante it creates.


MonkeyMeat
« Last Edit: January 29, 2005, 10:00:07 PM by MnkyMeat »

Offline MnkyMeat

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Dissadvantage with Animated Water.
« Reply #1 on: January 30, 2005, 06:55:48 PM »
DOES ANYONE USE ANIMATED WATER??

Offline Knite

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Dissadvantage with Animated Water.
« Reply #2 on: January 30, 2005, 08:12:22 PM »
I use animated water.
I also try to remember to use my altimiter to make sure I've got a little space between me and the ground.

Is it tougher to tell than it used to be? yes.
But I don't really think about it. So I didn't answer =)
Knite

39th FS "Cobra In The Clouds"

I'm basically here to lower the 39th's score :P

Offline Skuzzy

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Dissadvantage with Animated Water.
« Reply #3 on: January 30, 2005, 08:37:15 PM »
Shaders are going to look a little different from different manufacturers/models of video cards.  It all depends on how the vendor has implented shaders.
If you do not like the effect, you can always turn it off.
Roy "Skuzzy" Neese
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Offline MnkyMeat

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Dissadvantage with Animated Water.
« Reply #4 on: January 30, 2005, 11:08:29 PM »
Hey can U guys take a screen shot of waht your watter looks like when diving straight down at it..?

Just want to compare...

I like the way it looks,,,,  but yes with it off I dont have to look at my altimiter..... i hardly ever look at it.

And also is there a way if posible to tweak the settings on the video card?  to change the apearance of the watter?


MonkeyMeat

Offline Raider179

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Dissadvantage with Animated Water.
« Reply #5 on: January 30, 2005, 11:58:58 PM »
I also have a 6800 and have the same problem. Cant judge alt over animated water. Your right though it does look better.

Offline MnkyMeat

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Dissadvantage with Animated Water.
« Reply #6 on: January 31, 2005, 12:55:02 AM »
BOOOOOOO!


Is there a remedy  can it be altered?
dang was looking forward to improved graphics ,,, but this sux if can't use it..

hmmmm... I been trying it in the training area....  you can manage when flyinhg around but when in a furbal and looking around every where,,,,  you rely on periferal to see ho low U are...


dangit!

Offline Raider179

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Dissadvantage with Animated Water.
« Reply #7 on: January 31, 2005, 01:51:23 AM »
not that I have found. I just cut it off. Crashed a few to many times thinking I had alt.

Offline jodgi

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Dissadvantage with Animated Water.
« Reply #8 on: January 31, 2005, 06:36:51 AM »
The animated water is, probably, still under development.
It is possible with the shader technology to make it look even better than now, especially when it comes to alt/distance judgement.

I think it has alot to do with the lighting. Currently it seems that the water absorbs most of the light, that is why we have a hard time judging our alt. When they get around to improve how the water reflects light, it should get better.

Offline MnkyMeat

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Dissadvantage with Animated Water.
« Reply #9 on: January 31, 2005, 09:42:05 AM »
I totaly agree with that,


but not to quote anyone,,,, it sounded like AH is doen with the water....   ?

Hope not


Iv also noticed  maybe its on my end,,, but the scale of the watter the waves look small,,,, it might help if was tiled less times...

Offline Siaf__csf

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Dissadvantage with Animated Water.
« Reply #10 on: January 31, 2005, 09:50:26 AM »
I augered on several dogfights over water because I couldn't tell the distance to water anymore.

On radeon 9500 pro and mobility radeon 9700.

Offline jodgi

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Dissadvantage with Animated Water.
« Reply #11 on: January 31, 2005, 10:06:39 AM »
The animated water we now have is a substantial step forward from the original animated water. Maybe they're "done" with the water, but other technical improvements may, in turn, improve the water.

I'm actually quite impressed with the animated water progress, we got much better water and improved framerates (well, at leat I did).
« Last Edit: January 31, 2005, 10:16:15 AM by jodgi »

Offline SunKing

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Dissadvantage with Animated Water.
« Reply #12 on: January 31, 2005, 12:27:50 PM »
I sure don't,  my fps goes from a solid 85 to 8 or less when I turn it on. With my 9700pro it's very ugly unfortunately.
« Last Edit: January 31, 2005, 12:30:00 PM by SunKing »

Offline Skuzzy

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Dissadvantage with Animated Water.
« Reply #13 on: January 31, 2005, 12:46:17 PM »
SunKing, you have anisotropic filtering enabled?  That will kill your frame rate when shaders are used.
Roy "Skuzzy" Neese
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Offline jodgi

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Dissadvantage with Animated Water.
« Reply #14 on: January 31, 2005, 12:49:27 PM »
Hehe, I have 16x aniso enabled, vsync is still the limiting factor.

(geforce 6800 Ultra)