Collision are detection on 1 FE because it the best option availible.
It is hard to grasp but there realy is not 1 reality when playing AH, each person is seeing the same thing, but at different times.
But when you put 2 moving objects on different FE's. Realitive to each other, people are seeing different things.
So you end up with 4 choices when doing anytype of collision detection between 2 different clients. (Collision detection is also bullet collisions)
With bullets.
1. The target does the detection.
2. The shooter does the detection
3. They both do detection and if they agree a collison happens.
4. They both do detection and if either sees a collsion the hit happens.
With bullets the most importent thing is that when you see your bullets hit a plane, the bullet does damage. With any but option #1 & 4 this would not be the case.Infact. you would have to shoot where the plane isn't to score hits, and you would never know where the spot to shoot would be, and it would also change with each players connection.
With plane collsion, There primary puprose is to prevent people from holding down the triger and flying threw another plane.
Now as you see your plane collide with the player, the other player is seeing you miss him most of the time.(If both FE detect a collison both are damaged) So would you wrather be flying your plane and have an eneymy plane dive 100 yards behind you, and sundenly get destroyed by a collision, or would you wrather have it work as it does now.
When two planes Ho each other and make contact LOL crash into each other why does just one plane have damage and go down?
So your basic statement realy needs a definition of what two planes are. If you refere to two planes as the other player and you, then if they do both collide they both take damage. And if only one collides only one takes damage. The basic thing to understand is that the 2 players did not occupy the same space at the same time.
Btw conisder this only an explination, Im not into debating this topic.
HiTech