Author Topic: Leviathan's Miraculous Spit 5 Move  (Read 2927 times)

Offline Dead Man Flying

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Leviathan's Miraculous Spit 5 Move
« Reply #15 on: February 06, 2005, 01:13:33 AM »
:aok

Offline MOSQ

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Leviathan's Miraculous Spit 5 Move
« Reply #16 on: February 06, 2005, 01:56:00 AM »
Quote
Originally posted by streetstang
Levi's film in WMV format should be working. I put the link for it in my movies section. Most of my other links wont be working due to a problem I had with Levis' film when i introduced it. I broke the links and moved the other films to another one of my servers but his film will work.

http://www.furballunderground.com/Leviathn.mpg

Thats the link.

Right click and save as.

Morph


235 Mega Bytes, Holy cow!

Offline madness

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Leviathan's Miraculous Spit 5 Move
« Reply #17 on: February 06, 2005, 04:01:29 AM »
Maybe Sir levi can post a film demonstrating this move but with no shooting so filmviewer will work? :D

Offline mechanic

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Leviathan's Miraculous Spit 5 Move
« Reply #18 on: February 06, 2005, 08:00:35 AM »
that would be good madness, although i imagine the shooting is the bit alot of us would find hardest, it really is split second timing ;)
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline streetstang

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Leviathan's Miraculous Spit 5 Move
« Reply #19 on: February 06, 2005, 09:24:46 AM »
Its easy!

ready?!

Left.
Up
Right.
Roll roll roll roll. BOOM!

QUAH!!

Offline culero

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Leviathan's Miraculous Spit 5 Move
« Reply #20 on: February 06, 2005, 10:07:26 AM »
Quote
Originally posted by Seeker
HO the swine and run; it's your only chance!


Hear Hear! :)

culero
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline Ecliptik

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Leviathan's Miraculous Spit 5 Move
« Reply #21 on: February 06, 2005, 02:20:42 PM »
It's a classic reversal move, done by forcing and capitalizing on an overshoot.  It hinges on managing the closure rate between you and the enemy, and having excellent timing.  I learned it by studying Drex's old films on BK's site.  

(You really learn to appreciate it when you watch Drex use it to toast 5 guys in an A20).

It goes like Urchin said.  You let your higher-E opponent approach from your six.
At about D2.0 or 2.5, you begin a gentle bank to one side, so that the enemy is flying directly at your lift vector (perpendicular to the top surface of your wings).  At about 1000 yards, level out, and when the enemy gets within firing range (usually at about 600 yards), you pull up into a tight yo-yo, coming down on his six as he passes under you.  You then have a limited window to take your shot.  The better your timing is, the longer an opportunity you have.

A lot depends on initial closure rates.  If the enemy is approaching too fast,  go into a shallow dive as you bank to gain some speed.  If he is approaching too slow, chop your throttle during the bank.  Ideally (if you have some alt), again go into a shallow dive, but throttle down to maintain speed while your enemy accelerates by diving at you.  

This move works best if the enemy pulls into a zoom climb after passing you as he'll slow down and give you a better firing opportunity.

There are two ways to counter this.  If you notice too late that your enemy is reversing you, (ie, you went for the shot on the initial pass), the key is to immediately extend in a shallow dive rather than go into a gentle zoom or yo-yo.  This takes advantage of your speed to put you out of easy guns range.   The problem with this is that the enemy has plenty of time to set up another reversal when you come around again, and if the pilot is good, he will continue doing it pass after pass until you've bled away your energy, or until you get frustrated and make a mistake.

The second way is to predict the move when you see the gentle bank and prepare for it - be very aggressive.  Instead of taking the snapshot, pull hard into a high-G yo-yo and try to saddle up rather than overshooting.  Chop throttle if neccessary.   Don't give your enemy time to prepare a reversal,  manage your E and pull for a deflection shot, dictate control the engagement, don't give the other guy time to plan his next move.   Lengthy BnZ passes will only benefit the pilot who knows how to use the reversal.  The key is staying on top of him when he expects you to extend, you'll have a better chance of catching him in a low-E state where he can't maneuver very well.

Offline DoctorYO

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Leviathan's Miraculous Spit 5 Move
« Reply #22 on: February 11, 2005, 08:41:14 AM »
For advanced tactics:

the way to beat lead turns is not to play their game...  exp:

two aircraft merge..  the Spit lead turns to its right (your aircrafts left) well your should avoid all left turns and gently extend to the right in a low g turn..  This does two things first it increases the the amout of turn degrees at which he must complete to bring his nose to bare on your aircraft and it helps gain the necessary extension/seperation so that you may have the option to reverse without having him cut corners on you and get a gun solution by cutting inside your turn radii..

Geometry is very important study it..  always choose how to make it hard for your enemy thru angles and youll be way ahead of the game.....

general rule of thumb is to match whatever turn they do at the merge with alike manuever..  he lead turns right.. you extend low g  to your right.. he lead turns left you low g turn to the left..  never the opposite as it will decrease angle as he described above..  The only exception to this rule is the immelman which will put you into a joust / rolling scissors of sort.. (advanced i dont recommend it without alot of experience)



DoctorYo

Offline TheDudeDVant

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Leviathan's Miraculous Spit 5 Move
« Reply #23 on: February 11, 2005, 03:10:23 PM »
bah... just dont overshoot.. simple nuff.. 8)

Offline BigMax

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Leviathan's Miraculous Spit 5 Move
« Reply #24 on: February 22, 2005, 08:38:09 PM »
Don't let anyone fool you... Levi's move is good, but his timing is better... Probably the best in the game.

Levi anticipates the other pilot's move, then beats them to the punch...

Oh, his gunnery is pretty decent too..

RIP

Offline doobs

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Leviathan's Miraculous Spit 5 Move
« Reply #25 on: February 22, 2005, 11:13:38 PM »
I give shane props on the reversal, he is a master at it, got films of it and still watch them over and over, just wish I could see his gauges on the film. I enjoy fightin him, he is a pain in the ***, and now I find he  changing planes constantly, so I never know where he is. .................. when I get back:rolleyes:


and I'd give my other left nut to have even half of levi's gunnery and anticipation of where a plane is going to be.
R.I.P JG44
(founding XO)

68KO always remembered

Offline pellik

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Leviathan's Miraculous Spit 5 Move
« Reply #26 on: February 23, 2005, 12:16:39 PM »
I disagree with the lead turn or barrel roll conclusions. If the plane doesn't nose up and rotates in the horizontal it's probably not an overshoot. I'm supprised yucca didn't get it right off the bat, too, as this is a common jug maneuver. Whoever he's fighting is pulling off a wingover. Basically you keep your nose up about 30 degrees until well past the stall point, then use rudder to create a quick temporary flat spin. CrazyAce has the best one I've seen lately, someone should see if he has any films.

-pellik

Offline Manedew

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Leviathan's Miraculous Spit 5 Move
« Reply #27 on: February 23, 2005, 12:27:34 PM »
here's a link to a HUGE film wetrats been working on .... a bit big, but shows some good shots of rolling sicciors in 109 scene at end

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=143743

saddleing up is tricky to learn .. these films show overshoots mostly .....

what you don't want to do .....

Rolling over the top and holding for a moment maybe cutting throttle in  dive and hitting rudder hard will make you saddle up .....
 
get your flaps out as soon as possible and keep slowing to his 6.....

two point don't miss .... and don't overshoot......  if you screw up get him going the other direction in a siccior and dive and run

remember ...... when he dives or rolls away.... slow down and be where he will when he rolls out......  if your too fast you'll be past him like he expects and he will get shot .... basicly......

Offline SLO

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Leviathan's Miraculous Spit 5 Move
« Reply #28 on: February 23, 2005, 05:32:19 PM »
how to counter a spit 5 doing the beautiful dance...

easy...

well thats if your only interested in whacking spit5 and dance later...its called a Typhoon

1st pass make em turn, you go straight vertical, complete maneuver, and trust me, he has absolutely now were to go, your right on top of him with the high ground better speed and much much bigger guns :D

Offline Kaz

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Leviathan's Miraculous Spit 5 Move
« Reply #29 on: February 23, 2005, 05:47:11 PM »
Eh whadoyouknow SLO! :p